So I have to admit, the new brella feel like it could be an amazing weapon in the competitive scene, It will likely have a long wait between shooting an opening, plus it restricts a lot visablilty which in a game where player need to position themselves to attack.
I can see some shell games (shuffling) going on with this weapon both in custom games or a niche tactic on some maps.
Snapper Cannal looks really fun, the water concept seems pretty good but the idea of only 1 way to cross could easily lead to a camp trigged fish battles where it is really easy for someone to push and then camp the objective or the bottleneck for most of the game
Kelp Dome reaturns! I had some great moments on this map and I am glad to see it return it was a fun stage especially for turf wars and splat zone
Though I hope they make better for TC and Rainmaker it was ok but this stage with these mode did give me a lot of salt...
However even with all the new content, I admit it all feels a little lackluster ranked isn't much of a challenge anymore, salmon run get repetitive or drives you insane, and turf doesn't offer the same variety.
The 2 things I feel need to be added is a more critism to the ranking system it just feel everyone sided in a few cases (other than from the matches in upper S+) and they need to add some new modes, or at least some more diversity to the movement options on maps.
Cause they gave us a new way to look at playing the game, give us they creativity of ancho- V games, mahi-mahi resort, and piranha pit.
Cause right now it hones kinda feels a little stale in that aspect