LOL, you're pretty much the single living example of what I was talking about. "easily reached S+50"....even the people complaining about how easy the new ranked is aren't expressing much hope of ever getting to S+ 50 :p You're among the best of the best of the best of the entire game, so you're going to have a radically different perspective on difficulty versus almost absolutely everyone else. If you can "easily reach S+50" it means at your skill level you can likely carry almost any team, no matter now disastrously imbalanced, because your presence in the match is the biggest imbalance there can be in any rank below S+50 :p without you ever feeling the problems the imbalances causes players who aren't individually massively superior to a combination of multiple opponents that are superior to everyone else on your team :p The old system that made it so punishing that even you couldn't stay in S+ indefinitely wasn't a mert of its success, that was a critical piece of its failure, that players of such high skill would be, frankly, artificially knocked down, would then contaminate lower pools of skill with players that were much higher than they should be playing with. A player that can reach S+50 at all in this game, even with the "broken" easy difficulty some speak of, is not someone that should have ever been knocked from S+ in Splatoon 1, assuming your skills then were not inferior to your skill now.
I can't say if the new ranking works well or not. I've seen plenty of frustration in the C's & B's (though on my second account it shot me from C- right to B- on all three modes, yet on my first account made me grind through every rank and broke the glass twice...) But I haven't played solo in 3-4 weeks so maybe it's better or worse now. But I do always get amused (which is what I was originally talking about) when competitive and top tier players complain it's easy. Of course it's easy for you, because you're a superlative player! The all out broken unfairness of the original game was, to you, "a fun challenge". Some people think escaping from a straight jacket in a locked tank of water is a fun challenge too :p
This is true!
That's really why what I was saying to
@Dessgeega earlier about ladder resets was an important part of this new ladder system. The implemented the ladder system we here at SB conjured 2 years ago that rewards progress more than punishing failure. Yay! But the other part of that was supposed to be monthly or quarterly ladder resets. Rather than "I made it up to S+20 and try to stay there" it was supposed to be like the league power, where it's a temporary measurement "this month/quarter I got up to S+3!" Most MOBAs and shooters reset the ladders frequently (or Blizzard does it whenever they feel like it...) So League really does what the solo queue don't. They tried to take Street Fighter ranks into a shooter where resetting ladders are supposed to work in S1. It was a disaster. In S2 they implemented the ladder but forgot you have to reset them.
@Lonely_Dolphin @Saber I wanted to ask you guys, since you're the weapon experts, I was talking to some folks yesterday about how eliter just feels "off" in S2, shots that feel like they should hit, don't. I find it REALLY awful to use and I couldn't figure out why. They pointed out it's no longer a hitscan weapon and it now relies on bullet travel time like every other weapon (which for eliter range makes it almost completely broken.) I haven't seen discussion about that here....but by feel, it sounds about right. Have you guys seen anything about that?