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I assume I'd just put motion controls off so the aim can stay straight, then just run from the test area's start to wall (while firing and not). How do I add timers to videos?
I assume I'd just put motion controls off so the aim can stay straight, then just run from the test area's start to wall (while firing and not). How do I add timers to videos?
1 sub - 14.01s = 104.5%
2 sub - 14.54s = 108.5%
3 sub - 15.08s = 112.5%
Based off these results, the main ability probably adds 14%, while the sub abilities are more like 4% each. I remind that I'm eyeballing this, so the results are not exact. You can expect results sort of around here, though.
Finally, I went ahead and tested something regarding Ink Recovery rate. I wanted to see if Ink Recovery Up improved your standing (not swimming in ink) recovery rate. For this, I tried to see how long it took to fully fill the tank, but it was hard to see when the ink hit the top of the tank. Instead, I threw a sprinkler and watched for how long it took for the tank to refill to the red line on the tank and the red light to turn on - each signifies when the grenade is ready to be thrown again. Here are my times:
7.15s - no recovery ups
7.20s - 3 main abilities are ink recover up
As you can see, the equipment did not affect the recovery rate while simply standing. The .05s is merely because I am not a machine.
Shoot the test tummies in the training ground. The 1 main Defense Up one doesn't die in two hits. Even assuming no diminishing returns, and that 1 sub is exactly 1/3 of a main, you would still deal 50.2 damage per shot against 2 sub Defense Ups.
Question about abilities like QSJ, for instance. Each individual sub is -5%, and each main is -10%. If you wanted, you could fill 6 sub slots to get -30% instead of 3 main slots to achieve the same, right? Can you mix and match however you like?
Question about abilities like QSJ, for instance. Each individual sub is -5%, and each main is -10%. If you wanted, you could fill 6 sub slots to get -30% instead of 3 main slots to achieve the same, right? Can you mix and match however you like?
For abilities with no diminishing returns (like QSJ) stacking sub abilities can be more useful than stacking main ones. However, there is a cap of 3x main +4x sub, which I don't know whether you can exceed the sub limit by not using main abilities, or whether is is a cap of 50% in general.
I'm not sure if I'm reading this right - for each of these, it seems as if 2 x main will be equivalent to 1 x main + 1x sub (the first sub seems to add as much as the second main)? Or is it that the first sub is also halved if the first main is present?
Finally got gear that has 3x main + 3x sub of special saver. I'm still noticeably far from the cap. So either that ability does have diminishing returns or the numbers are wrong.