i have thoughts on each thing so it’s a long one here, total thoughts at the bottom so you can skip all the yapping
main weapons:
Sploosh got bigger shots, which mitigates its rng problem a bit, but they could have reduced its rng (they are probably scared to).
Shot Pro finally got its damage buff, which is one aspect of it that they could have buffed that wouldn’t make it too good at one thing. it still isn’t that good at all the things it does but oh well.
Luna doesn’t exactly benefit from the explosion paint buff as much as range, but it’s still something.
Nova finally got its shot accuracy increased, so it might actually be able to hit long range shots hooray! those shots still only do like 24 damage or something though, so that kind of sucks. they could have gone the douser dualie route where if you hit falloff shots at all you need an extra shot, but the main damage is still a 4 shot.
H-3 got a bit of extra damage but it really could have used some speed buffs. either the time it takes to fire the 3 shots shortened or the time it takes to enter ink again after firing. still not too bad.
S-blast got a bigger aoe on the long range mode, but it is only for the weak hit, which i think is fair.
Painbrush got better rolling paint which doesn’t do a lot and better white ink frames which is helpful, but it doesn’t do a lot about its harsh wind-up.
Dapple Dualie fans got absolutely trolled this patch though, all they get is a strafe speed buff.. on a dualie class weapon… i was hoping they would get a buff where they can act out of dodge rolls faster but oh well.
specials:
Bubble’s change would probably does just make it harder for mains to deal with rather than specials, but that’s a good thing. if it’s harder for mains to deal with it, it becomes a thing where you need specials to deal with it. however, it isn’t something that can make the user that much of a threat so i don’t know how much this really does.
Screen’s now 40 damage is still not that much, the special is still not good and it probably won’t be until teammates can see through it.
Splashdown now goes splatoon 2 speed, but the chip damage area is smaller. still a splashdown, so it’s whatever. they still didn’t give it its big super jump landing back though.
NO MORE KRAKEN CHEESE!! this should have been addressed a lot earlier but at least it happened at all. they also didn’t buff the part of it that kind of sucks but it’s fine, other specials need attention more than this one.
all of the points for special changes are fine, unless we run into the splat 2 situation where specials that suck have low pfs and then they buff those specials to be broken, but that can’t possibly happen again, right..? Shot, pencil, and squeezer got their pfs nerfs, but i don’t get why squeezer is 220 when it already got a paint nerf. it does kind of make sense because the difficulty of the weapon is only worth it because of the special, and the special is broken right now so this somewhat makes sense.
i think they are going to nerf pencil, cooler, and zooka next patch because it’s still going to focus more on balance as well as adding the new stuff, and they at least know that those weapons are dominant. it may be copium, but i really think they just wanted to focus on a lot of stuff that is too weak right now first, and address those weapons in the next patch after they see if the pfs are enough during the next month and a half (it isn’t). overall, it was just barely good. it would have been nice to see the weaker weapons get bigger buffs, but at least they got something.
also can we also talk about how they are still fixing brella bugs? even in the new one they added??