Yea, ultimately that's why I haven't completely rejected the idea of buying the console at least.
Thanks for understanding!
Anyways, yea I suppose that makes sense- I didn't really know cartridges were bigger than disks because they're so small... then again it's starting to seem that smaller things are coming with more space than "bigger things" nowadays, so with that in mind this doesn't seem as impossible anymore.
I really am curious about how they're going to manage digital downloads.
I'm also curious- Maybe they'll give compatible versions of owned games to people that own the wii U version if there is a remake. Maybe not. Who knows.
Miniaturization was always the premium path with electronics. We have telephones with far more compute power than the big beige box on the desk just a few short years ago. CPUs, that balance on the edge of a finger nail....it's amazing stuff. :)
About discounts to existing owners....on the surface, I'd say not too likely. Sony tried something like that with their PSP UMDs for people upgrading to PSP Go (no UMD drive), and it was kind of a so-so hit or miss program for digital downloads, and then got totally cancelled for physical. If Nintendo DID do a physical WiiU copy loyalty program, I'm certain it would involve things registered with My Nintendo accounts.
Yooo, if it isn't Award! Glad to have you back, man!
Eh, that's true. Hell, even the Gamecube's a bit lamer than the Dolphin, even if makes more technical sense. But honestly, if I were them and had to stick with the name I'd try to stylize it somewhat, just to make it not seem generic. (Swytch? Swhich? Swiitch? Actually that last one's even worse...)
I'm sure I've talked about this before, but they could just shunt the map off to one of the screen's lower corners and call it a day. Super Jumping would admittedly be a bit tougher to map out without the mythical scroll buttons (which the controllers seem to lack) to streamline the process. But then again, it's such a daft mechanic that I wouldn't mind if they ditched it.
More concerning for me is that there's no word on if there's gyroscopic controls planned for the system. Those are more essential to playing Splatoon I feel, and unless they're added some aim assist to compensate, the lack of motion is going to make using anything but Aerosprays and Splooshes
such a pain to aim with.
I'm now obligated to re-present this:
To which we can add making us wait a year & a half for the official Switch reveal. XÞ
Really, so long as they advertise the damn thing (and price it properly), people will come.
I'm still awaiting the day someone says the PS4.5 can do everything the Switch can but in 4K.
That's a good point. I really doubt they'd be so generous as to offer a discount on Wii U ports for anyone who owns the Wii U originals (because why would they even bother with Breath of the Wild for Wii U in that case?), but damn it if it wouldn't be a neat option in mine eyes.
Haha, thanks! I never really went anywhere....I've just been in private chats mostly :) Not as active even there, but never away :) Though I've been on a looong Splatoon hiatus in favor of working through my backlog of other games! Must...resist....until....Switchtoon! :P
Yeah, I'd honestly not mind seeing Superjumping go away. It caused some problems (including making spawncamping the problem it could be), and was designed all around a 2-screen experience and tracking the action. I think they could introduce a new gimmick that changes gameplay a lot without having to redo SJ.
I still believe it will have motion controls. Ubisoft outed that with Just Dance at E3 "Coming to NX and all motion control home consoles", and there's really no reason not to. Wii, PS4, 3DS, WiiU all have motion controls. Mobile has motion controls. It's tegra-based and most Tegra devices I'm aware of have motion controls (had the original Xoom tablet! Yes, I publicly admit that.... :P ) The chips are cheap by now. I wouldn't be surprised if EACH joycon had a gyro. They're probably $4 each these days. I'd be stunned if it did not!
What I'm fearing is that people will find the NS too similar to the Wii U and that this will cause another failure. I mean let's face it, people have one standard for Nintendo consoles and a different one for Playstation or Xbox. Playstation can practically afford to do nothing but enhance the graphics and people will gladly accept anything as a new console. Nintendo has to do far more than that. I think the Wii U was less derived from the Wii than the PS4 was from the PS3, yet the similarity is what cost the Wii U its head. I'm guessing the reason for that is that Nintendo was always the most innovative and diverse with regard to their consoles. Now that they've made the mistake of having a too similar console to their previous one (although I honestly believe the Wii U was quite different), they have to get away from the Wii U as far as possible with the NS. The use of the tablet alone already makes so many people call it just a new version of the Wii U, despite the NS tablet use not being comparable to the Gamepad.
Other companies can afford to just slightly enhance and repackage the old product. Nintendo is expected to take massive steps, however.
I don't think similarity in function (or rather to what the function SHOULD have been) will harm the Switch. WiiU was a failure of messaging, targeting, presentation, and brand. The hardware isn't really what made it fail. It was perception and understanding that failed, and pointing it square at an audience who was never going to want one. The Wii market was not going to buy a "traditional" console with "all those buttons". Yet that's who they pointed it to. And then muddled the messaging so that same generally uninterested group didn't know it was even a new system but thought it was an accessory. Add in the hardcore gamers who saw the lower performing hardware with little real benefit and already felt betrayed by the Wii brand and it was a mess. The switch is righting a lot of the wrongs: the lower power has a purpose: ACTUAL portability (not just as far as the toilet...) they have the messaging right : Nobody can mistake WHAT it is, AND it's aimed at the right audience, 20-40 mobility oriented, tech aware. Not grandmas, 5 year olds, and people uninterested in tech. If anything thw Switch re-introduces the WiiU concept from whole cloth in a much more fleshed out version.
Where things went wrong wasn't that people associated it with Wii because it seemed derived from it. It happened because Nintendos' messaging WANTED people to associate it because they falsely believed that cash cow could keep milking long after it was dry. While I'm not a fan of marketing as an industry, there are times when it really is valuable. WiiU was good hardware sold with the wrong image, to the wrong people, for the wrong reasons. The people they tried to sell it to would never want one, and they people who might have wanted one they didn't try to sell it to, and actively turned away from buying because of who they WERE trying to sell it to. Marketing damaged the WiiU to the point that nobody even judged the console itself. You know it's bad when Phil Spencer, the XBox head had to actually defend the WiiU's sales figures to the press that was deriding it.
With Switch, they've, in 3 minutes, shown a complete 180 from that whole mess. They know who will want it and they're very focused on that audience. If Switch fails it will do so on its own merits, not because of association with WiiU. AND they're riding the trend in tech very nicely, go mobile, even if they did it because they had no choice. A little muscle on the inside of the industry from nVidia (who has more riding on the Switch than they do on the GTX Titan) can't hurt! There's a reason Bethesda's at the table: They have strong ties with nVidia and putting together tech especially for nVidia demo hardware. nVidia clearly pushed them into it, and that's a good thing.
Some core gamers who are into sitting at home 20 hours a day in front of a large screen and big sound system (or closed headphones) will balk at it, still (a.k.a. the PC gamer wannabes who buy consoles because they don't want to mess with PCs) - but I think a lot of people will find the portable home console appealing. Non-console owners that don't want to be chained to one spot to play games (a lot of the population) and hardcore gamers that don't want to be separated from their AAA games just because they can't park at the couch/desk. I imagine a lot of PC gamers will actually have interest in a switch for example. It's basically the Shield 3, after all, only without the absurd price tag and need for a high tier GTX card. Thankfully the marketing messaging is PROMOTING the portability aspect. Something the WiiU never could do.
Cartridges are slightly more expensive to manufacture (discs are hella cheap) but I don't think it'll affect final the game price. The price difference will be slightly offset by the smaller/cheaper hardware for reading them and the lack of royalties paid to to Blu-ray Disc Association. Nintendo manages to keep their games competitively priced so I think they'll keep them normal as always, maybe at a fraction less profit per game manufactured.
BD discs aren't as cheap as DVDs. Between licensing royalties, manufacturing costs, etc, they're "cheap" but not as cheap as CD/DVD were. Add to that the rapidly dropping costs of flash memory, AND the fact that Nintendo is, by far, Macronix' biggest buyer, and they get prices on flash carts nobody else can touch (just as Sony gets BD disc costs nobody else can touch.) Note that 3DS carts sell for $40 MSRP while full console games are $60. Lets assume most Switch games are $50-60. They've already upped their base game price by $10-20, vs. 3DS, and are using the same plastic cartridge system, just with higher capacity. That's a net gain overall. Maybe some games will still be $40 but I doubt it. They were cheap due to the reduced dev costs of visuals on a 3DS game. That savings to devs won't factor in on Switch.