Hiro Protagonest
Full Squid
- Joined
- Jul 31, 2018
- Messages
- 39
Man, I don't see race. The majority of players are gonna be bad players. That's just how it is when Profreshional is easier to get into than A-rank.
I mean, climbing up a wall during Glowlies, is good at the very end as a last ditch effort to make sure you guys don't get wiped. Especially if you're already using a weapon that sorely lacks in DPS like Chargers or like the Rapid Pro. Otherwise, yah, with Glowflies the prevailing strategy is just grouping together and firing in one direction. If something goes horribly wrong, especially when people feel the need to get greedy, then yah, you might have to improve a little.Hiding up a wall is a pretty bad idea for Glowfly waves because of how necessary the DPS is, but I still find a use for it with Grillers; it ensures that you're not pulling them into your teammates and turns its weak point towards them so they can pop it open easier. Once they're popped, it's simple enough to jump down sideways and help them get the kill before it closes again.
In my own experience, it just prevents people from doing dumb things like dragging the Griller too far away from the basket or over a teammate, which happens unnecessarily often with randos.
I just go behind the basket and alternate swimming up and down. Granted, that may be harder for the team to get a lock with the griller constantly turning, even if I do kill some smallfry.In my own experience, it just prevents people from doing dumb things like dragging the Griller too far away from the basket or over a teammate, which happens unnecessarily often with randos.
You sure it isn't just the influx of lackluster players making it more of a chore?Hate to say it but it SR is getting kind of stale. Could be one of the reasons the game play seems to be lacking lately. I show up for a shift to get gear and tickets any more. Used to just enjoying playing it and the 'pay check' was secondary.
Some changes would be welcome.
A new map is always welcome but not sure if thats going to freshen things up a whole hell of a lot.You sure it isn't just the influx of lackluster players making it more of a chore?
That being said, apparently there are rumors flying around that me may get another map in the future.
It does. It isn't hard to climb into profeshional in Salmon Run. As somebody who always maintains a 400+ profreshional in Salmon Run (helps that I actively avoid sessions I know are gonna be a pure drag), there is no safe place from bad players, especially during rotations with less than easy weapons.Im pretty sure the influx of new players is the main reason but that should not effect profresh 300 up that much I would think.
I kinda feel the same way. I don't play SR that often anymore, which makes it less stale, tbh. And I just only play the fun loadouts/maps. I pretty much try to play on Smokeyard and Outpost only, and only when they have good loadouts. It's not like you *have* to play it that often if you're just going for the rewards.Hate to say it but it SR is getting kind of stale. Could be one of the reasons the game play seems to be lacking lately. I show up for a shift to get gear and tickets any more. Used to just enjoying playing it and the 'pay check' was secondary.
Some changes would be welcome.
I've done that pretty much since the very beginning. SR is available so often that I never really saw the point in going on after 1200pts (unless maybe there's a ?/?/?/? loadout). I think that helped keep it a bit fresh for me, because I never really played it for more than an hour at a time.For about 2 months or so I've been opting to just play until I get my super bonus
Dapple Dual-Es, Squiffer, Explosher, Heavy/Hydra Splatling. On Marooner's Bay.If you could decide next rotation's stage and weapons (Excluding Grizzco. weapons, random, and wildcard) what would they be?