well yeah, a lot of people stand around at the zone, but if you push up to the chokes you can defend the area much better, and if you die you have a little more time to get up before they can set up shop.In Urchin Underpass, I've gotten a knockout every game by taking control early with splats, and then pushing into their territory instead of trying to defend the middle. Basically, I cut off their routes back into the action and make them waste time on that while our countdown timer ticks. May seem obvious, perhaps.
I did similarly, but then lost control because I camped between two areas and they all went through the third at once. Still won that game though.In Urchin Underpass, I've gotten a knockout every game by taking control early with splats, and then pushing into their territory instead of trying to defend the middle. Basically, I cut off their routes back into the action and make them waste time on that while our countdown timer ticks. May seem obvious, perhaps.
I'm pretty sure it's only for the more competitive modes, but more are being added in the future. I didn't think about it before, but now that you mention it, it would be cool to see Turf Wars available in Ranked Battle. It would make it more fun, I think.Will ranked switch between different modes? it seems weird that its only Splatzone and not Turf Wars (which we've been practicing)
Ranked will have three game modes: Splat Zones, Tower Control, and Rainmaker. All of these modes are objective focused. Turf Wars will stay as Regular Battles, since it is the easiest mode to play and have fun with, and is suited for all skill levels.Will ranked switch between different modes? it seems weird that its only Splatzone and not Turf Wars (which we've been practicing)