@Award
You go over to spyke's rng replacement and go to use ability chunks, it varies from ability to ability but it is a good way to fix up neigh perfect and shiny gear
Also interesting tactic with blaster splashdown...I myself prefer to shark near the enemy and then splashdown when their backs are turned :D
I do the sharking splashdown with sploosh though it's kind of redundant. :P For some odd reason nearly all of the weapons I choose come with splashdown. At least eliter has storm, so I guess yay. SM has stingray, so not yay. But I have to get creative to make each wep different. Trouble with sploosh splashdown is, a close range special for a close range weapon kind of sucks. I end up using it as a get out of jail card when cornered but often with the tickrate I end up getting splatted before I actually splash down even though it starts the animation and I should be invincible. I'm hoping Neo Sploosh does something better than beacons which are still of dubious value in S2. I love sploosh, but the "swim in your seeker trail" thing with curling bombs has outlived its meta, and splashdown is the wrong special for a weapon that has less range than an inkbrush :P Give me a sploosh with a sprinkler and I'll be the most annoying thing on the map :P
The drop-splash thing is good/bad. It's fun as heck, but so rarely do you get the right moment to actually drop in (but when you drop in on a teammate that stupidly ran into enemy ink and splat two squids it's all worth it), Many times I end up wasting it if my teammate won his duel, or it can create a problem if I'm out of the battle watching too long, or worse, sometimes the map does NOT show the ink of an approaching enemy and I can tell by sound alone that they're flanking me. But it's still a darned fun tactical way to play blaster :) And makes it different from the other two splashdowns!
Chunks are used to customize gear to your liking. It's a grind collecting them, but it's a massive improvement over the old re-roll system. You gain them by paying Murch 20,000 to "scrub" your gear, which removes the 3 subs and gives them to you as chunks. The Splatfest tee is great for chunk grinding, it only costs 2,000 to scrub. It costs 10 chunks of a given ability type to add a sub of that type to a slot of your choosing. You know how 3 of the same sub, "shinies" or "pures" or whatever terminology people like to use, was the ideal in the first game and a goal for many players? You can manually do that yourself with chunks! It takes 60 chunks to do so, since it costs 20 to add the second sub of the same type and 30 to add the third, but even with the grind you can make any gear you want!
Here's an example! I crafted this outfit, I didn't go for a pure because this method uses 30 chunks instead of 60, and it looks nice while helping a lot!
Ooohh, that's so cool! The game does such a terrible job explaining this stuff. And it's not tied to only salmon run! I'm going to have to play with this system. My Goo Tube needs some more swim speed... :D Grinding sounds like a mega-pain, but wow, that's so cool. Poor Mario + Rabbids may be sitting in shrinkwrap longer than I imagined.....
I like your idea of spreading triplets across the gear set. That's kind of how I did my random rolls in S1. I never really got into rerolls last time and just used snails to add slots to everything and see what came out with the best combo :)
So you're rockin tenacity instead of comeback?
Think sometime I'll try that respawn punisher too... with the brella. It'll either turn out to be one part lulz, one part "git gud anvisible!!" training recipe or a salt heavy diet for me.
Yeah, I'm going for a "last man standing" approach where I always try to be alive no matter what, and Tenacity provides tons of special for people who outlive their allies like I do :p Respawn Punisher is delightful on long-range weapons, I don't get a lot of splats but I really make them count.
Also the MTB helmet is awesome and what I'm basing all my outfits around :D
Do you guys really see much effect from respawn punisher? I've been using it with blaster, squiffer, and eliter (can't really think of other gear I'd want more) I was using it with tuber but figured more swim speed mattered more. But whenever I use it I just don't feel it's doing much. Maybe you need to stack them, if that's a thing. But I thought the user gets the worst of it when splatted, and it doesn't really seem noticeable when I do, so I can't imagine my opponents feel much of anything from it.
I'm still salty about what they did to QR. Not that I liked QR how it was used before, but with it being basically "exclusively for noobs or designated rm carriers that don't splat anyone on purpose" it seems like a waste of something else cool we could have had.
I should build an all QR shiny set and use it with sploosh or aero. Make sure to never ever splat anyone, and just keep painting EVERYTHING. :P