PATCH DROPPED OUTTA NOWHERE

Vidknight

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I feel that forge pro is the biggest winner of this patch not only a main weapon buff, but also a buff to booyah bomb having an increase radius and dealing with bubble more easily. That's not to mention the other booyah bomb weapons especially s-blast (We're eating good)

Shot buff, why? It's already a good weapon it doesn't need to buffs at all.

I like what they did with fizzy made the full charged mode slightly worse while at the same time making the uncharged mode better hopefully this change will make it so that using both modes has more uses between each other.

PFS changes are also good they increased the two most prominent bubble weapons that can also farm a lot of bubbles

The changes to the nozzlenoses are also nice to have

The undercover buff exist

The change to the attacker team in tricolor is huge as now there is some level of team between the two attackers. Although I fear that people would only be using it to located the other attackers and kill them (I hope not)

The angle shooter buff is funny.
"We have this sub weapon that has nothing going for it except long range, how should we buff it?"
"Make it even longer range"
"GENIUS RONALD YOU GET A PROMOTION!!!"
Now angle shooter can out range stuff even harder and do nothing else lmao.
 

DzNutsKong

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Quick first impressions.
  • ...why would they buff Splattershot? Why on EARTH would they buff this weapon? It's been a problem in earlier patches, its problematic elements were never truly toned back and there's nothing stopping it from doing what it did all that time ago. Is it because the Splash kits have gotten more popular??? At the very least the change shouldn't be huge but still. Absolutely baffling and this is coming from the guy who likes to take time and try and understand the thought process to these.
  • Luna Blaster's buff might be impactful for it when it's not stuck with Zipcaster and Ultra Stamp but for now probably isn't enough to fix its problems. Maybe we'll see it more in solo where Stamp is okay.
  • I'm glad the developers are aware of the Douser Dualies being undertuned. Don't know how much this patch will do for it in the end but if nothing else they'll notice if it does nothing.
  • Another useless Undercover buff. This is starting to get sad
  • ...okay, Wiper buff? Really?? Maybe they think it's just worse than the other swords but this weapon has been very relevant before and to some extent still is. It's like for every two good weapons they chose to buff here they decided to buff something that's already strong too. Kind of insane.
  • Finally some form of Fizzy Bomb nerf both to its effective range and functional paint output. It genuinely felt way too spammable beforehand so I'm glad to see this.
  • Torpedo nerf to either make it easier for newcomers to play against or to make it easier for slow weapons to play against, sure. Not something I was super begging for them to do but I can get behind this.
  • Booyah Bomb got a big assortment of buffs but honestly I think the biggest issue with this special was the weapons it's been put on. Maybe the vanilla Sloshing Machine becomes a bit better with this but the special would need to be way stronger for any more than that.
  • +10 pfs for Mint Decavitator and Zink Mini Splatling. Outside of a more direct Big Bubbler nerf I think this was the best way to handle Big Bubbler's prominence. By the looks of things they're probably planning a larger patch later on but for a smaller change this is good. Maybe someone could argue to nerf Roller's too but I wouldn't agree with that since the weapon would be hit way harder over it than everything else.
And also, if you scroll down, you see exactly why Nintendo made some of these changes. I advise everyone read them just for the sake of better understanding their thought process here but I do want to highlight the one with Splattershot...

"We adjusted the specifications for Splattershot and Splattershot Pro with the intent of expanding the range of situations these main weapons can handle. Additionally, these weapons have specifications that form the benchmark for various other weapons. By improving these, we also intend to make room for further improvement of specifications for weapons with similar distance specializations as these weapons in future balance changes."

Okay, so what I'm gathering is that their intention is to turn the power level of this game's main weapons up a bit and a Splattershot buff will be their starting point. I still do not agree with this change in the slightest. Maybe I'd just need to see examples of other weapons whose range would get buffed as a result of this, like maybe Luna, Clash, and other lower-tier short-ranged weapons get buffs as well, but we've seen none of that. If their intention is to do that then they either should've nerfed Splattershot in some other area or waited until they buff these other weapons. Probably both. What we're left with though is an already questionable design idea that's meant to work as a setup for something that isn't implemented yet and as a result said design idea is just that much stronger for no real reason.

Ultimately though, kind of a nothing burger of a patch. Maybe the Douser and Fizzy Bomb changes end up doing stuff and the Big Bubbler pfs stuff will probably be the slap on the wrist they intended for it to be but that's about it. I get the feeling they're going to give us a bigger patch next time around and are waiting to nerf a handful of top-tiers until then.
 

OnePotWonder

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My thoughts on this should be fairly easy to predict.

I don't particularly care about the Luna, L-3, or Wiper changes. At worst Luna's AoE buff will make it a bit more annoying but I'm not particularly worried about it, especially with it getting a Fizzy Bomb nerf on its more annoying kit.
I really like the H-3 and Goo Tuber buffs, both sorely needed and have been for a while. I may get distracted by these two weapons for a while in the wake of the patch.

The Undercover and Angle Shooter changes are both underwhelming. I don't think either of them were necessarily bad, but I'd have much rather seen a 1 second shield recovery buff for Undercover and a 20% range buff for Angle Shooter. If Nintendo is going to give out these pseudo-relevant buffs, they need to commit to them.

I like the Douser Dualies and Autobomb buffs even if I've given up on playing Dousers and Autobomb weapons.
I like the rebalances to Fizzy Bomb and Torpedo. Making Torpedo easier to shoot down is a good change, though I still think the thing needs to trade off something for an HP buff so rapid fire weapons have to put in the same effort as slow weapons.

The Booyah Bomb buffs are interesting. I don't hate them, but I'm a little disappointed that they didn't come with 10 extra points for special on Gold Aerospray. The thing will be even more everywhere than it was before. It's a fair buff for the rest of the Booyah Bomb weapons but it will make Aerospray more annoying.
The Splattershot Pro buff is meh, but it makes the Booyah Bomb buff on the Forge kit all the better. I may try out the gun again.

And that brings us to the last change... The Tri-Color improvement! With luck, this will activate the neurons of the other attacking team and make them actually focus on fighting the team we collectively need to beat in order to win the match! Hurrah!

You already know what I think of the Splattershot change.
 

isaac4

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I'll be listing my thoughts here. I don't expect them to change too much once the patch actually comes out but we'll see.
  • I still don't understand why they buffed Shot. The weapon was doing pretty well even with the higher PFS and Zooka becoming less common. Judging from what they say later on to explain their reasoning for the buff, it seems like they plan on buffing the entire shooter class again or at least a good fraction of them. It's the change I hate the most in this patch since it leads me to believe that the devs think that shooters need to stay relevant and catch up to the other strong main weapons in the meta (.52 is never getting nerfed).
  • Luna aoe buff seemed strange at first until I remembered that they're probably just reverting the S2 nerfs again. They seem to actually want the weapon to be good but are afraid of accidently making it as strong as it was before. It's all just speculation though.
  • I really don't like Undercover but I do appreciate that the devs improved the weapon's shield recovery time rather than it's shield hp or paint.
  • The Wiper buff is extremely weird but nothing to complain about. I wonder if this was supposed to be some sort of small compensation for the Torp changes.
  • Autobomb location radius buff is going to be very nice, especially against weapons like Carbon but there's not much else to say about it.
  • They really just gave Angle Shooter one of the most useless buffs they could have given it. This sub is doomed and should NOT come back in S4.
  • I'm currently fine with the Fizzy changes but I don't think I can accurately determine how I'll feel about it until the patch is out. I'm glad it wasn't an ink cost nerf though.
  • Torp changes seem pretty nice but I don't get why they increased the throwing range of the sub.
  • BOOYAH BUFFS LETS GOOO!! I'm especially happy about the radius and damage buff against Bubble. A radius increase of 5% doesn't sound like a lot but I didn't expect any Booyah changes to begin with.
 
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technobyte

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Liking the booyah bomb, H3, L3, and douser buffs! Not so much the splatter shot buff but it should be interesting to see where they take things with the whole "benchmark for various other weapons" and "long-term analysis of battle data" points. In short it's like an experimental patch to tweak options that have been underpowered or neglected for a while and build a frame of reference in preparation for more holistic changes.

Onto subs, autobomb buff is pretty nice and should offer more utility value!

Fizzy Nerf is pretty good and should make it less of a passive option.

I see the angle they're shooting for (sorry lol) with angle shooter with his they're making it the longest ranged utility sub in the series, but the change really won't do much for it unfortunately.

Torp nerf is interesting and should help heavier weapons and beginners suffer a bit less. The buff wasn't really needed, but they may be worried about the nerf hurting it too much.

Points for special changes are fine. Guess they're really cracking down on big bubbler this time.

As for tricolor, being able to see attackers may be a double edged sword. It will make coordination and awareness easier but could lead to more conflict between attackers since they're easier "targets" to locate and pick off.

Weird patch overall with some high and low points but I'm still hopeful about what it might be setting up in the next patch. Can't wait to play dousers even more aggressively than before and still die because I rolled into a splatling barrage like an idiot lol.

Screenshot_20241119-233344.png

free the topknot
 
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technobyte

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Completely forgot about this but I'm curious if the booyah bomb radius buff will affect the duration or the expansion speed of the explosion. I see benefits in both but personally I'd prefer speed.
 

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Grushi

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A bad plan is better than no plan. Brellas keeping their weak shields but having them universally regenerate faster isn’t even that bad of an idea to keep their defensive power balanced. Though in all fairness, if the devs do want to do that, they should be doing more than a buff of less than half a second. This is just kind of pathetic.
At this point I'd rather have nothing than this, honestly. I think the buff's impactful on recycled brella but it's just annoying on undercover. The weapon already regenerates its shield through assists, buffing the shield recovery time does practically nothing for it. And even if it was a massive time decrease, brellas don't need to be better at defending themselves, they need to be better at threatening the enemies, at having an actual presence on the map. Defensive power is kind of meaningless if you can't do anything with it.

The patch is pretty good but this one change is frankly depressing. I'm worried that they actually don't know what to do for brellas, it's maddening.
 

youre_a_squib_now

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I agree that of the buffs they could have given it, this is one of the better ones. But I'm a little scared that a range buff will make it better at painting as well.
 

Cephalobro

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I'm indifferent to the Splattershot buff. Did it need to be buffed? Of course not as it was already good, but I also feel like it won't change much in the grand scheme of things.

With the Splattershot variants, I already play them as an aggro weapon, so this really is just a tiny improvement towards that role.
 

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goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff goo tuber buff h-3 buff l-3 buff
 

McSquid82

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If I'm reading these notes correctly, I believe the Splattershot got a shot velocity buff. After reading their reasoning, I'm not entirely convinced it needed a buff, but it is what it is. As for the Pro, this accuracy buff makes it even more accurate on the ground and now the second most accurate shooter in the game after the Splash. As for the other stuff, they're giving more of MPU's benefits to the base weapons such as the Undercover Brella, and in the case of the Nozzlenoses, partially reverting nerfs that were directly because of it. Edit: I just noticed that they also buffed Splattershot's range.
 
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OnePotWonder

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If I'm reading these notes correctly, I believe the Splattershot got a shot velocity buff. After reading their reasoning, I'm not entirely convinced it needed a buff, but it is what it is. As for the Pro, this accuracy buff makes it even more accurate on the ground and now the second most accurate shooter in the game after the Splash. As for the other stuff, they're giving more of MPU's benefits to the base weapons such as the Undercover Brella, and in the case of the Nozzlenoses, partially reverting nerfs that were directly because of it.
You know, I completely forgot MPU decreased brellas’ shield recovery time. That explains the seemingly out-of-touch buffs to the class, the balance team has just been copying their old work. Of course, giving weapons back some of their MPU effects by default is generally a good idea… but brellas? They have to be the class that used MPU the least in Splatoon 2.
 

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