Same here. Thankfully I'm in Europe so I still have 23.5 hours for my wifi to get its act together.
I did take a look at the Shifty Station map in recon quickly, and I'm a little surprised that it's completely different from the Mayo/Ketchup Shifty Station. I hope that these will come back in some form after the Splatfests end, because if we're only getting 24h to play on them that would suck.
Shifty Station doesn't actually exist. With the Switch exploits and kernel the dataminers of the game revealed that there's just a bunch of test and debug files for Shifty Station and the stage layout is downloaded when the Splatfest is announced (alongside the ink colours, team artwork and text for both teams if they win). As such, when a Splatfest ends and the winning team is declared, these files are removed and are rendered inaccessible forever (hence why Splatfest shirts then return to their default grey colour with the default logo). It also means Splatfest will most likely be every 4 weeks versus the every 3 weeks with Splat 1 as the devs have to add gimmicks to the new Shifty Station and make sure the game doesn't glitch or crash due to the new setup of the map.
On a side note I had a pretty unpleasant match last night against Invisibility where one of their teammates disconnected on Moray and we ended up spawn camping for about a minute or so. One of their teammates gave up and dropped from spawn squidbagging, spinning around in our ink and just standing still. We had nowhere else to ink so me and one of my teammates were in the spawn area whilst our Octobrush was a floor below to catch anyone who jumped down past us. I didn't enjoy the spawn camp and obviously the remaining teammates didn't for Invisibility, but we couldn't exactly just let them leave spawn in case they did turn the match around as it would be a loss for Flight and also lowering my Splatfest Power which is a nightmare to grind up most of the time. I'll leave the pictures here so you can see the result, it wasn't very pretty and I felt really bad for the Invisibility members:
I also had a frankly embarrassing match for my team against Invisibility near the end, right when I was aiming for 2400 Power last night before packing in it (I don't particularly care for Splatfest, but as there's a monopoly on Super Sea Snails for adding slots I kind of just go for King and then grind Splatfest Power unless it drops too low to bother continuing). I don't think any of the players were particularly skilled on my end, as they lost to 3 Aerosprays and a Slosher, and one of them used a Sting Ray in a really exposed and open way and died about 5 seconds after activating it.
As much as I tried I couldn't out-turf 3 Aerosprays when no-one on my team were scoring any kills, so it was a lost cause for Flight from the word go.
Immediately after that I had an even worse match with incompetent teammates that also wasn't fun as you can see here:
This one contained a laggy Splat Roller whose flicks didn't come out nor match the direction they were facing so they kept getting all the stupid kills on me and with a team that gets 3 kills total I had no backup or support from them. I honestly think they need to fix matchmaking, because in Splatoon 1 Power was introduced to make similar skilled players play off against each other and stop decimating the new players like we did (where in the last regular Splatfest, Pokémon Red vs Blue, I spawn camped team Red over and over again with the Custom Range Blaster with little to no effort) in the old Splatfests. We all know how dramatically different Splatfest became after that, us S and S+ players got team deathmatch and next to no mirror matches whilst lower ranks would see mirror matches more often as kids over-inflated a team's population and matches were the same there. I'm surprised it doesn't do it here, especially with the placement match system, as there were too many matches where I was a good 20 levels higher than anyone else on my team, and it showed through in the performance. I can't carry an entire team by myself if they are that low level and skill and the other team are at least somewhat competent, because it relies on me never getting killed and scoring 20 splats a match to protect the lesser skilled players, and let's face it, that won't happen if they constantly die and then you get 3v1'd because you were trying to paint and get to a good spot to take them out. Anyway rant over, just felt the need to get it off my chest because it's pretty bad game design and whilst I'm not salty, I just think this needs fixing ASAP.