Bah, the bait n switch! Ahwell, it is about time we got another Splash Wall weapon and it's still another Bubble Blower to make the Forge less lonely.
I'm not saying rank is easy for everybody, but it is definitely easier for everyone no matter their skill level. I feel most anyone can reach S+50 with enough time, not just the best players, which I'm definitely not though thanks for the compliment hehe. Getting 4 wins before getting 8 losses is just so much leeway, you don't even need a 50% win-rate to make progress. All players get the benefits from that.
I've not used Charger's seriously for a very long time. Went out of practice for a good while, then switched to motion controls which somehow made me worse at them, but able to now use the Bamboozler pretty well funnily enough. So I'm far from expert, but I do know that Chargers aren't hitscan, they have just a couple frames of travel time. I've not noticed any differences there in Splatoon 2, so I think the main reason the E-Liter is weaker is as yal said, the map designs, range nerf, and lesser kits.
Such modesty....I've never played with you, but I've followed your insights long enough to know you're a top tier player. ;) Getting to S+FIFTY of all things "easily" kind of confirms that ;) Even if S+ were indeed so easy (darn you guys you're really making me curious to try, but I know it will open a huge salt mine), 50 remains no easy feat!
Hmm, I'd heard constantly that S1 chargers were hitscan. In 2 it seems up for debate, some people say they are, some say they aren't, but I'd never heard it questioned for S1. That's interesting. If so, explains a lot about my inconsistency with chargers if lag gets involved. I've been seeing more and more laggy players recently (players I hit in the face with a roller, they run away, turn, shoot me, then explode), players that vanish entirely but didn't dc, etc, and enemies that have ttk's and ranges way beyond what the wep should. I've been seeing a lot of lv1-10 in TW as well, so the noob pool/lag pool is growing (though some of those 1-10's are no noobs....certainly it's people moving over from S1 and/or alts.) But it's not all the time. Chargers are sounding less and less likable in this game, and yet I can't quite get myself to leave them behind....eliter was the wep that got me totally addicted to splatoon the first time around. I play loads of weapons as "main" but the charger class remains special to me. But it's also obscenely infuriating more times than not :P
I hadn't know you weren't using motion controls prior....that's....impressive...especially for chargers! I didn't think they were really possible to use well with sticks. I still feel like chargers must have a smaller active hitbox. I was raised on the school of the flick shot with eliters. I've noticed if I hold my ground and take time to slowly aim I'm more likely to hit. If I try to get off flick shots, missing seems almost guaranteed with the enemy moving anywhere but toward or away from me. In S1 I could get flick shots pretty regularly with the same technique. I was out of practice as well for about a year, but I'm comfortable with the class enough again that I should be getting a lot more success with flicking than I am unless something is different. On occasion I get the same effect with tuber, but I've noticed that tuber flicking seems to be as accurate as I remember eliter flicking. I can flick fairly well with it. But eliter feels....off. I miss almost all flick attempts with it. Splat charger feels somewhere in the middle. Much better than eliter, but not as good as the shorter range ones. Range seems to play with the hit time somehow in a way it didn't seem to in S1. No measurements or datamining. Just the "feel" for an old eliter main.
The real story, though, is the utter uselessness of all scoped versions with the new map layouts. Cropped vision, plenty of flank routes, less range to keep distance, and no stored charge to dodge with. I always preferred scopeless until the first eliter nerf, but the new maps just make that miserable (including Moray, sadly.) I want Pirhana Pit back!
I wonder how much damage they'd have to take off of the Grizzco Blaster to make it balanced for PvP. The fire rate is what makes it so much fun, so they'd have to scale back the damage instead.
Well if it's double the fire rate of clash it would have to have half the damage of clash. Which wasn't very powerful to begin with. Might as well be a burst bomb main :)