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- Jun 23, 2016
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- sintiss0421
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The range of the Blaster is more than I thought. Add that to the list of nerfs I guess.Outranges it by 2x!? Ha if only, the difference in range is a mere 0.2 lines. In practice it's not easy to stay within such a small window, especially on a weapon that barely moves during it's shooting animation. While within the Blaster's ideal range the Slosher is still disadvantaged in the match-up like most every weapon. The Blaster's bigger and better hitbox let's it take more advantage of the terrain while requiring less precision aim. And like I said Baller isn't always available, so if that's the only reason Slosher Deco counters Blaster, then at the very least I wouldn't call it a reliable counter. You'll have to fight Blasters without Baller more often than not, with the tiny 0.2 range difference being your only advantage.
But those .2 lines of extra range really do help a lot. Good Slosher players will perfect the spacing needed to stay away from Blasters. I am a pretty good Sloshing Machine player (not to brag) and I have no trouble keeping Splattershot and Nzap players in that perfect range, so something like Slosher Deco and Blaster which have nearly the same range ratio should be no different.
The main reason SD is the main Blaster counter is because of its kit. There are 2 main ways to take out a Blaster:
1. Outpaint it so it cannot get near you.
2. Use a special that gives you more health to tank shots.
The Slosher Deco has both of these. The main weapon is decent at painting as it is, and the sprinkler helps it that much more. With all of this painting, you get Baller quite frequently, and Blasters are literally useless at fighting Ballers.
When you say Baller isn't always available (which it normally is with the right build and skill level), I assume that also applies to the Splashdown on the Blaster, the reason it is so good in the first place. Without Splashdown, Blaster would get easily killed by Rollers and short ranged shooters, as well as Clash. No, you won't always have your special, but that isn't usually a viable argument because it's like that for every weapon (unless it builds THAT horribly, which Slosher deco clearly does not, with it being one of the fastest Ballers in the game). Not only specials either. You could say that Heavy doesn't always have its main or sub weapon because it ran out of ink. That isn't a viable argument against the weapon, so why is the fact that you don't have Baller at all times?
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