blaziken2000
Inkster Jr.
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- Jun 25, 2015
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- blaziken2000
also i wanted to know the rules for disconnects
In the event of a DC, teams should alert the other team the moment the DC happens and start acting weird in game in the first DC. This match will not count. For the second DC from the same team in a match, the match will continue to be played and will count.also i wanted to know the rules for disconnects
Halo style and then CS;GO style. It's all explained in the second post.how is the map and mode going to be chosen?
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On Day 1, Halo-styled map rotations will be used. To put it simply, the style means that Group Stages and the first two rounds of the bracket will have their modes and maps designated before teams play. The modes you see for Day 1 will be used in their corresponding rounds, and the maps designated to play each round will be revealed come registration day [September 19]. We believe the Halo-styled map rotation to be a good fit for group play, as it's an efficient means of having a mass amount of matches played. For more information and explanation on the Halo-style map rotation, click here.
further explanation found below
SETTING UP MATCHES
Setting up each team's matches will take place over our official Discord server. There’s no fancy items to set up, just have a web browser and you’re set! Enter our Discord server with your team's tag and your player name. If you would like a private room in our server, let us know beforehand so we can set it up.
EXPLAINING THE FORMAT
Early into Splatoon’s competitive meta, we won’t know what works 100% and what doesn’t if we do not try it. Some of what you see below is somewhat new. We will try to address any questions you have.
On Day 2, Top 8 will be operating on a different ruleset, which we think will take slightly more time to get accustomed to. A CS:GO style of map rotations allow for teams to have some degree of control and added strategy in selecting maps, while keeping a healthy degree of gametypes to select from. The 4 gametypes from a team must be all different maps and at least 1 of each mode.
Because the CS;GO ruleset is a bit more complicated, matches in Top 8 will be assigned referees to help out with the progression of the pick/ban phase. Teams must listen to everything a referee says. Cooperation is very key with this ruleset, but if done correctly, it allows for what we believe to be an appropriate ruleset for teams meeting in the Top 8 of a tournament.
4pm estAny word on the starting time?
There's been about a dozen hosted tournaments so far with prizes. Over 1000 players signed up for Melee at EVO this year (and less players at other majors) even though they knew they weren't going to get top 5. There's a good portion of teams that people don't pay attention still that could easily win. Overlook, Choke Squad, Who, or any other alt/sleeper team.Going to be (very late and) honest here, I think this tournament is way too ambitious right now. You guys probably wanted this tournament to be looked back at in 2-3 years when hopefully Splatoon is still big. But right now, and I'm very sorry if I offend anyone by this, the top teams and the other teams have just too much of a skill gap. Which is not bad or anything, it's just that Splatoon is so young. I don't think there are a lot of teams that are willing to pay money to enter a tournament where The Squid Box, Squid Squad, OFFSHORE and others are obviously in. I can see teams saying "why bother when these teams are going to make up the top anyway"
I get that you guys want to make Splatoon big and professional, but I think you guys skipped a stage. The first "big, professional" tournament should be accessible. We should be inviting people, reach out to the people who may not know about the competitive scene and get the word out there, not chasing them away with an entry fee. The entry fee can come later, when the Splatoon community is much more established. Of course we had Ink or Sink, which was a big, inviting tournament, but that tournament was more of a celebration of private rooms.
For all I know, the tournament could be a huge success, but something inside of me says that the tournament has way less teams competing than you guys wanted. (Which could be a completely false conjecture of course)
You can't really compare Melee to Splatoon. There is so much more to Melee than there is to Splatoon right now. Melee is at a completely different state than Splatoon is and we obviously want to reach that same status. When you sign up for Melee, you're going to an event, an event with people who share the same passion for the game. If you lose in Melee, you can still play friendlies, meet new people, go do fun stuff with people, be in the crowd to cheer. If you lose in Splatoon, well, you can go back to playing squads with your team or watch a stream, something you could've done anyway. And yes, I know there are more teams that can win it, I just didn't want to bloat the text with all of them. Point is, I think the skillgap is just too big atm. Smaller, new, teams might think "is it really worth the $20 to join the tournament". While I think we should encourage these new teams to join (and possibly get their ***** kicked, but that's fine, no one starts out as the best). Don't we want the community to grow? And yes you could say "why don't they just join a free tournament then", well because these small tournaments just aren't as well known. And people also like to be part of something bigger, something a professional well-organized tournament like this provides.There's been about a dozen hosted tournaments so far with prizes. Over 1000 players signed up for Melee at EVO this year (and less players at other majors) even though they knew they weren't going to get top 5. There's a good portion of teams that people don't pay attention still that could easily win. Overlook, Choke Squad, Who, or any other alt/sleeper team.
There has been a tournament every weekend since August patch hit I believe. There have been several large ones, like Booyah Battle this past weekend (46 teams). From my perspective you're suggesting no one hosts any type of buy-in tournaments at all. Those teams that don't have confidence won't participate because they don't want to pay. That's fine; they have other options. Others will want to and try for the prize. Hosting tournaments that have meaning can also help progress the scene forwards and give players drive to become better. Cash tournaments will also bring in the interest of sponsors (what are there, 5 or 6 sponsored teams now?) or even new players that think they can compete at a high level.You can't really compare Melee to Splatoon. There is so much more to Melee than there is to Splatoon right now. Melee is at a completely different state than Splatoon is and we obviously want to reach that same status. When you sign up for Melee, you're going to an event, an event with people who share the same passion for the game. If you lose in Melee, you can still play friendlies, meet new people, go do fun stuff with people, be in the crowd to cheer. If you lose in Splatoon, well, you can go back to playing squads with your team or watch a stream, something you could've done anyway. And yes, I know there are more teams that can win it, I just didn't want to bloat the text with all of them. Point is, I think the skillgap is just too big atm. Smaller, new, teams might think "is it really worth the $20 to join the tournament". While I think we should encourage these new teams to join (and possibly get their ***** kicked, but that's fine, no one starts out as the best). Don't we want the community to grow? And yes you could say "why don't they just join a free tournament then", well because these small tournaments just aren't as well known. And people also like to be part of something bigger, something a professional well-organized tournament like this provides.
Heh, maybe I'm just rambling too much.
I'm suggesting we grow the community before attempting pay-in tournaments. And a tournament like this would've been great for that with how professional and inviting it looks.There has been a tournament every weekend since August patch hit I believe. There have been several large ones, like Booyah Battle this past weekend (46 teams). From my perspective you're suggesting no one hosts any type of buy-in tournaments at all. Those teams that don't have confidence won't participate because they don't want to pay. That's fine; they have other options. Others will want to and try for the prize. Hosting tournaments that have meaning can also help progress the scene forwards and give players drive to become better. Cash tournaments will also bring in the interest of sponsors (what are there, 5 or 6 sponsored teams now?) or even new players that think they can compete at a high level.
If some teams are not confident, well, that sucks. They can watch the stream or do something else on the 11th/12th
I'm pretty sure that a 1000 dollar tournament would look mighty attractive to viewers and players unaware of the scene. Look at what 1 mil did for Japan. We can only do so much for growing the community. A buy-in tournament is not going to push anyone away. Suggesting that we do not have a tournament like this because we MIGHT be able to grow the scene only means that by the time we get to something like that, we MIGHT have more players, or MIGHT have less. And the chances are, it'll be the latter, and it'll be a lot less.I'm suggesting we grow the community before attempting pay-in tournaments. And a tournament like this would've been great for that with how professional and inviting it looks.
Yeah you're right, it's basically just speculation. Funny thing, I'm watching the KRAK-ON Air podcast right and Eirik mentioned being scared about the community getting stagnant. And when he said that I thought "hey, that's what I'm worried about too". So yeah, I'm just a bit worried the community will get stagnant.I'm pretty sure that a 1000 dollar tournament would look mighty attractive to viewers and players unaware of the scene. Look at what 1 mil did for Japan. We can only do so much for growing the community. A buy-in tournament is not going to push anyone away. Suggesting that we do not have a tournament like this because we MIGHT be able to grow the scene only means that by the time we get to something like that, we MIGHT have more players, or MIGHT have less. And the chances are, it'll be the latter, and it'll be a lot less.
Any word on the starting time?
Right now we're looking at starting 2pm EDT and ending 7pm EDT for each day.4pm est
Uhh I was told 4pm est.Right now we're looking at starting 2pm EDT and ending 7pm EDT for each day.
Well whoever told you was wrong or misinformed, sorry about that.Uhh I was told 4pm est.