I think Mr. Grizz needs some time to... savour all the eggs we've been collecting for him these past few months. ;)It's been quite a while since we had a four random weapons round.
By the way, Mr. Grizz is gonna have almost three days off. No Salmon Run until December 1st.
Ah, that makes sense. I always found it kinda weird. It's strange I never noticed it before because I play Salmon run all the time.That's correct. That was fixed two patches ago--it turns out that being unable to get one of the main weapons based on which special you had was a bug in the first place.
Yeah, it's kind of a shame considering I'm pretty much only playing Splatoon 2 whenever I have free time for the last week or so. Maybe Grizzco is busy producing December's gear or something.By the way, Mr. Grizz is gonna have almost three days off. No Salmon Run until December 1st.
The Splat Charger is quite fast actually? ;-; I enjoyed this rotation a lot, on both Profresh and while babysitting the first two ranks in teams of 2-3 people usually. Especially the newbie squibs I found did quite well considering they had zero experience with the weapons. It was a sight to behold, to say the least.Somebody on the Salt fred said:and then realized the weapon comp this shift was all really slow stuff. Splatterscope, ForgePro, Sloching Machine, and...Dynamo.
No, you're right, the Hydra sucks for SR. The problem is that the Hydra can only do long batches of fire very well. It can't do shorter bursts, which is what you want for SR. This is a problem for the other modes, and it's a problem here. You never need to fire as long as the Hydra can, and for shorter amounts, it simply takes too much time for the amount of fire you get from it.After the brief break we got SR is (or was?) open again with the Hydra being new to the mode.
My first impressions with it in SR is that it's not very good for this mode. It's elongated charge time puts it in danger of Stingers/Flyfish, and a full charge is seldom necessary to shred mobs/bosses with. It takes too long to charge before I'll be able to destroy what i need to be destroying effectively, basically. It being another heavyweight weapon doesn't help it much either with retrieving eggs.
But I'm more interested in what you guys and girls have to say about it? I'm not someone who's familiar with the weapon at all, so i may just be bad at it.
I'd like to also add another question here, what do you people think is the best SR weapon? I personally think it's the Dapple Dualies. Great for map control, excellent DPS that allows it to just shred every type of salmon aside from Steelhead to bits, and it's lightweight aswell allowing it to cruise quickly across the map. It's terrible range becomes a nonissue due to none of the Salmonid really having a surefire ranged attack.
If i had a dream team it'd probably be... Dapple Dualies, Sploosh, Squiffer and .52 Gal.
Sploosh, Squiffer and 52 are my favorite SR weapons. I prioritize weapons that kill quickly, ink well and are mobile. Those three would be in my dream team too.I'd like to also add another question here, what do you people think is the best SR weapon? If i had a dream team it'd probably be... Dapple Dualies, Sploosh, Squiffer and .52 Gal.
NON shooter: Splat Charger, Splat Roller, Tri-Slosher, and Mini SplatlingSo what would be the best no-shooter Salmon Run lineup? Assuming no more than one of each weapon type (chargers, blasters, etc).
Yeah I mostly agree for the Hydra. It is too slow to be effective. In most runs, by the time I have the thing charged, all of my teammates have already killed everything. It has two niches for me. One is instantly shredding the mothership by itself. The other is taking down Stingers from a safe distance (assuming it doesn't kill you while you're trying to charge). It could probably be amazing against Grillers (if your teammates will protect your feet), but I never got a Griller round.After the brief break we got SR is (or was?) open again with the Hydra being new to the mode.
My first impressions with it in SR is that it's not very good for this mode. It's elongated charge time puts it in danger of Stingers/Flyfish, and a full charge is seldom necessary to shred mobs/bosses with. It takes too long to charge before I'll be able to destroy what i need to be destroying effectively, basically. It being another heavyweight weapon doesn't help it much either with retrieving eggs.
But I'm more interested in what you guys and girls have to say about it? I'm not someone who's familiar with the weapon at all, so i may just be bad at it.
I'd like to also add another question here, what do you people think is the best SR weapon? I personally think it's the Dapple Dualies. Great for map control, excellent DPS that allows it to just shred every type of salmon aside from Steelhead to bits, and it's lightweight aswell allowing it to cruise quickly across the map. It's terrible range becomes a nonissue due to none of the Salmonid really having a surefire ranged attack.
If i had a dream team it'd probably be... Dapple Dualies, Sploosh, Squiffer and .52 Gal.
I would have to say:So what would be the best no-shooter Salmon Run lineup? Assuming no more than one of each weapon type (chargers, blasters, etc).
And then the all light line-up:Bob Ross does not approve of these new rain boots :<
Yeah I mostly agree for the Hydra. It is too slow to be effective. In most runs, by the time I have the thing charged, all of my teammates have already killed everything. It has two niches for me. One is instantly shredding the mothership by itself. The other is taking down Stingers from a safe distance (assuming it doesn't kill you while you're trying to charge). It could probably be amazing against Grillers (if your teammates will protect your feet), but I never got a Griller round.
Best SR Weapon, eh? I'd have to say Splat Dualies. It has respectable DPS, and enough range to take out Steelheads without much issue. Also if your DPS isn't enough, just dodge roll and shred the enemies. You won't get ganked by a player seeing it coming.
I would have to say:
Splat Brella
Trislosher
Splat Roller
Heavy Splatling
Now that we have the Hydra, where is our all heavy line-up? That's right:
Dynamo Roller
Tenta Brella
Hydra Splatling
E-Liter
Hydra, Dynamo, Bamboozler, E-liter 4K Scope. I mean, I like most of these weapons, but I think the employees in general would have a very hard time with these weapons put together. 0_x Me too. Coupled together with a few turfy weapons, these weapons are all fine in my eyes, but grouped together like that... Lawd have mercy. x) (And no, mr. Grizz, don't get any ideas... I know you're reading this thread. ;))What would be the nightmare load out? I think goo tuber and ink brush are automatic includes. Trying to figure out the other 2. Hydra and dyno come to mind due to the speed but they are heavy hitters and the roller is like god mode for the glowfly shift.
Thoughts?