Ultramus
Pro Squid
- Joined
- May 29, 2015
- Messages
- 103
In my experience, it's walls are more threatening as you have more kill power leftover on the 52 than the 96 after throwing one. Also to me, the wall is used more as a zoning tool and to cover my flanks. I feel like the wall is a tool best used to remove the range advantage of other weapons, a 96 can zone with its range alone, to that end I generally favor its default configuration..52 gal has two "problems":
1. as it lacks a little range its walls aren't as threatening as let's say the .96's or the heavy splatling's, since in a 1on1 situation enemies with longer range can easily just stand back and attack the wall until it's down
2. .52's 2-shot ability is countered by Defense Up. Stacking Damage Up yourself costs you precious slots on your gear which are wasted if the enemy doesn't use Defense Up.
On the second point, I think you should run damage ups on the 52 gal, to insure that 90% 2 shot probability, as that is where the weapon excels. It is an outright better killer than the 96, as it has higher efficiency, higher DPS, and the ability to lock down Krakens. Honestly I wouldn't compare the two weapons as I feel like one is more support oriented and the other more front line oriented.
Needless to say, this tier list was determined from tournament play, and the 52 gal along with the 96 gal deco have enough representation in the best teams to be considered S tier.