@Bennet if you mean generally how the game is played, there's a rundown in the first post:
For those of you who have no idea what I'm talking about... this is a silly game where everyone is dealt a number of response (white) cards, and then a random call (black) card is drawn. One player is picked to be the judge and then everyone else plays whatever response card they think fills in the call card's blank(s) in the best/funniest/most-appealing-to-the-judge way. The judge picks the response card they like best, and that player gets a point. Everyone takes turns being the judge and the game can go on until you get tired of it or run out of cards. It's more about making each other laugh than it is about winning, hah.
if you mean actually how one goes about playing this game specifically, it's on a site that I'll post an invite link to when we're playing (which looks like it will be sunday afternoon/evening right now but I'll figure out the specifics in a bit here).
I'm adding both the splash wall ones, these are too funny. I love how y'all both immediately had the same idea.
Meanwhile, the feedback I have gotten from the playtests so far is primarily of two flavors:
- There are too many boring, unfunny cards (which are mostly the cards that are just weapon/ability/etc names)
- There are too many hyperspecific cards that are funny in and of themselves but don't really fit into anything
and to a lesser extent:
- There are too many cards with a negative slant/bias to them
- There should be more cards with a negative slant/bias to them because that's what's funny
For the first topic, I am less worried about the latter because I feel like the absurdity element can be at least a little entertaining even if it doesn't make sense. But to remedy the former I'm working on trying to replace many of the mundane weapon/item/etc names with spicier, more interesting versions, IE "a lagging, teleporting Painbrush" instead of just "Painbrush" or "999 Special Power Up chunks" instead of just "Special Power Up."
If any of you have any suggestions for these we can desperately use them because I am not a comedic genius, lol. I think leaving some of them as they are is probably okay and I do want to have every main weapon represented in some capacity but the sheer proportional amount of the deck they are making up currently is a bit much. That said I think I might enable the rule that lets you discard and redraw your hand in exchange for points to alleviate some of that.
For the second topic (maybe to some extent the first too) I think it's a bit of a clash between people who haven't played CAH and aren't expecting it to be CAH, vs those who have and are. We're certainly not banking on the "it's funny because it's crude/awful/etc" aspect of CAH for this deck, but it's not as sterile as Apples to Apples either. Do y'all have any thoughts on this? I feel like it's something I can't really make everyone happy with if there are two entirely different expectations for what the game should be.
Also I don't know that I have outright said this but thank you all so much for your contributions so far! Even though there are still improvements to be made the playtests have still been a lot of fun, and I think there will be something for everyone to enjoy regardless :D