I don’t know if we’ve seen the end of weapon variants just yet. Unless there’s a brand new Slosher type we’ve unheard of I’d expect to see one of those variants pop up either next week or at least within the next month. The only Slosher we’ve had is the Machine (which despite loving it to bits moved on to mess with other weapons) back in August, so we’re long overdue a Slosher (and some Dualies, but I’m pegging a new type to be released with a Nintendo Direct in the next 2 months).
It’s too painful getting 1 weapon a week, nothing changes unless the weapon is miraculously amazing in the short ranged meta and I’m dying for more maps because a lot blend into one giant map (The Reef, Inkblot, Starfish are all very similar in design and it’s so dull) and we need more unique maos to stand out above the rest. Splatoon 1 only had 5 at launch, but they were all distinct and unique from the starting batch compared to 2. Urchin was very closed and narrow, Blackbelly was wide, low and curvy, Arowana was narrow with a high mid, side snipe perches and a back alley, Saltspray is, well, Saltspray and Walleye was a fairly flat map with huge emphasis on the middle with a few side alleys. In 2 about half the starting maps were identical. The stand out maps for me (that aren’t returning maps) are Musselforge, Snapper Canal, Manta Maria and Humpback, which isn’t very good when you consider 2 of those weren’t there at launch and we have 2 maps that are generally disliked from 1 (even though I love Port Mackerel). I feel like the larger emphasis on locking spawns away from the enemy in Turf has led to very similar styled maps and in turn, not only encouraged the short range meta, but created a very forgetable game experience and samey strategies across the board. In fact I just remembered Sturgeon Shipyard existed as I wrote this.
So I hope there’s a good plan coming for this game. I’d love to see creative “out there” map designs the likes of Museum, Mahi, Bluefin to shake things up and give us those unique ways of strategising to win Splat Zones/Tower/Rainmaker. On top of that it’d be nice to see the “out there” weapons that have extra gimmicks (like Tetra allegedly having 4 conseceutive rolls) soon. I have a feeling it could be this month where we get the 2.0.0 update as the game got updated early October with the next patch being promised end of November, which is clearly to give them scope for sneakily adding more maps/weapons/gear and to ensure they get the balancing adjustments right for everything. For now though, I’ll stick to the occasional session for new weapons, Splatfests and whenever I feel like popping on.