Your assertion about the better team always winning isn't true. It's why people play multiple games in a set, because performance on any one moment is sort of like a random variable. More games means less variance in outcome. In turf you're increasing the variance in outcome by only scoring 1 moment. If we didn't care about variance, we could just play one game of turf in a tournament and determine the better team.
The timer is a factor in all modes in the sense that that's as long as you have to get into a winning position. But it's only in turf where we only care about what's happening at the very end of the game. I don't know why you're brushing aside my analogy considering it's probably one of the best analogies on squidboards. Turf is not scored the same as ranked. This is something I'm sure you understand at this point but are not conceding for some reason.
I'm talking fundamentally the best team will win any given individual match, not how you choose to run a tournament. I agree people play multiple games as there is less variance or chance in the better team loosing overall best out of 5, etc games. However that would be true regardless if Turf was chosen as a playable mode or not. The fact people play multiple games in a tournament doesn't mean turf is a game of luck and not skill. Your logic doesn't add up there.
I really don't know where people get the "Turf only matters at the end of the game" logic. What you are doing for the entire game matters.You aren't dominating or the clear better team if the other team can make that big of a push to actually dominate you at the end of the game. The dominating and winning are not one in the same. You could dominate the whole game, throw, and end up losing. If it's a close game all match you aren't clearly dominating or the better team.
Also I never said Turf and ranked were scored the same way (even TC and SZ are scored differently) however I said all modes are fundamentally set up so if your team is truly dominating the game you will win.
HELL NO, as I've just stated, it's completely different in Ranked modes. Infinitely fairer and more finely designed.
Every moments count in TC and SZ.
Lol nice adding this way after the fact... Anyway from your own post:
We've been crushing them for 2 minutes straight, but we won't die hard spawn trap them to play it relatively safe. On the last minute, they began to pierce through our defence one by one, some of us get flanked, and on the 30 last seconds, they have their Bubbler and that's it, they comeback the situation.
If you were "crushing" for 2 minutes straight and then they admittedly break your defense, you allowed yourselves to get flanked, unable to push back bubbler, then yeah, you guys threw. You chose not to spawn trap and because of that when they overtook you they had enough ground already to comeback.
It would honestly be the same in ranked. As I've stated before if you rode tower to 1, stopped them from advancing the entire game until the last minute when they wiped your team and they were able to get it home, just because you dominated most of the game doesn't mean you were the better team if you couldn't get it home or control the last part of the game.