Well Ulk, you're still quite the extremist, I see. So you really think your 300 dollar purchase provided the funds for several years of your Splatoon and Smash matches? Your habit of blaming entire groups of people isn't endearing either.
Ask yourself, what is worse: paying 60$ for a game and monthly charges on top of that or 60$ with the addition of optional micro transactions? Both are garbage, but if I'm forced to pick one option it'd be the latter.
It's feels incredibly dumb to me because kids form the target audience to Splatoon, and if there's one thing i know about kids is that they don't have the money to pay up on a timely basis and especially not the methods to do so online. It's no doubt that this will take a big hit to the game's potential playerbase, and reminds me that Nintendo really has trouble adapting to modern times because they could've easily added a freemium system on top of it instead.
I actually thought Nintendo would rather come with a freemium option, like exclusive weapon, gears and skins up for purchase with irl cash to end up making profit to keep the servers running. Overwatch has those too more-or-less and they ended up making far more profit than the game itself had. But y'know, i guess that would make too much sense in a game that's all about fashion.
I get that their servers need money to run, but there's a so much easier alternative that is not only far more profitable but also allows everybody to play. You guys have no idea how much money adults are willing to blow on garbage loot boxes.
...It's depressing how companies have successfully normalized microtransactions in the minds of consumers. So Overwatch's system of being able to spend a hundred dollars on gambling and still not get the item you want is preferable to you in this scenario? Amazing. I'm not a fan of monthly charges either but at least you're guaranteed to GET something for that. Cosmetics aren't "harmless" either, before you bring up that tired argument, because even things that don't affect gameplay create a have/have not scenario that makes non-spending players jealous and enticed to spend their dosh. And Splatoon's fashion DOES affect gameplay, so this would be even worse. These are multi-million dollar companies. They don't need to wheedle even more money out of you, ESPECIALLY in the cases where it is virtual gambling. Regulation is going to come down hard on that sometime.
Also, as for kids not being able to pay up on a timely basis? GOOD. Kids are already some of the worst "whales" around, just look at all the news stories of kiddos dropping thousands of their parent's money on mobile games, they don't need the encouragement. Also, let's be frank, any parent that drops money on something as expensive as a game system for their kid is going to suck up the additional fee. Skylanders exists and is a massive success, and we all know that success was taken out of the wallets of adults :p
-How much does server upkeep cost? It can't cost too much if Nintendo has been keeping online play free up until now.
There will be plenty of people who can afford a $5 monthly / $60 a year payment, but that will turn off a portion of would be online gamers.
If the above were the case for Splatoon 2, I am concerned for our game's community size.
Several hundred thousand dollars a year. Google is your friend. As for turning people off, the game already does that by being on the Switch. Go look at player counts for online games, you'll always find the largest numbers on the free-to-play titles, because people will whinge about paying ANY amount but pounce on something they don't have to pay for. There's plenty of evidence over the last decade showing this.
Those rambling, needlessly grumpy responses aside, Nintendo tends to do things their own way. They make as many boneheaded mistakes as everybody else, but they usually (usually) aren't as transparently greedy as other companies. Also, keep in mind that this is an ONLINE service, and is subject to change at literally any moment. Microsoft was committed to their anti-used games software and then lo and behold, they patched it out of the system at release. I know people like to speculate, but there is very little to go on and what is there might not be in a month. Can we perhaps rein it in a little?