So, how about the splattershot, roller, splatling, and dualie squelcher loadout? Personally, I had a very good run with minimal setbacks. This really feels like a strong set that could contend with almost any other due to the ability of every weapon to actually contribute. I had a glowfly round where nobody on our team died because the splatling could stop the rush by itself, the roller could stop the rush by itself, and the two other weapons only had to collect eggs.
It also seemed like there were a lot of night waves. I played at least 3 motherships, 2 fogs, 3 goldie seeks, 2 grillers, 2 cohock charges, and the glowfly round. I only played 9 or 10 shifts, so it was a larger proportion than usual.