Liking the booyah bomb, H3, L3, and douser buffs! Not so much the splatter shot buff but it should be interesting to see where they take things with the whole "benchmark for various other weapons" and "long-term analysis of battle data" points. In short it's like an experimental patch to tweak options that have been underpowered or neglected for a while and build a frame of reference in preparation for more holistic changes.
Onto subs, autobomb buff is pretty nice and should offer more utility value!
Fizzy Nerf is pretty good and should make it less of a passive option.
I see the angle they're shooting for (sorry lol) with angle shooter with his they're making it the longest ranged utility sub in the series, but the change really won't do much for it unfortunately.
Torp nerf is interesting and should help heavier weapons and beginners suffer a bit less. The buff wasn't really needed, but they may be worried about the nerf hurting it too much.
Points for special changes are fine. Guess they're really cracking down on big bubbler this time.
As for tricolor, being able to see attackers may be a double edged sword. It will make coordination and awareness easier but could lead to more conflict between attackers since they're easier "targets" to locate and pick off.
Weird patch overall with some high and low points but I'm still hopeful about what it might be setting up in the next patch. Can't wait to play dousers even more aggressively than before and still die because I rolled into a splatling barrage like an idiot lol.
free the topknot