I'm very worried with any stealth jump nerfs since the ability is very important for aggressive weapons but if you want to nerf the jump time I think qsj should stack better on it. Not so well as to make one sub of qsj negate the nerf but so full qsj builds on stuff like roller don't get gutted.Maybe this isn't a great idea but what if stealth jump slowed down your jump like it did in Splatoon 1?
Perhaps it wouldn't be as harsh so you could counter act it with only a few subs of qsj but I think this could be interesting because it makes the ability more similar to ninja squid and it nerfs 1 sub of qsj being a get out of jail free card
And if you still want to run a tiny bit of qsj you could just run drop roller which wouldn't receive the nerf
Me? Running tent with one main three subs qsj??? Never heard of it