Like how in movies, Ancient Temples have escape routes to get to the treasure?It makes sense from a gameplay pov, in the same way it makes no in-universe sense that Bowser would hide powerups Mario can use in his castle, but yet there they are.
Heh I was thinking the same thing. Maybe the eggs are worth more if they are coated in the blood, sweat, and tears of a Goo Tuber user?I really don't think there is a worse weapon than the goo tuber in Salmon Squad. Its signature, holding a charge a long time, has almost no use, it takes too long, it has no range, it does little damage...yeah. I think Mr. Grizz is just a psycho that enjoys watching his employees suffer.
Woah that's so weird. I was actually doing really well with the Goo Tuber last night. Mind you, my teammates tended to be brutal, but hey, at least we didn't have a dynamo roller on the team too haha.I really don't think there is a worse weapon than the goo tuber in Salmon Squad. Its signature, holding a charge a long time, has almost no use, it takes too long, it has no range, it does little damage...yeah. I think Mr. Grizz is just a psycho that enjoys watching his employees suffer.
...Am I the only one who actually enjoys using the Dynamo Roller? o_OWoah that's so weird. I was actually doing really well with the Goo Tuber last night. Mind you, my teammates tended to be brutal, but hey, at least we didn't have a dynamo roller on the team too haha.
Oh I have no problem/kinda like using the dynamo. The issue lies with the fact having a Goo Tuber AND the Dynamo would spell trouble as people tend to not know how to use all the weapons effectively haha....Am I the only one who actually enjoys using the Dynamo Roller? o_O
I'm kinda bummed there is no Salmon Run today, now what am I to do? D; Turf war doesn't quite cut it for me, and I have to lay off ranked for a while... Time to go back to my Stephen King novel I guess. ;) *brews some tea*
Edit: Scratch that, I will play some TW anyway (I'm this close to being Super Fresh with my Custom Splattershot Jr.) and then read S.K. :D
Ah, I see! I agree with you on that. *^.^* The main problem with the Goo Tuber seems to be its ridiculously slow charge time, especially considering that its range isn't that impressive to begin with...Oh I have no problem/kinda like using the dynamo. The issue lies with the fact having a Goo Tuber AND the Dynamo would spell trouble as people tend to not know how to use all the weapons effectively haha.
And ooo what S.K. novel?
I don't think the goo tuber is worthless, I just think it has no use in SR. In the right hands any weapon can be good, but the goo tuber (to my knowledge, don't take any of this as fact) charges about as slow as the e-liter, but the e-liter can one shot a steel eel. The goo tuber also has less range than the splat charger, so any charger would be better, except for the scoped e-liter on lost outpost.Woah that's so weird. I was actually doing really well with the Goo Tuber last night. Mind you, my teammates tended to be brutal, but hey, at least we didn't have a dynamo roller on the team too haha.
Yeah, this weapon clearly wasn't made for salmon run at all x.xI really don't think there is a worse weapon than the goo tuber in Salmon Squad. Its signature, holding a charge a long time, has almost no use, it takes too long, it has no range, it does little damage...yeah. I think Mr. Grizz is just a psycho that enjoys watching his employees suffer.
Good thing I'm not an average player then! :DAlso, any charger is bad on lost outpost, and average players are bad.
This round is actually the worst. I had two consecutive rounds where I had over 12 saves and we were still wiped. I knew it would be bad, but not this bad.Who's ready for a Nozzlenose and Gal round??
Haha, I chuckled a little when reading your post. x*) I simply have to go online and try this out now. :D May Lawd have mercy on my soul...This round is actually the worst. I had two consecutive rounds where I had over 12 saves and we were still wiped. I knew it would be bad, but not this bad.
Really? I played this today and found it to be one of the most comfy unconventional load-outs by far. I'm sorry you had this experience though, maybe having played with excellent people has smoothed things out enough for the weapon rotation to simply not matter - and I should try solo-queuing a bit to get a better impression of the usual experience.This round is actually the worst. I had two consecutive rounds where I had over 12 saves and we were still wiped. I knew it would be bad, but not this bad.
250, eh? Good job! ^.^ I was stuck around Pro 60 for a while (at least I didn't de-rank x*)), but managed to make my way up to 100 before I quit.My experience with the loadout? I got to profreshional 250 with it while freelancing. I found the .96 Gal and H3 to be really effective at dealing some serious damage quite quickly. Steelheads were a non issue as they could be handled by one person, especially with the range. I was actually finding the .96 Gal was even pretty effective at dealing with being swarmed due to the fact its damage is so high.
Overall, this was/is a really fun loadout for me as I didn't have to worry about someone not being good with a charger.
Thanks!! And hmm, when are you usually able to play? I'd totally be down to party up haha. I can usually play only Tuesdays, Thursdays, Fridays and sometimes Saturday/Sunday nights (from 6PM - 11PM EST).250, eh? Good job! ^.^ I was stuck around Pro 60 for a while (at least I didn't de-rank x*)), but managed to make my way up to 100 before I quit.
I nearly always freelance, as I don't have many active Salmon Run buddies who have open rooms. Hopefully I'll do better after a little pause of playing. C: