Copying my post on Sheldon's Picks from a different topic...
I've only done a single Turf War match with each new weapon, but for once I was glad of the game's tendency to give you the same map several times in a row. Made it easier to compare everything.
I still suck with anything in the charger family. The Fresh Squiffer and Bamboozler Mk. III were disasters. At least I got 500p inked with both, small mercies. These were both done on Mahi-Mahi, everything else was on Walleye.
The Permanent Inkbrush was surprisingly fun considering I don't normally do well with short-range weapons. There was a fun moment where an enemy charger had me in his sights and I used the brush to zip all over the place to dodge his shots on my way to safety. I struggled with it in the first minute or so before I remembered I had Splat Bombs, and using them to flush enemies out worked like a charm. Bomb Range Up helped, I think.
Wasabi Splattershot was dead simple to use. I have less than 10k inked combined between the regular and Tentatek Splattershots, so needless to say I don't use either that often, but the Wasabi reminded me of the Jr. a bit. Easy to use main gun + Splat Bombs as a typical grenade-type sub. I found myself quite at home.
I had the most P inked with Refurbished Mini Splatling, which probably isn't that surprising. Stacked a bunch of Rockenberg gear for the Run Speed Up, plus a Bomb Range Up for good measure. (Black Inky Rider is love.) There was a charger on the upper right grate in Walleye, next to the large crate, and I used Bomb Rush to spam the hell out of him for the kill. Still not terribly fond of Burst Bombs (they're mind-numbingly boring, although still effective) but that's my only complaint.
The Berry Splattershot Pro is probably the one I was most excited to try out, but I forgot just how awful it is at spreading ink. Suction Bombs and Bomb Rush help make up for it, but infinite special isn't a thing. (Thank god.) The range + power is still a lovely combination though and I look forward to exploring all 3 variants more in the future now that it got a range and shot velocity buff.
For the Tempered Dynamo I got a bit proactive and stacked Swim Speed Up before even joining a lobby, and that worked pretty well. I'm still not that great with Dynamos in general, but I did respectably. The wider ink trail on Seekers is surprisingly noticeable; I didn't expect it to make much of a difference but it did. Highlight: Surprised a charger point-blank from the side.
The Soda Slosher got me my best K/D and I was even able to spawncamp the enemy a bit during the last 10 seconds or so. I'm still bad at aiming the Inkzooka, but I got a double kill with one shot so...progress.