Aykorn
Inkling Commander
Players pick their counselors based on their introductions and would ideally stay that way the whole game. However, it wouldn't be out of the question to interact with other counselors, you just choose your main one. There'd probably be a chance to change early game, to swap based on who's playing.
Cabins would have a max number, I suppose? Based on the number of GMs so no more than half the full number would end up in one cabin. First come, first serve. Counselors that just don't get any people choosing them become plot relevant NPCs, basically.
Cabins would have a max number, I suppose? Based on the number of GMs so no more than half the full number would end up in one cabin. First come, first serve. Counselors that just don't get any people choosing them become plot relevant NPCs, basically.