Award
Squid Savior From the Future
- Joined
- Dec 18, 2015
- Messages
- 1,661
For Ninja Squid, I love the ability, but I've found that I really only benefit from it on the heavies. Dynamo being a big one. With the fast weapons, I've found the extra swim speed up is nicer than the ninja. Sploosh, krak-on, carbon, and my speed-loaded tuber all seem to benefit from sharking and flanking RAPIDLY. Sure they see your splash, but it's hard to train on targets moving that fast. In the heat of battle a small fast moving target might as well be invisible. Meanwhile if I'm trying to position to camp quietly, moving slow (not quite the old waggle ninja, but just moving slowly in painted ink is, of course, just as invisible as ninja. And ninja isn't invisible if you hit a pocket of enemy ink or dry land.Point Sensor and Ninja Squid are both amazing used correctly, but how you use them depends on your set. Ninja Squid is obvious, put it on close-kill weapons and try to play the shark, but you'll want a bunch of Swim Speed Up to cancel out the penalty. I find I get killed a lot less when I have it on when I'm using weapons like Aerosprays and Juniors.
Point Sensor is especially useful paired with a weapon that doesn't ink well, so you don't feel like you need to ink everything around you to be safe from surprises, or with weapons that can hit around corners. The Sloshing Machine is both, so I see it getting a lot of mileage. I personally like it on the SS Pro as well--it's cheap, helps me aim, and helps prevent weapons with faster kills than me (Sploosh, Brush, Rollers) from getting the jump on me.
What I don't get is Haunt. I used to love Haunt, but it got a huge nerf (it wasn't popular anyway!). The facts that the effect only works at long range, and is useless when they're in squid form, and doesn't even highlight them clearly if there's no obstacle between you, and wears off when they die (and it's highly likely they'll die before I can get to them), and of course it doesn't help your allies at all... I just can't see the point. Even Thermal Ink only seems to be useful on Jet Squelchers.
The heavies, on the other hand benefit from it, because they have no way of moving "faster than human reaction" can account for so it hides them better. I still use it with krak-on sometimes because that's right in between in movement speed. But I've learned ninja sploosh isn't really any more ninja-ey than Sanic sploosh. :D Any player with a keen enough eye to notice where you are zipping around, has a keen enough eye to have detected a ninja squid, too.
My issue with point sensor is that I too often get false negatives. Echo Locator was useful because it was bullet-proof. It worked universally until the cold blooded meta picked up. Too many times with sensors, I waste a lot of ink throwing it, the radius LOOKS like it told me the coast was clear, but the enemy was apparently just off the corner of it and comes out and splats me anyway as I approach. I've learned it's not a very effective tool for flushing out hiding squids, and is a distant forth below the 3 bomb types of forcing them into the open, and I can't rely on the results and have to ink anyway (at which point using ink would have been a better bet.) Even Echo Locator became too unreliable after the cold blooded meta. I'll throw one out to help teammates now and again, but I've learned not to use them for me. Though I do also ink, a LOT with even weapons that don't ink a lot. And SMn isn't really a bad inker....it just has an odd inking pattern.
That's the thing, I never thought it was especially useful even in S1. :) Good point about the low visibility maps, but OTOH, there's too many areas where squids tuck nicely into corners that the sensor LOOKS like it covers, but apparently actually doesn't. But then I also try to paint flat smooth surfaces to move around in everywhere for my play style anyway, so I'm constantly painting rather than making straight lines to go kill through even with a Pro. But what I've learned is that with or without point sensors, charging into enemy solid ink is dangerous and stupid. I therefore constantly do it anyway.Well that's on you for missing with it and not noticing when someone's tagged. Your whole team knowing the location of the enemy no natter where they go is just as good as it always was, infact I'd say it's even more valuable now with all the low visibility maps and Ninja Squid being a popular ability once more while Cold-blooded is a rare sight.
Glad someone else thinks so. On a lot of maps I can never actually see the thermal outlines for stingray. Some maps are better than others. The Manta Maria is particularly difficult to see the outlines on for some reason, where musselforge is usually ok.Haunt's nerf was incredibly unnecessary. I loved the smug feeling of seeing my killer get hounded by my teammates thanks to the point sensor effect, but now the thermal ink effect is so unreliable. Everything that uses the Thermal Ink effect (like Haunt and Stingray) should really make the opponents glow like a fully charged charger no matter if they're behind a wall or not. I wonder if it'll be buffed in the near future.
It occurred to me, I was thinking of splatting OPPONENTs bubbles, not my own! A full unload of a splatling does nothing. And 3-4 direct charger hits do nothing (which REALLY sucks...the bird flipping toward charger users continues....)Squid beakons? Ouch! That's some pure ink guzzling there!
Would've preferred the rumored splash wall or point sensor.
But I'll give it a good workout either way. Yet should I wait until after the weekend to try it, just so I can gleefully beat up all the other brella noobs, or join the crowd? Hmmm~...
Meanwhile, @Award, turns out the splatling can pop two separate bubbles in a full charge. Not only that, it seems they become more solid/unstable/coated/whatever given time or left to roll around in ink, making them easier to pop. This requires moreplayingtesting to unlock theirfunpotential!
Sorry, I saw those words used in the same paragraph and stopped reading the rest of the post..... :p@MindWanderer Also the tentabrella ........ much like a flingza
Yeah the tight quarters in makerel mean that the enemy can't hide from the radius of it.....that's probably the only map that really works on. The corridors in Triggerfish used to be ok for it too. But not always.The only map that I can make good use of it on is Port Mackerel. I toss them near the blind corners, over the boxes, and sometimes at intersections (hoping somebody will run through it in the next ~2sec.). They're also useful for getting out of spawn camps on various maps, especially if a teammate has bombs to throw along with your sensor.
I don't know how to use it well on other maps though