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In splatoon2, it was proven that wireless actually has less latency. In splatoon 3 I think everyone just assumes the same thing since its on the same hardware.
I'd say using the overhead map is most valuable for improving positioning. Also asking yourself if you should've taken fights where you died, and whether it was a mechanical issue or a positional issue. Overhead view is hands down the best way to review in a team setting especially, many big...
I don't think slosher is too bad of a pick there honestly, just gotta play around the mid walls and poke for kills from the low grounds. Outside of those areas you just gotta stick with a frontline shooter and then poke above the ledges near the goal. Zones is another story though... doesn't...
Wiper deco is that strong because it holds the niche of best beakon/missile weapon which is really nice on beakon maps and against eliter players.
Vdualie is just insanely flexible right now, can paint/farm crabs(and can play aggro with cooler and keeps crab), but also plays really well into...
Not a bad way to describe it, but I think B or C tier weapons could still work well, however they can only work well with the right team comps/maps/playstyle and they are limited to that. So the tiers are more related to the amount of situations that the weapon kit could be useful in than...
This is my tier list for the state of the game right now in all modes, all maps. Obviously the list would change on certain maps/modes but I wanted to make it universal. Let me know your thoughts and feel free to ask questions!
A good rule of thumb I have for people getting into competitive is to make a stealth jump shoe with 1s of ink res, bomb def, and quick super jump. I use it for almost every build outside of backline weapons(and top backlines even run SJ at times). A tip for nova is to always 3rd party...
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