I don't quite follow. It's not like the handheld model's going to be button-free or lacking in that department. Or is it because the smaller screen is supposed to be un-ideal for a fighting game? I might agree with that, at least so far as local multiplayer is concerned, but assuming there's a TV mode it shouldn't be an issue.
I figure, 3DS has Street Fighter, DoA, Smash, and all the Virtual Console fighters it has. And I suspect NX's controller will be a little more ideal (more buttons) , maybe better response.
But kids these days don't understand fighters. Fighters are played on large joysticks they way they were meant to be played! :P
It's a shame I don't remember much about the time before the Wii U's unveiling. The only memories I can recall are me shutting some NintenDOOMer up prior to that E3, another guy saying that it was already outclassed by the PS4 (3?) using a Vita as a controller, and Nintendo's stock dropping (again) almost immediately afterwards. Although I don't think I was actually around much for that whole shebang...
With all that in mind, I can only suspect that having to scrap their original plans and hobble together a console so they'd have something to release may've been yet another factor that led to the U's troubles. The system's a ***** to develop for? That happens when said system's architecture was thrown together at the last minute. Makes me wonder if it would've been better to just put the whole thing on hold until the right technology came along.*
*Of course I'm aware that that's a very stupid business move, and would probably result in nothing but a bunch of pissed off shareholders and Nintendo's stock dropping anyway.
WiiU is a comedy of errors, some forced, some unforced, some possibly intentional. Most related to how behind the times they were with Wii. In a way, WiiU was the culmination of a chain reaction of errors since Yamauchi got the Nintendo Play Station wrong, and then had to pidgeionhole the N64 with low memory in the attempt to backpedal. Ever since they've been treading water and drifting backward (in the console space, in handheld they're an immovable monopoly that even MS didn't want to fight against.) N64 they treaded water against the CD games, losing ground. GameCube grew out of that. It was a reaction of a console, not a statement. GameCube didn't fail because of GCN, it failed because of a lag in seeing the real harm of the N64. Wii was a wise reset, but they learned the wrong lessons from it. It catered to the "casual" (minigame) market, abandoned their core market too easily in the chase for endless profit, and I do believe Iwata honestly believed he'd made everyone appreciate gaming. They pivoted to make that their new market, just as phone and tablet games were ramping up. The market left them, and they lost the core already. Meanwhile they underestimated HD's spread. They thought they had more time, but they didn't know what Sony (a TV MFR) did, that HD was going to be forced by GOVERNMENT action in the west to take over the market (of course Sony bribery made sure that would happen and only Sony knew.) MS had the slush funds to reissue an HD XBox 360 after the non-HD original batch to correct it. Nintendo doesn't work that way. So Nintendo was left with a box way behind in tech, who's main market abandoned it, and the core market was abandoned by N.
During all this, the WiiU (or NX?) was being developed. They sat on the dead-for-2-years Wii knowing they needed to go HD fast. If NX wasn't ready yet, throwing together the WiiU knowing it would buy time until the 3DS ran its course based on an "inverse concept" of NX would make sense. Going with the Wii brand was a (very) misguided attempt to use the hyper popular Wii branding to re-sell to all the same buyers. The PPC architecture was kept to maintain backward compatibility for the ever-popular Wii titles. They were trying to NOT use the Nintendo brand after the dismal failure of GameCube thinking Wii was now a popular brand. It backfired. Gamers hated the Wii brand and didn't trust it. Casuals thought it was the same machine they had because they don't follow these things.
"The Unprecedented Partnership"
The other shoe fell when Riccitiello's "unprecedented partnership" he declared on-stage with Iwata fell apart and EA actively set out to damage the WiiU. Whatever happened there (rumor has it, EA wanted to use Origin as the eShop and Nintendo Network, and when Nintendo reversed course, EA went Scorched Earth.) They tried to salvage WiiU as "also an X360!" and between porting expenses for WiiU and the standardization on x86 PC architecture in the industry, they wanted to kill WiiU and started "leaking" damaging comments (some untrue). Other publishers picked up on EA bailing and quickly joined suit. There was, to anyone watching the first 2 years of WiiU, very intentional brand damage being done by EA and afterward, others. I would not expect to see EA games on a Nintendo console, EVER again after that. Not until they axe half the management responsible.
"The Apple Tax"
Ninty thought the tablet was going to be revolutionary. A web browser in my hands! They didn't see iPad coming. They were in development at the same time. The iPad followed by the flood of Android tablets took the thunder out of WiiU pretty fast.
IMO GCN was the last "conventional" home console Nintendo will do. That failed and Wii marked a reset into a different market space than "core gamers" that were not truly loyal to other brands. Wii U seems like it tried to be something it couldn't be and like they never expected it to be that anyway. Off-TV was awesome, but being tethered to the console killed some of its fun. Especially since 3DS exists and does that job better. Then again, unlike WiiU or GCN, NX sounds like it hits the pulse of modern consumer electronics. Why buys electronics tethered to the wall in the age of the smartphone? Pokemon Go confirms: Mobile is where the mass market (read not AAA Dorito gamers) is, and NX really needs only the slogan "It's what PS Vita said it was but wasn't, except a lot better" :P Technically it's the Game Boy that set Nintendo's fate as a handheld rather than console company. The NES sold ok. The Game Boy sold LIKE CRAZY. (Proud owner of original gray DMG-01 <-) That's the market they aimed for since.
Ugh, that's a bummer. Now if each half of the controller is also able to be used standalone for co-op... they can't seriously be planning on fitting 12 buttons and 3 pads on a single grip, can they? That's madness, I tell you. So I don't know how else they're gonna do it, unless it's a glorified SMG Co-Star mode with player 1 running and player 2 jumping, which I don't see catching on... unless they go through with the whole raiseable buttons idea, in which case it has a shot.
I see two ways that they could solve this charging issue. One is, as you said, the dock having separate ports for the halves on either side of it. The other way would be for the halves to need a separate charger; most likely it'd be a split cable, but I could see it being weird and having the cable end in a little block with ports on either side for the halves to connect to (much like the dock).
Either way, I'm not liking this idea much. It sounds needlessly complex, even for Nintendo. I do say that it's a step-up from the whole "free-form screen and slide-thumbpad-to-press-buttons" concept, however.
We know that all buttons required for Breath of the Wild are present. So we know there's probably a lot of buttons. But it's fair to assume the couch co-op gets HALF those buttons and games have to be designed that co-op mode takes less buttons - OR - requiring external controllers, depending on the game. Nintendo likes "supported controller" confusion, so it would be normal for them. I can see the built in controller halves being for simplified games (3D World). you only need more complex controls for split-screen games (which are better on the TV with a separate pro controller anyway obviously.) Simpler games like fighters, platformers would work ok with limited buttons. And I suspect it will still support local multiplayer like 3DS so if you have two NX's you each use your own screen. I love 3DS local multi, compared to split screen.
I can't see the charging needing anything but the dock. N focuses on intuitive simple use from a sort of "lifestyle" perspective. Original 3DS and WiiU Deluxe came with a cradle for a reason :) The dockable controllers are probably the most unconfirmed of rumors so far though. But it DOES sound Nintendo-ish so I give it credit :) They like their gimmicks to stand out to kids. Usually the gimmics stay out of the way however. I'll miss the clamshells though. Hmm, maybe the controllers actually form the LID? Hmm...Flip-OUT controllers would be cool :) Though the hinge would be a weak point, maybe not.
I meant the sort of cable that you'd get with a Galaxy or LG phone,
like this. I didn't know that most tablets don't use 'em tho; granted, the only tablets I'm familiar with are the iPad (which is pretty standard so far as I know, outside of needing a bigger brick than iPhones) and the Kindle (which did use the above cable type), so I kinda only have myself to blame for that.
By proprietary, do you mean the same sort of cables that Nintendo's using now, or a new type exclusive to the NX? Because I can agree with the former (that's what I'm thinking as well), for another new cable type seems a bit unnecessary when we have two/three that can work.
I've heard it said that the console market in Japan is dying, so it might be wise for Nintendo to not bother with a home bundle there. Here, I think they can get away with selling both. Average Jane living on-campus probably doesn't have room for a TV (nor a home console by extension) in her dorm, so the basic kit would be right up her alley; meanwhile, the home bundle is there for the families and die-hard gamers like us. Did we come to opposite conclusions or something?
MHL. A Sony patent dont'cha know. Don't count on it :P It would be a handy interface though....
I picture the type they're using now, but, that depends on if those chargers carry enough current. If not it would be a new connector to prevent people from plugging a 3DS charger into it. SLOW chargers like that take FOREVER to charge which is bad. BUT it maximizes battery lifetime. Not sure if they'd re-use it here.
I think the NX bundles would be pretty ideal in Japan really. The home console market is dying but not dead. If you don't have to spend much money bundling a dock in a box to cater to a niche market, why not go for it? Even if you sell to the 1.5M that bought Splatoon, that's 1.5M docks sold. Not bad for dropping a hunk of plastic in a cardboard box along with the new handheld! It really embodies the reason the whole hybrid idea isn't just good but is really essential. Among the consoles, Ninty has always had its main market in Japan....if Japan's getting out of consoles, so must Nintendo. The hybrid ties it up so nicely. I also think with a hybrid bundle with dock people that would NOT have bought a console like Jane in the dorm, might pick up the bundle anyway - it's only a little more and you get a console for "free" out of your handheld without taking up more space than a dock! (If there's a TV.)
I'm curious, does the portable market have any sort of Crysis-like games that push phones/tablets to their limits, or is that not practical yet considering the platform?
Oh there's tons of appstore games that push the graphics hardware. Most of them are just b-grade clones of course, but they'll eat a battery in 20 minutes flat. The best examples are of course nVidia's own Shield supported games, mostly ports of X360 games (Tegra X1 on Android.) That's the most powerful graphics mobile hardware so those games as showcases are meant to push it. The port of Doom4 is pretty shader heavy. there's phone stuff too of course. People love boasting about the gfx on phones these days, but the phones generally use little shaders atop those complex mesh's.
I wholeheartedly agree, man. Nintendo could go all-out with this thing, give it x86 and a 500Tb hard drive, the best graphics cards money can buy, interchangeable parts to ensure it can always stay ahead of the competition, open mod support, committing financial/corporate suicide as a sacrifice to build the ultimate gaming machine—and yet EA would still just make a FIFA game for the PS2 instead.
Call it anti-Nintendoism, call it smart business decisions, call it BOO CAPITALISM, call it whatever the hell you want, but those guys are gone for good. Any attempt to bring them back is an exercise in futility. Now, if someone at Activision decides that CoD 2018: NX Edition will sell, then it'll happen, but there's not much that Nintendo itself can do to make it happen beyond buying them out a bit. It's a bit like trying to get with a crush: Ninty can do various things to woo the 3rd parties to join them, but it can't force them to. That's a decision that they will have to make for themselves.
LOL, exactly! Fans seem not to understand that, unfortunately.
Combination of all the above. Business: Stats show Ninty gamers buy Ninty games. Why make your game for Ninty if Metroid comes out the same quarter? Nobody on that platform buys your game anyway. Everyone on XBox does where your game IS the Metroid equivalent. Business: Helping Nintendo succeed is helping a competitor succeed. Why not help Ninty's competition beat them especially while they're weak. personal: EA and Activision exist largely as a reaction to Nintendo. They EXIST to be anti-Nintendo. Nintendo, back in the 80s was....not a very nice company. Yamauchi was a shark. His attack dogs at NoA, Lincoln and Arakawa (his son in law) used strongarm and monopolistic practices, some of which are now illegal (refusing to sell to retailers that sold Sega etc.) the strict max licenced games per year (good for gaming actually, but bad for those publishers.) The big publishers popped up to fight against that system and push competing brands. (Ironically Sega screwed EA worse :P )