OnePotWonder
Inkling Fleet Admiral
- Joined
- Jan 31, 2024
- Messages
- 939
- Location
- Canada
- Pronouns
- He/Him
- Switch Friend Code
- SW-2068-8904-6306
We're already partway through July, meaning the the mid-season balance patch is on its way.
Here are a few changes I'd like to see, trying to stay within the realm of changes Nintendo would actually make.
Nerfs:
Splattershot - Paint reduced by ~8%
.52 Gal - Fire rate lowered by 1 frame (9 > 10 frames between shots)
Squeezer - Maximum tap fire rate lowered by 2 frames (8 > 10 frames between shots)
Snipewriter - Maximum damage reduced to 65
Snipewriter - Range reduced by ~2%
Snipewriter 5H - Points for special increased to 220p
Range Blaster - Blast radius reduced by 5%
Octobrush - Attacks concentrated in a ~30% narrower area
Decavitator - Charge slash lethal hitbox reduced by ~5%
Splash Wall - Base HP reduced from 800 to 600
Tri-Zooka - Startup increased by 20 frames
Tri-Zooka - Splash damage reduced from 53 to 50
Triple Inkstrike - Now has a 10 second recharge cooldown
Buffs:
Splattershot Nova - Now has perfect accuracy while on the ground
H-3 Nozzlenose - Burst fire rate increased by 2 frames (20 > 18 frames between bursts)
Dynamo Roller - Number of ink splatters produced by a horizontal flick increased by 2
Dynamo Roller - Minimum vertical flick damage increased to 60
Goo Tuber - Overall charge time reduced by 5 frames (75 > 70 frames total)
Dualie Squelchers - Shot spread reduced by ~10%
Douser Dualies FF - Paint increased by ~8%
Octobrush - Attacks concentrated in a ~30% narrower area
Splat Brella - Paint increased by ~10%
Recycled Brella 24 - Canopy HP increased by 50 (100 > 150 HP)
Recycled Brella 24 - Range increased by ~5%
Wellstring V - Shot spread at maximum charge reduced by ~8%
Decavitator - Dash speed increased by ~20%
Ink Mine - Close explosion damage increased to 60
Ink Mine - Ink cost reduced to 55%
Angle Shooter - Direct damage increased by 20 (20 > 40 damage)
Angle Shooter - Trail damage increased by 30 (0 > 30 damage)
Ink Vac - Can now fire the shot early by releasing ZR when the vacuum is partly filled
Wave Breaker - Wave size increased by ~25%
Wave Breaker - Wave damage increased by 15 (45 > 60 damage)
Super Chump - One chump will always land at the center of the targeted area
Super Chump - Chump detonation time reduced by 0.5 seconds (4 > 3.5 seconds)
Splattercolor Screen - The opaque parts of the screen are now slightly transparent to the user's team
Bonus | Unrealistic Reworks:
Splash Wall - Now placed directly in front of the user (akin to Squid Beakon)
Splash Wall - Base duration increased by 3 seconds
Toxic Mist - Mist radius reduced by ~15%
Toxic Mist - Initial effect strength doubled
Toxic Mist - Effects linger for 1 second after leaving the mist
Ink Vac - Suction is no longer cancelled while aiming the shot
Ink Vac - If the special is filled completely, it explodes on the spot
Booyah Bomb - Armor HP reduced by 170 (470 > 300 HP)
Booyah Bomb - Blast radius increased by ~5%
Ultra Stamp - Stamp hitbox changed to consistently protect the user from the front in rush mode
Ultra Stamp - Rush movement speed decreases by 30% over the course of 3 seconds
Ultra Stamp - Rush shockwave radius reduced by ~8%
Share your hopes and predictions for the potentially final balance patch of the game in this thread's comments.
I hope you have a wonderful day!
Here are a few changes I'd like to see, trying to stay within the realm of changes Nintendo would actually make.
Nerfs:
Splattershot - Paint reduced by ~8%
.52 Gal - Fire rate lowered by 1 frame (9 > 10 frames between shots)
Squeezer - Maximum tap fire rate lowered by 2 frames (8 > 10 frames between shots)
Snipewriter - Maximum damage reduced to 65
Snipewriter - Range reduced by ~2%
Snipewriter 5H - Points for special increased to 220p
Range Blaster - Blast radius reduced by 5%
Octobrush - Attacks concentrated in a ~30% narrower area
Decavitator - Charge slash lethal hitbox reduced by ~5%
Splash Wall - Base HP reduced from 800 to 600
Tri-Zooka - Startup increased by 20 frames
Tri-Zooka - Splash damage reduced from 53 to 50
Triple Inkstrike - Now has a 10 second recharge cooldown
Buffs:
Splattershot Nova - Now has perfect accuracy while on the ground
H-3 Nozzlenose - Burst fire rate increased by 2 frames (20 > 18 frames between bursts)
Dynamo Roller - Number of ink splatters produced by a horizontal flick increased by 2
Dynamo Roller - Minimum vertical flick damage increased to 60
Goo Tuber - Overall charge time reduced by 5 frames (75 > 70 frames total)
Dualie Squelchers - Shot spread reduced by ~10%
Douser Dualies FF - Paint increased by ~8%
Octobrush - Attacks concentrated in a ~30% narrower area
Splat Brella - Paint increased by ~10%
Recycled Brella 24 - Canopy HP increased by 50 (100 > 150 HP)
Recycled Brella 24 - Range increased by ~5%
Wellstring V - Shot spread at maximum charge reduced by ~8%
Decavitator - Dash speed increased by ~20%
Ink Mine - Close explosion damage increased to 60
Ink Mine - Ink cost reduced to 55%
Angle Shooter - Direct damage increased by 20 (20 > 40 damage)
Angle Shooter - Trail damage increased by 30 (0 > 30 damage)
Ink Vac - Can now fire the shot early by releasing ZR when the vacuum is partly filled
Wave Breaker - Wave size increased by ~25%
Wave Breaker - Wave damage increased by 15 (45 > 60 damage)
Super Chump - One chump will always land at the center of the targeted area
Super Chump - Chump detonation time reduced by 0.5 seconds (4 > 3.5 seconds)
Splattercolor Screen - The opaque parts of the screen are now slightly transparent to the user's team
Bonus | Unrealistic Reworks:
Splash Wall - Now placed directly in front of the user (akin to Squid Beakon)
Splash Wall - Base duration increased by 3 seconds
Toxic Mist - Mist radius reduced by ~15%
Toxic Mist - Initial effect strength doubled
Toxic Mist - Effects linger for 1 second after leaving the mist
Ink Vac - Suction is no longer cancelled while aiming the shot
Ink Vac - If the special is filled completely, it explodes on the spot
Booyah Bomb - Armor HP reduced by 170 (470 > 300 HP)
Booyah Bomb - Blast radius increased by ~5%
Ultra Stamp - Stamp hitbox changed to consistently protect the user from the front in rush mode
Ultra Stamp - Rush movement speed decreases by 30% over the course of 3 seconds
Ultra Stamp - Rush shockwave radius reduced by ~8%
Share your hopes and predictions for the potentially final balance patch of the game in this thread's comments.
I hope you have a wonderful day!