Copy/pasting from a Google Doc, apologies for the length. I have 4 OCs, sadly visual references for any of them currently number zero. But in the meantime, this is what I have.
Name: Omatsu ‘Fuschia’ Tatsugi
Age: 14 years, 9 months
Species: Inkling
Default Ink/Eye Colors: Fuschia (light purple)
Appearance: Fuschia keeps his ‘hair’ in a pompadour, and often likes to keep his cloths perfectly clean. The specific wears change from day to day but usually consist of a sports coat and boots, always ironed and shined to a crisp perfection respectively.
Weapon of Choice: Dapple Dualies
Rank: B-
Playstyle: Slaying is the name of the game. Fuschia prefers to be right in the middle of the action, splatting whatever he can. Someone else can play the objective.
Living Space: An upscale 40th floor apartment. Though, most of his time is spent in his room when he isn’t out and about.
Quirks: In an effort to raise extra capital without working for it, he has become an amature investor- and he’s not lost out on it yet.
Personality: Fuschia is confident to a fault, and quick to become salty. He also happens to lack any sense of restraint, causing him to come off as cringy. He is quick to challenge most others, and quick to take things as a challenge. This however, does not apply to his friends or boss. The former being met with much mumbling and moaning, and the latter with a prompt ‘yessir’ or ‘sorrysir’. Despite this however, he does have a strong sense of honor and loyalty, lending him to be a surprisingly reliable teammate and partner where he’s willing, if not a likable one. That said, he has high expectations in turn, and quickly becomes frustrated with any mistake or failure.
Backstory: Fuschia grew up on Turf Wars as a young kid. He watched the battles on TV, collected cards, and followed the sport in every way...but never actually got around to training. His parents doted on his every whim, causing him to become egotistical and lazy. When he finally came of age, it was time to put his money where his (quite large) mouth was. However, in spite of his avid following of the sport, his lack of actual effort stole the day...and every day thereafter. Certain this was caused by inappropriate gear or weapons, he quickly blew through all his cash and any lent to him; causing him to spell defeat for whatever team he joined, and acquire a large stash of unneeded goods. Finally out of cash, loans, and prospective teams; he turned to the sketchy building in the back of Inkopolis Square for income and activity. While his early coworkers chafed at his presence, he quickly proved a talent for Salmon Running that he lacked in Turf Warfare. Eventually, he took up Mr. Grizz on the offer of a full time job. The promise of changing the world wasn’t as big a factor in the decision as the pay grade, but work was done nonetheless. As his skills for Salmon Running grew with experience, he began to become competent in his Turf Warring too, though that is much more of a hobby for him today. He’s thrown himself so thoroughly into his work in fact, that he has successfully brought others into the fold of Grizzco Inc. Including, but not limited to, most of the coworkers on his full-time team. Today, the increase in his skill and decrease in public embarrassment has caused his ego has also subside somewhat, he’s even capable of actually coextisting with his coworkers!
Name: Kurika ‘Cerulean’ Amelan
Age: 15 years, 2 months
Species: Inkling
Default Ink/Eye Colors: Cerulean (matteish blue)
Appearance: Cerulean prefers to pull her ‘hair’ back into a long ponytail, and wear combat boots with an armor piece similar to that of an Octoling soldier. However, coming from wealth, she can be occasionally seen adorned in a proper dress and heels. (usually on holidays or when dragged to family events)
Weapon of Choice: ‘Georgie’ the (modified) Splatling
Rank: A+
Playstyle: Cerulean loves to use the element of surprise, covering whatever turf is around her until finding the perfect choke-point to hide and ambush the enemy. In the event the enemy is too far away or doesn’t fall for the trap, she will likely use a sub-weapon to cover ground from the sidelines.
Living Space: A mansion just outside of Inkopolis.
Quirks: Cerulean is a self-described foodie, and regularly orders half the menu when given the chance. She’s also acquired a working knowledge of weapons construction in modifying Georgie over the years.
Personality: Cerulean is not afraid of socializing in the slightest...but that doesn’t make her good at it. A life of isolation has left her naive in social situations, making her blind to jokes and sarcasm while leaving her easily tricked by the more sly of squids. However, she’s always up for something new, and able to make light of almost any situation. She has become attached to her Splatling, a childhood gift which she has named ‘George’. It has seen many battles, and she dotes on and protects the weapon as if it were her son. Touching it, bumping it, breathing on it, accidentally spilling food on it, glancing it with ink at target practice, or even just looking at it the wrong way; will likely result in bodily harm.
Backstory: Cerulean was born the only daughter a couple of Inkopolis’ most wealthy business owners. As a result, she was very well off in a material sense, but her parents’ busy lifestyle often left her alone. She was raised and educated by the best nannies and tutors money could buy, but this also conveniently left her isolated. In addition, being the daughter of wealth, her parents and guardians knew full well she’d be a target for Inkopolis’ more unsavory characters, who in turn opted to keep her cooped up as long as they could. With noone to hang out with, she carried from day to day without direction or purpose. She had always had a casual affection for Turf Wars, but it would only become her passion one fateful day: After a long day of work, her parents had brought with them a present for their daughter upon their return. Inside the large package was a Splatling, and upon seeing it the young squid proclaimed ‘I will hug you, and squeeze you, and call you George’ This prompted a pension for Turf Wars in the young child, who trained every day she could and taught herself to modify the Splatling as she went. As she got older, the Splatling seemed to take on a life of its own for her, who treated it as if it were her child and became just as protective of it. Finally, one day, she was able to enter Inkopolis on her own for the first time to compete. Her years of training paid off, and caught the attention of many, including a young less talented Inkling named Fuschia, who promised his boss had an exciting offer with which she might change the world. Indeed the boss, Mr. Grizz, did have such an offer. Before she knew it, Aquamarine was collecting golden eggs for him just up the coast. Her years of training for Turf Wars served her well here too, and while she may not have changed the world quite yet, the work is fun and coworkers just as much so. Prompting her to accept the offer of a full-time job. Today, she excels in her work and Turf War hobby, and while the other kids from the lobby may only like her for her talent and wealthy heritage, her coworkers are right there, ready to help her change the world...one golden egg at a time.
Name: Ekitsu ‘Harlequin’ Imusan
Age: 14 years, 5 months
Species: Inkling
Default Ink/Eye Colors: Harlequin (bright green)
Appearance: Harlequin’s own short curly ‘hair’ is left to poke and dangle from underneath his infamous tinfoil hat, which he is never without. The rest of his outfit changes only occasionally, but one wouldn’t know that looking at him as his body and joints are always underneath protective padding and safety gear.
Weapon of Choice: Scoped E Liter 4K
Rank: A-
Playstyle: Harlequin would rather do things from a distance, and so sticks to sniping enemies from above. When the time comes to cover turf, he may use a subweapon for such, but he is more likely to camp whenever possible.
Living Space: His first-floor apartment is practically a fortress, filled with emergency rations of all kinds and stacked to the brim with a wide variety of traps. If ever a cataclysm occurs, he’d make it quite comfortably.
Quirks: Harlequin is a bookworm, and is quite skilled with it. He can read 500 wpm with 90% comprehension, and as done so with a growing collection. Albeit, most of his reading material consists or either conspiracy theories or survivalist manuals.
Personality: Harlequin is an intelligent, and unwaveringly suspicious Inkling. Never without his trusty tinfoil hat, he is constantly paranoid of the oncoming Octarian Menace. His intelligence is good for more than conspiracy theories however, and he is always willing to use it to help out those around him (provided they’re not Octarian double agents, or worse, Octolings themselves) In spite of this however, in his fear of and preparation for the Octarian invasion (that’s certainly coming any day now) has prevented him from doing much else. He lacks skills both practical and social, and tends to alienate most people. However, this also causes him to be very honest, and make him able to tolerate others’ ideas when he wants to keep them around.
Backstory: Harlequin was fairly average as a child, but took a particular liking to history. However, when the Great Zapfish went missing a few years ago, he began to fear what that history might lead the Octarians to do should they try to retaliate after all those years. This in turn lead him to pursue a number of survival skills, and he has since turned his home into a makeshift bunker waiting to be activated. Filled with the expected food, water, ammo, and traps. He also took to weapons, preferring Chargers for their ability to fight at range. (minimizing the odds of the Octarian Menace getting its tentacles on him, or anything he holds dear) However, one cannot expect to train by shooting targets forever. Taking to Turf Wars with the intention to use it as practice, he caught the attention of a young Inkling who, to his credit, tried to be charismatic. That said, the job he promised his boss was offering sounded like the perfect chance to get some practice with his E-Liter. And indeed it was, not only that but the coworkers were great too. And when the time comes, the help might be useful…
Name: Essi ‘Vermilion’ Yusiago
Age: 14 years, 1 month
Species: Inkling
Default Ink/Eye Colors: Vermilion (deep reddish-orange)
Appearance: Vermillion in her meekness often conceals much of herself under a hoodie, one which is several sizes too large for her, and yet still is made just as much of patches as it is wool. What of her ‘hair’ that is visible hangs low out the side of her hood.
Weapon of Choice: Splattershot Jr.
Rank: B+
Playstyle: Vermilion is usually not one to enter the fray, preferring to keep to her own and covering turf. Though in spite of her meek demeanor, she is surprisingly skilled at splatting when necessary for herself or a teammate. While unconfrontational, she does tend to be goal-oriented. Preferring to play the objective from the background whenever possible, almost never on the offense.
Living Space: A squalor, low-income apartment in inner Inkopolis.
Quirks: Vermillion is a lowkey geek, and will show a surprising affinity for computers, video games, comic books, and the like when given access. But considering her background, this was rare until recently.
Personality: Vermilion is a shy, meek kid who prefers to stick to herself and a few close friends. She is not one to take command of a conversation, and soft-spoken when she does speak. Because of her weak social constitution, she generally takes whatever less polite kids throw at her to heart, but a life of working from the bottom has taught her to bounce back While an insult may leaver her distraught in the moment, it’s unlikely to stick in the long term. Attacking a friend or family member on the other hand, is likely to result in a much stronger reaction, even when the offender is another such individual themselves.
Backstory: Vermilion was born to a poor family, and is unfortunately familiar with the instant-noodle-diet style of living. When her parents lost their jobs, she was forced out into the larger world of Inkopolis to support the family. Her shy demeanor and lack of work experience left most traditional jobs out of the question. Luckily for her, the combination of desperation and low barrier of entry made Grizzco. a quite appealing option. While she had never held a gun in her life, she performed proficiently in her training. Not great by any means, but able to contribute. Her first shift was paired with a full-time team that was down a member; and though the work was hard, she knew almost instantly she had found her place among them. (Not to mention, the steady pay) Today, she successfully supports her parents and younger brother, while having just as much fun with her coworkers off the job as they do on.