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After the 2.7.0 update what trends have you started to notice?

TheChillyGuy

Inkster Jr.
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ToadAli
I understand why people like the wasabi, and it really is the new tentatek. ( Even Though I still use tentatek :scared: )Splat bombs seem much like a better choice for a sub weapon than suction bombs. Inkzooka Nerf aside, Inkzooka is still in my opinion one of the best specials in the game. I never really liked the inkstrike in general, but with this kit, it seems a lot better than the other inkstrike kits. ( Aside from the .52 Gal Deco.) I've actually been looking into the vanilla splattershot a bit for the past few days, and the burst bombs seem really good along with bomb rush. Except now, you can't just throw and hope you hit unlike before 2.7.0.

Burst Bombs are being used less, yet I can still do fine with them on the CJS:p
 

Award

Squid Savior From the Future
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I understand why people like the wasabi, and it really is the new tentatek. ( Even Though I still use tentatek :scared: )Splat bombs seem much like a better choice for a sub weapon than suction bombs. Inkzooka Nerf aside, Inkzooka is still in my opinion one of the best specials in the game. I never really liked the inkstrike in general, but with this kit, it seems a lot better than the other inkstrike kits. ( Aside from the .52 Gal Deco.) I've actually been looking into the vanilla splattershot a bit for the past few days, and the burst bombs seem really good along with bomb rush. Except now, you can't just throw and hope you hit unlike before 2.7.0.

Burst Bombs are being used less, yet I can still do fine with them on the CJS:p
I think it tells us just how broken burst bombs were before even if we didn't realize it :) For my use of them they're much better than before. It was a buff. Yet the fact that they're used much less and people don't like the "nerf" tells me that most people using them before were using them precisely to abuse them in ways I hadn't even considered using them :P
 

Elecmaw

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Eliters are generally relegated to perch sniping role - OR - aggressive eliter role with vanilla (those new burst bombs are something else!) I've opted for the latter route when I use it. I WILL divebomb the tower with burst bombs and use it like a bamboozler :p ) But I think the eliter mains get annoyed that eliters will NEVER again have very high k/d. It takes too long to rack the kills now. You'll get your single digits and like it. It goes back to being a weapon less about quantity of splats and more about being a deterrent, inking paths and being obstructive. People who obsess over k/d ratios (which seems like half of Splatoon) will not feel good about eliting now based on their stat results. Personally I tend to go more bamboozler now, though I still take out the eliter for stints on TC. Though right now I'm using splattershot and splash-o-matic a lot because the game seems to want to hand me magic wins when I SUCK using those, while making me always lose when I DOMINATE with chargers :confused:
Don't get me wrong, it's not any worse at killing it's just that it's worse mobility means it can't roam as well as the regular splatterscope. This is esp. bad for the custom which will have a slower kraken on top of it.
The sub/special kits are still really good for it, though.

Is there such a thing as a nonsensical weapon for ranked?
People who pick weps like Aero RG for modes like Rainmaker. Like, why?
 

Cuttleshock

Inkling Commander
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Apr 1, 2016
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People who pick weps like Aero RG for modes like Rainmaker. Like, why?
I do see those from time to time, and they can be terrible or very respectable. I figure there are a couple of reasons. For one, they're great at covering ground and therefore either making a path for their team or blocking the opponents. Then they've got a great TTK if they're literally hugging the opponent, and, depending on the map, there can be a lot of opportunities for making kamikaze jumps onto the enemy carrier. And Seeker/Inkzooka is just a really good set for this mode (but no comment on the RG...).
 

Ansible

Squid Savior From the Future
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Hmmm~... how much can you abuse burst bombs with a weapon that has burst bombs and burst bomb rush if stacked with Special Gauge Up and/or Special Duration Up?

Anyone tried it yet or encountered such a user?
 

Ansible

Squid Savior From the Future
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People who pick weps like Aero RG for modes like Rainmaker. Like, why?
I see them in Tower Control too.

I think it may be because of how much turf they quickly create along with their ink efficiency at doing such. And after using it for so long it may be hard to pry themselves from it and use a different weapon.
 

ChipsAhoy

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Mr.ChipsAhoy
I use the sploosh-o-matic. I see more Hydra's and less burst bombs. My kraken isn't near as good as it was. Now, I saw you guys talking about splash-o-matic. Am I missing out on the splash-o-matic? I have seen it and it has killed me. Is it really that good? Hopefully this isn't the wrong place to ask that.
 

ChipsAhoy

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Hmmm~... how much can you abuse burst bombs with a weapon that has burst bombs and burst bomb rush if stacked with Special Gauge Up and/or Special Duration Up?

Anyone tried it yet or encountered such a user?
I have seen someone with it... granted it was before the update but, I will never forget how... Scary they were. Hero Shot. It was the scariest thing I have seen. 0.0
 

TheChillyGuy

Inkster Jr.
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Jan 24, 2016
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ToadAli
[People who pick weps like Aero RG for modes likeRainmaker. Like, why?QUOTE]
I can relate, once I saw someone using a H-3 on tower control.

WHY WHY WHYYY
 

Ansible

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I can relate, once I saw someone using a H-3 on tower control.

WHY WHY WHYYY
Heeey! :scared:

You leave me and my H3 tower riding ways alone! Or else I will have to splat you in one burst. Just make sure you stand there in one spot when I shoot, okay?
 

Leronne

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I use the sploosh-o-matic. I see more Hydra's and less burst bombs. My kraken isn't near as good as it was. Now, I saw you guys talking about splash-o-matic. Am I missing out on the splash-o-matic? I have seen it and it has killed me. Is it really that good? Hopefully this isn't the wrong place to ask that.
It got an increased range, shot velocity and accuracy, which makes it so much better. It struggled a lot before because of it's lacking range and relatively slow ttk (by that i mean weapons outranging it killing just as fast or faster than it), but the recent buffs it got makes the weapon a lot more viable. I can actually use it in S+ without getting completely destroyed (i still get my *** kicked, but not as severely as pre 2.7.0). I'm hoping to see some neo's in tournaments, but who knows.
 

TheChillyGuy

Inkster Jr.
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ToadAli
[You leave me and my H3 tower riding ways alone! Orelse I will have to splat you in one burst. Just make sureyou stand there in one spot when I shoot, okay?QUOTE]


I'm sorry! Please don't hurt my dual squelcher!:scared:
 

maxie

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theres a lot less .96 gals around recently which is really surprising, i mean if you add some damage up it does even better than it did before with its now decreased spread

also a lot more sloshers which im very happy about
 

Award

Squid Savior From the Future
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For me a big shift is I'm REALLY liking the Bamboozler Mk III - I didn't think I'd like it so much, but it's replacing the Mk II for me. Disruptors are better for support but it's hard to overstate the awesomeness of new burst bombs. It's a tough call between Mk III and Mk I though. The splash walls and wails are pretty handy and inkstrike is a little awkward on a bamboozler. It's fast becoming a main main, even replacing eliter. It does everything I use vanilla eliter to do except range - and range is too risky half the time with teammates that don't touch the objective. The hydra buff is pretty darn sweet too - I find I can use it much more offensively now and really contribute.

Don't get me wrong, it's not any worse at killing it's just that it's worse mobility means it can't roam as well as the regular splatterscope. This is esp. bad for the custom which will have a slower kraken on top of it.
The sub/special kits are still really good for it, though.
But the reduced mobility, and inability to roam do make it worse at killing - not in terms of charged shots but if you're less able to be where the action is and due to the range restrictions are more forced to fall back to optimum sniping positions, the total kills racked are going to be reduced for sure.

And yeah, please don't talk about Custom Eliter.....I'm still bitter what they did to my poor Custom :(:p

People who pick weps like Aero RG for modes like Rainmaker. Like, why?
Wow, I was going to try to make the point that there's no such thing as a nonsensical weapon in ranked, just ones that require more skill to pull off....but...yeah....you're right on that one :D

Hmmm~... how much can you abuse burst bombs with a weapon that has burst bombs and burst bomb rush if stacked with Special Gauge Up and/or Special Duration Up?

Anyone tried it yet or encountered such a user?
Burst bomb rushes are scary and powerful. They're LESS of a devastating force than they were before because the wide spread of damage from each impact isn't as big so it's not quite the same as carpet bombing and killing everything in sight anymore, however if you do aim at people you're likely to get splats and more importantly it excells in INSTANTLY turning an entire region, say, mid , including a zone, to your turf and/or driving the entire enemy team into a fall back position. Still very powerful, but not quite as deadly which makes them interesting. Refurb and van. splattershot are very interesting due to these though.

I use the sploosh-o-matic. I see more Hydra's and less burst bombs. My kraken isn't near as good as it was. Now, I saw you guys talking about splash-o-matic. Am I missing out on the splash-o-matic? I have seen it and it has killed me. Is it really that good? Hopefully this isn't the wrong place to ask that.
Yeah the patch really buffed it out, it's a pretty decent weapon now. I love sploosh and will always love sploosh (I think I played my last few A+ to S matches on BOTH my S accounts) but splash is darned good in the now reigning midrange shooter meta. Although I was experimenting with midrange shooters the other day when all else was failing and frustrating me. Splash got me a win on every single game for a full rank. But it wasn't me, the game just matched me to win. But then after that I was having a hard time killing fast enough with it - lag induced missed shots. I switched to van. splattershot for a while for zones. But then RM came up and the splattershot could NOT ink fast enough to be effective. I switched back to the New and Improved splash o matic and I felt like the most amazing RM escort of all time :P

Because suction bombs, ohko close range shots, and long range turf control and pressuring, that's why. ;) (also masochism)
 

ParanoidDrone

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Main trend I've noticed is a LOT more bombs flying everywhere. Partially because all the Sheldon's Picks have something explosive for a sub, I'm sure, but Wasabi and Berry popularity is also a factor in the long term. Fewer Gals overall, although having 1-3 total across both teams in Ranked is still common-ish. Seekers are getting a lot more use than before, and I'm growing increasingly tired of enemy Bomb Rushes.

Something bad I've noticed is that the new algorithm for keeping weapon balance between Ranked teams is a bit...off. Several times I've been on a team with no chargers against a team with an E-Liter and Squiffer/Bamboozler. Dynamos + Carbos and Hydras + Minis are also pairs of weapons it doesn't seem to care about separating. The rollers make a bit of sense because they play very differently, and the Bamboozler is just weird, but it's still annoying when it happens.
 

Award

Squid Savior From the Future
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Main trend I've noticed is a LOT more bombs flying everywhere. Partially because all the Sheldon's Picks have something explosive for a sub, I'm sure, but Wasabi and Berry popularity is also a factor in the long term. Fewer Gals overall, although having 1-3 total across both teams in Ranked is still common-ish. Seekers are getting a lot more use than before, and I'm growing increasingly tired of enemy Bomb Rushes.

Something bad I've noticed is that the new algorithm for keeping weapon balance between Ranked teams is a bit...off. Several times I've been on a team with no chargers against a team with an E-Liter and Squiffer/Bamboozler. Dynamos + Carbos and Hydras + Minis are also pairs of weapons it doesn't seem to care about separating. The rollers make a bit of sense because they play very differently, and the Bamboozler is just weird, but it's still annoying when it happens.
Agreed on the non-stop lagrush. It's exceedingly annoying hearing that dreadful noise half the match and having framerate drop to 15fps constantly. I'm wearing more Bomb Sniffer these dayse too.

Also agreed on the flat broken weapon matching. I've still been on plenty of dual eliter teams or eliter + splatterscope + squiffer teams. Or dual bamboozlers, or triple splash-o-matics. Or dual dynamos. Or all rollers. Yeah. I'd go as far as saying the "new algorithm" from 2.6 in fact doesn't actually exist in 2.7 and they didn't bother to include that in release notes. Or what they define as "balanced" is based on your average C+ match.
One yesterday was 3 rollers and my bamboozler against gals and wasabis.
 

ParanoidDrone

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Agreed on the non-stop lagrush. It's exceedingly annoying hearing that dreadful noise half the match and having framerate drop to 15fps constantly. I'm wearing more Bomb Sniffer these dayse too.

Also agreed on the flat broken weapon matching. I've still been on plenty of dual eliter teams or eliter + splatterscope + squiffer teams. Or dual bamboozlers, or triple splash-o-matics. Or dual dynamos. Or all rollers. Yeah. I'd go as far as saying the "new algorithm" from 2.6 in fact doesn't actually exist in 2.7 and they didn't bother to include that in release notes. Or what they define as "balanced" is based on your average C+ match.
One yesterday was 3 rollers and my bamboozler against gals and wasabis.
IIRC the initial weapon matching change came with a footnote that they'd adjust it in the future depending on how it affected matchmaking time. It may be their metrics showed something they didn't like.
 

LupusFreak

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One thing I can say, is that the Splattershot Pro buff pretty much killed the Dual Squelcher (and maybe even the Jet to a certain extent). Now that they have the same range, you can't approach a Pro user directly. I found myself being dominated for a while after the patch came out because they were everywhere, and my poor Dual Squelcher just couldn't compete. I switched over to the Pro, and I can definitely see why. Now, they only thing the DS has over it is *slightly* better ink coverage, while the Pro has faster TTK, less shots to splat, either the same or better velocity, and i'm sot sure about movement speed. I think they should buff the DS and Jet either in velocity, or maybe fire rate.
 

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Squid Savior From the Future
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IIRC the initial weapon matching change came with a footnote that they'd adjust it in the future depending on how it affected matchmaking time. It may be their metrics showed something they didn't like.
I think the footnote was about the changes to ranked matchmaking restricting to same-rank-only (S+ alone, S alone, All A's together, All B's together, All C's together) and that they would potentially revert to the old system it if it resulted in prolonged wait times.

The only exception to the weapon matching came from one of the early 2.6 notes translations from the Japanese release where it was translated to say something about "would consider weapon mix slightly in team building" - meaning the weapon mix thing sounded like a last resort "if we haven't sorted based on calculated skill level, available players, and team averages, we'll sort by weapon, otherwise, that's fine, all 4 eliters can be on the same team" :)
 

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