Mouldywarp
Inkster Jr.
- Joined
- Jun 21, 2015
- Messages
- 16
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- Mouldywarp
My favourite thing about the tower is the little tune it plays as it slowly transports me to victory.
Ice cream anyone?My favourite thing about the tower is the little tune it plays as it slowly transports me to victory.
This song was hidden in Octo Valley level 10, with no explanation. It's interesting to hear it again - perhaps it'll be the new Totaka's Song?My favourite thing about the tower is the little tune it plays as it slowly transports me to victory.
The roll attack does nothing. You just bump into them and die.Blasters and Rollers are EVERYWHERE. Tower definitely favors blasters because of the splash damage that can go over the whole tower and get kills easy. :/ But idk how you are playing the Dynamo Roller because every time there's a Dynamo Roller on the enemy team, the ranged attack just flings massive amounts of ink and destroys everyone on the tower pretty much. I'd say the Dynamo is one of the best weapons for Tower. Maybe
If you're using the carbon roller then yes, you die. I've been using Krak-on exclusively as of late and i've always managed to kill with in ON the tower if I have to.The roll attack does nothing. You just bump into them and die.
I agree other specials are better, but Inkstrike has its uses. You can time it right it could help you advance (by aiming it just ahead of your tower) or halt the enemy's advance (by aiming it just ahead of their tower and letting them run into it or at least force them to jump off)- Mains that seem awful for this mode are Echolocation/Inkstrike - mainly because the mode is so hectic that other main abilities seem just better. Inkstrike is just too slow to catch anyone offguard while Echolocation while 4 people are grouped together isn't going to make a major difference.
Though again it's definitely not the best, you can use the sprinkler to distract/annoy enemies, especially by throwing it on the tower - it'll at least distract the enemy for a moment.- Subs that appear to be useless are Seekers/Point Sensors/Sprinklers
I'm a Krak-on Roller main, but I find the Tentatek extremely useful. I haven't even used the Roller on Tower Control yet... I'll give it a try tonight. By the way, how long are your respawn times with the 3 reduction sub perks?The thing about Tower Control is that a team wipe can be devastating.
I prefer SplatZones because it's not as hectic and I prefer to be a bit sneaky when playing as opposed to having constant action.
Some observations:
- Mains that seem good for the majority of maps Inkzooka/Kraken/Killer Wail/Bomb Rush
- Bubbler might be a bad option on maps where you can get knocked off the map.
- Mains that seem awful for this mode are Echolocation/Inkstrike - mainly because the mode is so hectic that other main abilities seem just better. Inkstrike is just too slow to catch anyone offguard while Echolocation while 4 people are grouped together isn't going to make a major difference.
- Subs that seem awesome in most situation are Beacons/SuctionBombs/Disruptors/SplatBombs
- Subs that might be good on certain maps would be Burst Bombs since on certain maps they can knock you off the map
- Subs that appear to be useless are Seekers/Point Sensors/Sprinklers
- Ink Walls are situational from the look of things
- Mines might be awesome since you know exactly which path most of the enemies will take
- In terms of gear Ninja Squid, Ninja Jump, Cold Blooded are not the best options for this mode since there is no point to be coy in this mode.
I haven't dabbled too much in other abilities like Recon, Opening Gambit, Last-Ditch Effort and Bomb Sniffer
I'm still maining Krak-On - Kraken is godly in Tower Mode since it's ensures you can remain on the tower for a period of time without the opposition being able to do anything to stop you. People also don't seem to concentrate on clearing out Beacons because they are too concentrated on gaining control over the tower.
Also I finally have a reason to use my only gear that has 3 same sub abilities:
I'm guessing faster than normal - haven't timed it but Tower Control is all about dying :DI'm a Krak-on Roller main, but I find the Tentatek extremely useful. I haven't even used the Roller on Tower Control yet... I'll give it a try tonight. By the way, how long are your respawn times with the 3 reduction sub perks?
I am B+ and beat a solid all A+ team because no one was checking their backs. LOLAnother thing is that people NEVER check their surroundings since they're so focused on the tower. I've caught many people off guard because of that. XD It's hilarious.
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Are you sure? I have yet to try Ninja Jump, at least you have a better chance at coming in and getting away with it while you're inkoming on their control (like directly on the tower).In terms of gear Ninja Squid, Ninja Jump, Cold Blooded are not the best options for this mode since there is no point to be coy in this mode.
I haven't dabbled too much in other abilities like Recon, Opening Gambit, Last-Ditch Effort and Bomb Sniffer
I'm still maining Krak-On - Kraken is godly in Tower Mode since it's ensures you can remain on the tower for a period of time without the opposition being able to do anything to stop you. People also don't seem to concentrate on clearing out Beacons because they are too concentrated on gaining control over the tower.
I don't jump into any situation which might lead to instant death. Hence placing Beacons all over the place and jumping to the one least likely to be swarmed. This is the main reason I don't use Ninja Jump, I prefer to place beacons as soon as I can - and rarely forget to place them in good location which ensure easy reentry into the fray.Are you sure? I have yet to try Ninja Jump, at least you have a better chance at coming in and getting away with it while you're inkoming on their control (like directly on the tower).
And yes Kraken is amazing, it's saved me on two games whereas if I was a bubbler, i'd be simply pushed off. And Beacons usually stay put more often this time around. Still a bit amazed by how many people do not understand the power of them.
Also this is my current set:
Debating on swapping out the legs for special duration up so I can stay high on Krak for much longer. (I really love Ink resistance Up...)
Haha...I don't jump into any situation which might lead to instant death. Hence placing Beacons all over the place and jumping to the one least likely to be swarmed. This is the main reason I don't use Ninja Jump, I prefer to place beacons as soon as I can - and rarely forget to place them in good location which ensure easy reentry into the fray.
The biggest mistake you can make in Splatoon is to be insta killed after a badly timed Jump. Tower mode seems to lead to this. Beacons are pretty safe in Tower mode since it seems even in A/A+ games no one has time to clear them out.
That Jacket is godly, I need to play with you so I can order it from Spike.
LOL, thanks... I just noticed there is no timer, so there's really nice way in telling unless you really time it afterwards.I'm guessing faster than normal - haven't timed it but Tower Control is all about dying :D
Bubbler's are actually very easy to knock off the tower. Krakens, even with the nerf, yeah...Copypasting my negative thoughts on this mode from my twitter. No, I'm not losing a lot. There's just a lot of bad game design abound with Tower Control and I'm really not finding it a lot of fun.
- hey remember how fun it is when ubered robots cap the bomb in mvm? bubbler and kraken make the same nonsense possible.
- also, breaking past a lead is a LOT harder than in splat zones. turnarounds are near-impossible.
- the objective below the actual platform part is a huge pain (because sometimes it'll push you around or it'll be finnicky if you try to climb up it while it's moving)
- and ok obviously some weapons benefit more in certain modes but this feels a lot more centralizing already? blasters and chargers are huge
- flanking is also less effective than dogpiling straight onto the point (despite the new routes opened up when played on this mode which is odd) which hurts the mode strategically and in terms of variety
- tf2's payload is much better because the cart's pushed up a one way street and doesn't fall back a million feet if you lose advantage
- I'm worried that Rainmaker will suffer many of the same problems, but I can see it being a bit better than Tower Control.
- (me on splash-o-matic's use) just makes it feel like suction bombs are really centralizing though...?
Anybody else having trouble winning late at night? I'll win by a pretty significant margin consistently during the day and into the early evening, but if I play past midnight it seems like my teams start to tank - hard!
Well for me.... I'm west coast (pst), so by the time I get around to playing it's usually about 9-11 pm, and the vast majority of the people I play against have non-english characters in their names. I think the amount of lag involved in these games (while not usually too awful) contributes to why I do worse compared to when I play earlier on weekends with 8-10 people with english-character names.YES THIS!! WHY!!!!