Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
We already have a beacon based charger (Custom Eliter) though, - two in fact if you include scope and unscoped separately. I don't think they'd fit another charger with beacons. Also they seem to be marking everything with inkstrike as "heavy" special loss. That makes it kind of silly on the bambi Mk3.So for Vol. 2... I'd love to see a Squelcher get in. Maybe Jet with Disruptor and Inkzooka, or a Seeker Rush?
Another deserving weapon IMO is a Splat Chagrer and Splatterscope. Inkstrike is something I've wanted to see on a charger, it's technically a form of sniping. For sub slap a Beakon on it. Beakon/Inkstrike sounds like a cool combo actually.
Lastly give the Aerospray some love with Suction Bomb / Killer Wail.
Well, burst bombs got a damage INCREASE if you hit directly. They got a damage DECREASE indirectly. And they got a ink area increase to match splat bombs.@Award I think that's good insight and I bought it last night actually. We'll see how things play out but I may change my mind. I have a feeling the Zinc might be better (tbh I haven't really played either outside of training, just going off of impressions) but the thing about escapes might be true.
I'm heavily biased on this but in terms of how applicable they are, I consider burst bombs to have been nerfed pretty much to the ground from an E-liter Scope's perspective. They were really my only way of dealing with closer quarter combat and sneak attacks but the inkage increase freaking RUINED it's viability in that sense. Kill power basically stayed the same but that's really what I used them for. It's really easy now to get rendered helpless if an attack fails/misses since now, by default, the max number of bombs that can be thrown per tank was sliced in half, a whole ton of ink-saver-subs are now necessary if you even want to get 3 bombs throw-able in a row. Yes I know blast radius was increased but it's still really easy to run out of ink if you need to escape, which is pretty damn frustrating.
HOWEVER, as the way it applies to the refurbished mini splatling (or weapons like the normal splattershot), it might be a whole different story. The burst bomb itself may have been grounded as far as how good a sub-weapon it is (burst-cancelling is kinda pointless with refurb mini), but the overall goodness of what a burst bomb does as itself greatly increased. Because burst bomb rush eliminates the factor of ink-consummation, I think the payload of it now just got a ridiculous buff.
I'll really have to see, but paired up with (I forget the exact names lol) that ability to decrease charge time for the special, plus special duration up (and run speed up too), I think the refurbished mini might have a really promising future. :^) I'm feeling it might do best in turf war and splat zones though. Zinc would do better in tower control imo and they might be on par in rainmaker.
So compared to my beloved Custom Scope, vanilla got a buff! :) I got all the gun nerfs AND got my kraken special nerfed due to swim speed...and they didn't buff my beacons at all! You're right, it's no longer good for dropping bombs at the ground to take out a flanker (an option poor Custom has never had ;) ) BUT it has a great close range attack with burst bombs still and/or a glue trap for close foes if you can aim your bombs (and what eliter can't aim? ;) ), so ink drainage aside, the bombs are worse for panic buttons but better for close rushdown attacks for vanilla eliter. Custom eliter got sent back to the stone age though. Shorter range uncharged? check. Less turfing? Check. Unable to dodge and weave to land the required TWO partial charges at close range and not get shot due to swim nerf? Check. Support sub that eats an ink tank unchanged? Check. Oh what the heck, nerf the special too!
But yeah for the Refurb, that bomb rush and the relatively fast ability to keep charging it is amazing. Just playing TW I was getting 2-3 burst bomb rushes in per match. With the new radius buff, I was able to ink half their inner base in underpass while they cowered in fear just throwing bomb rushes from their pedistal at the ramp :) Stil got a few kills out of it too. Not like before, but ultimately their base was painted and we could move in after that so it didn't matter. In zones that'll be lethal. RM too. Save it for the run to the goal and boom! TC....hmm...throwing it at the tower would still help...actuallly....disruptors don't help you shoot them on the tower (I take bambi Mk1 to TC for that reason), the bombs might help clear the tower! I never expected I'd like this weapon :)