Hi guys wanted to share a tech some of you may already know that comes from the grate mechanics in Splatoon. When transforming from squid form back to kid form your character is pushed upwards slightly allowing players to clip through grates that are above. The easiest way to perform this is by holding ZL and jumping as high as you can followed by releasing ZL near the grating. This technique will leave you standing in kid form on top of the grate.
In tower control you have likely experienced swimming up the tower to only fall back through the grating :p. This can be prevented by swimming up the tower and jumping and releasing squid form before reaching the grating (The tower heights are variant so you may want to lab the timings for your jumping).
Advanced uses include jumping on top of the tower without having inked the tower walls.
Here are some locations you can hop on the tower without inking it:
1) Port Mackerel- Everywhere except where the tower is at about the 8-distance count.
2) Bluefin Depot- When the tower is at rest in the middle.
3) Arowana Mall- Several hills throughout the map are high enough.
4) Kelp Dome- Everywhere except when the tower is in the air at the beginning of its path.
5) Saltspray Rig- Everywhere except when the tower is in the air.
6) Walleye Warehouse- A few locations when the tower is in the base.
7) Blackbelly Skatepark- Hard to explain this one, it's in the corner area before the tower takes a 90 degree turn.
8) Urchin Underpass- A few locations when the tower is in the base.
9) Camp Triggerfish- Everywhere.
10) Moray Towers- On the higher ground in front of the tower's path (Not very useful since the technique isn't required if you jump from further up the ramp).
Most useful on Port Mackerel, Kelp Dome, Saltspray Rig, and Camp Triggerfish.
Somewhat useful on Bluefin Depot, and Arowana Mall.
Least useful on Blackbelly Skatepark, Moray Towers, Urchin Underpass, and Walleye Warehouse.
Why use this technique?
There are three steps to climb the tower; inking the ground for quick movement, inking the tower's wall, then swimming up the wall. Clipping through the grate lets you skip the last two steps so that all you have to do to jump on the tower is ink the ground beneath your feet saving a decent chunk of time.