NeoSeth
Senior Squid
- Joined
- Nov 14, 2015
- Messages
- 74
Main weapons:
The .52 gal should have to try to 2HKO people. It's firerate is high and it's range is definitely not terrible, so being able to kill with two stray shots is a little crazy.
But I really strongly believe that Damage Up should not reduce charge time on chargers. Range is super powerful in this game, as is having the high ground. Chargers position themselves to have both of these (as they should), and being able to then mitigate what should be their glaring weakness in close quarters is absurd. This is especially noticeable with standard E-liters, who can spam extremely powerful Burst Bombs without having to sacrifice ANYTHING about their loadout. Running Damage Up has no opportunity cost for them, so why wouldn't they run all the Damage Up they can? It creates an unfair risk/reward gameplan for chargers, who can apply enormous pressure and pose a lethal threat without having to risk anything. I don't think chargers are "cheap" weapons by any means (E-liter Burst Bomb spam with Damage Up stacking not included), and I have a lot of respect for just how insanely good S+ chargers are. But I think as their skill has increased and as it continues to increase, chargers apply too much pressure for too little consequence. Damage Up stacking on chargers is probably my number-one peeve about weapon balance in this game.
Inkbrushes desperately need a damage buff. They sacrifice everything for mobility and both brushes have absolutely horrendous kits. The weapon itself honestly isn't that bad, but when your kits do nothing to mitigate your weaknesses... it's not a good time. Since they gave both brushes such awful kits, I think they really need to have some more killing power. If a roller or Octobrush surprises you, you die. If an Inkbrush surprises you, you can often just swim away.
Subs:
Splash Walls need to be weakened somehow.They're INCREDIBLY powerful and I think they're stagnating the game a bit at high levels. I'm not sure I'd call them game-breaking, but the dominate the meta too much. Ink Mines need a buff, as they're absolutely useless. Seekers could use a buff, but only a tiny one.
Specials:
Ink Strikes need to have less lag. They're pretty weak outside of Turf War as-is, so you should be able to at least use them quick;y. Most other specials are fine imo. Making Special Duration Up affect Killer Wails would be nice, though.
The .52 gal should have to try to 2HKO people. It's firerate is high and it's range is definitely not terrible, so being able to kill with two stray shots is a little crazy.
But I really strongly believe that Damage Up should not reduce charge time on chargers. Range is super powerful in this game, as is having the high ground. Chargers position themselves to have both of these (as they should), and being able to then mitigate what should be their glaring weakness in close quarters is absurd. This is especially noticeable with standard E-liters, who can spam extremely powerful Burst Bombs without having to sacrifice ANYTHING about their loadout. Running Damage Up has no opportunity cost for them, so why wouldn't they run all the Damage Up they can? It creates an unfair risk/reward gameplan for chargers, who can apply enormous pressure and pose a lethal threat without having to risk anything. I don't think chargers are "cheap" weapons by any means (E-liter Burst Bomb spam with Damage Up stacking not included), and I have a lot of respect for just how insanely good S+ chargers are. But I think as their skill has increased and as it continues to increase, chargers apply too much pressure for too little consequence. Damage Up stacking on chargers is probably my number-one peeve about weapon balance in this game.
Inkbrushes desperately need a damage buff. They sacrifice everything for mobility and both brushes have absolutely horrendous kits. The weapon itself honestly isn't that bad, but when your kits do nothing to mitigate your weaknesses... it's not a good time. Since they gave both brushes such awful kits, I think they really need to have some more killing power. If a roller or Octobrush surprises you, you die. If an Inkbrush surprises you, you can often just swim away.
Subs:
Splash Walls need to be weakened somehow.They're INCREDIBLY powerful and I think they're stagnating the game a bit at high levels. I'm not sure I'd call them game-breaking, but the dominate the meta too much. Ink Mines need a buff, as they're absolutely useless. Seekers could use a buff, but only a tiny one.
Specials:
Ink Strikes need to have less lag. They're pretty weak outside of Turf War as-is, so you should be able to at least use them quick;y. Most other specials are fine imo. Making Special Duration Up affect Killer Wails would be nice, though.