I agree. In fact, I think Hydra Splatling is the worst weapon for Salmon Run. Like this post if you agree, and if you don't, post and say why.
I strongly disagree. A full two rings gets an increase in damage per bullet and can shred through any enemy at an extremely respectable range. The only thing that makes it difficult is when you're constantly pegged by flyfish because your team is full of people that'd rather run to the edge of the stage and die than take them down. To play the Hydra properly in SR, I feel like you'd need to play it in multiplayer a bit; you need to be able to stay constantly on the offensive and abuse the hell out of your massive damage output while also preventing things from creeping up on you. In Multiplayer you need to constantly pressure the objective while watching out for pesky players who routinely try to flank you like you're a charger. The playstyle in both modes shares a fair bit in common.
I'd argue that the Octobrush is worse because of its massive ink consumption for relatively poor coverage, speed, and DPS. The Goo Tuber is worse because its mobile charge mechanic doesn't offer it any real benefit in Salmon Run. And the H-3 Nozzlenose is worse because despite its decent paint potential, the 3 bullet splat is irrelevant in SR and doesn't warrant the god awful rate of fire and damage output. The Range Blaster also falls below the Hydra for me in SR, just because its range doesn't offer it any benefit over the vanilla Blaster or Luna in this mode, and the rate of fire puts you in bad situations constantly; you just can't run it like a safe-spotting long range blaster like you should be able to. If the Goo Tuber got its 180 damage full charge like in multiplayer, it'd be able to match the E-litre's OHKO potential on Scrappers and Steel Eels and would give it a lot more use.
People could argue any weapon is bad if they don't play it right; for instance I'd say that the Splat Roller is garbage during Glowfly waves if all you do is flick at the stampede. If you use it right and slow-roll in front of your teammates, it's unparalleled in its usefulness. If all you do is flick with the Dynamo, you're going to have a bad time in SR; most of your damage should be done by rolling and spinning in a circle when pressured from multiple angles. If all you do with the Ballpoint is use its long range mode, then it's going to perform like crap too ( /triggered).
- or maybe I'm just biased because I've grown fond of the Hydra in multiplayer as of late, and I've been kicking *** with it.