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That was in 2.7.0, and is the major reason why Splattershot Pro is back to mediocrity once more. This change was revoked in Splatoon 2, so it has the same range and firerate as the pre-buff SSPro in 1 (I believe it also had an ink efficiency buff in 1), so that plus the new maps focusing on close range encounters has pretty much killed the Splattershot Pro (I've heard it's considered one of the worst weapons in Splatoon 2 by the competitive community). It doesn't have anything going for it in this game, the Forge has a nice sub but a horrible special, the vanilla has a decent special but a questionable sub weapon (it does have its uses because of the short range meta to avoid being jumped on) and ultimately only a handful of maps really work well with it. I picked up the vanilla Pro as my first main and loved it, but started using it less and less as time went by and now basically never use it.
Thankfully it introduced me to the power of Ink Storm so I never underestimate unlike many other players I got kills from with it in the first month. With the weapons I've messed with most at the start I've formed an attraction to Ink Storm, Baller and Sting Ray as my go to specials. I find Sting Ray the 2nd most enjoyable special and have managed to perform pretty well with it to the point where it's one of the better specials in my opinion. Baller is the most enjoyable special, but unfortunately it was pretty weak and didn't do much until this buff (I also picked up 52 Gal at the start, followed by L3) in 1.3.0, so I love that weapon, it's an explosive Kraken that only has 1 chance at lethal kills (you can risk running into people twice for a kill). I love Ink Storm for the ease of throwing it and gaining control instantly, allowing you to deal chip damage and push them closer to the important 100.0 damage by firing at them, so it does a good job of pushing people out of key areas and finishing off weakened foes who are hiding as it passes over them. There's a few datamined weapons I'm looking forward too like the Slosher Deco, Neo Splash and Rapid Blaster Pro due to being promising weapons with nice kits (won't spoil those though) and should bring me back to playing more regularly once we have them and about an extra 2-3 maps.
EDIT:
Chances are this came from the datamined weapons page, as it lists weapon kits and their 3 stats depending on weapon type. So as long as you know where to find that (won't post it here out of respect for others not wanting to know) you can look up and compare weapon ranges.