Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Dewnose

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I don't really main weapons, but I’ll probably just stick with the Splattershot and Jet Squelcher like I normally do.
Right, I meant what will you use. Sorry for the confusion. I try not to play weapons that are super common unless I’m frustrated; what’s the Splattershot like?
 

Windstar

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what’s the Splattershot like?
The Splattershot has a very fast playstyle. I generally like to not push the objective, but work alongside it. By that, I mean I go for kills while my team is focused on the main objective. The hardest part of using the Splattershit is knowing whether your team can handle losing a team member for about 30 seconds while I infiltrate the enemies base and get important kills. I only really push for the main objective when there's a wipe or we have several specials on deck.

I also use the Dapple Dualies the exact same way. The Beakons can help get your teammates into the enemy territory and you can use your Bomb Rush to cover turf so your team can pick off the squids that you missed and push the objective much easier. It's quick dodge rolls along with everything else previously mentioned makes for a very similar weapon.

Overall, the Splattershot is a great weapon on the front lines.
 

Award

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Interesting~, so the Tetra Dualies are the love-child to the Glooga and Undercover! :scared: Perhaps it will perform as well as its parents, if not better.





In fact, a couple weeks ago there was an elementary school level Turf War tournament posted to youtube. I can dig it up for you if you like. (Their home market is so pampered!)
Elementary school level? In Japan? Oh man that's going to be so way over my level....


I'm more surprised to learn that apparentely they don't play TW competitively outside of Japan?
Really? TW was rejected as lame noncompetitive casual mode for the masses back in 2015. "It takes no skill" "It doesn't involve strategy" "only the last 10 seconds matter" "there's no objective." In the West TW is casual mode for kids. I'm stunned to hear in Japan they actually play it at competitive levels.

This is one of those very rare times I'm agreeing with you on something :P I think it is and should be competitive. It's arguably my favorite/best mode. Though I've kind of burned out from over play.

YOOOOOOOOO!!!!!!!!!!!!!! LET'S GOOOOOO!

I JUST GOT TICKETS TO GO TO E3!

Registry still up for anyone interested check it out
www.e3expo.com

:D:D:D
[CENSORED] that's [CENSORED] amazing! I'm really so very [CENSORED] happy for you! Honestly! You [CENSORED]! :D
 

Spaceswitchmars

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Really? TW was rejected as lame noncompetitive casual mode for the masses back in 2015. "It takes no skill" "It doesn't involve strategy" "only the last 10 seconds matter" "there's no objective." In the West TW is casual mode for kids. I'm stunned to hear in Japan they actually play it at competitive levels.
I always heard that the competitive scene in Japan only cares about Splat Zones, but this is all hearsay on my part. It's not like I research the Japanese scene or anything, but it's a thing I've heard repeatedly from commentators during Western tournaments.
 

Award

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I always heard that the competitive scene in Japan only cares about Splat Zones, but this is all hearsay on my part. It's not like I research the Japanese scene or anything, but it's a thing I've heard repeatedly from commentators during Western tournaments.
I've heard that Japan plays only SZ and TW, with SZ by far at the forefront. But I didn't know TW was actually competitive there, I thought it was just for fun.

And it just so happens those are my favorite modes as well.......WHY AM I ON THIS CONTINENT!? :P
 

MINKUKEL

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TW and SZ are my favorites as well. They're the most Splatoon-y too.

IDK, you could at least have TW as an option for those who DO like it and think it can be played competitively. But then again, competitive gamers always have to take everything so darn seriously...
 

Goolloom

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You guys are not wrong, the competitive scene in Japan is 90% Splat Zones and Turf War... and here we never play Turf in tournaments.
Though there were some small tourneys that do have ''Turf War only'' (and these haven't existed for long), they were their own thing entirely and it's never played outside of that. The Splatoon Showdown Series back in 2016 had Turf in it, but that was only because it was an official Nintendo thing that was organized by them, so we didn't really have a choice but to deal with it.

But hey if you've got some time to spare, FLC made a blog post before Splatoon 2 came out, because the argument of including Turf War in competitive here in the west came back. It's a pretty good read.
 

Award

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You guys are not wrong, the competitive scene in Japan is 90% Splat Zones and Turf War... and here we never play Turf in tournaments.
Though there were some small tourneys that do have ''Turf War only'' (and these haven't existed for long), they were their own thing entirely and it's never played outside of that. The Splatoon Showdown Series back in 2016 had Turf in it, but that was only because it was an official Nintendo thing that was organized by them, so we didn't really have a choice but to deal with it.

But hey if you've got some time to spare, FLC made a blog post before Splatoon 2 came out, because the argument of including Turf War in competitive here in the west came back. It's a pretty good read.
Interesting read. A bit out of date but interesting. Personally I'd take it up another level. I love the conclusion that TW should be the normal, but disagree that it's more "to cater to the larger less competitive pool." I'd really continue that the mode is genuinely competitive, and the arguments to the contrary come from the usual "esports" myopia that there's One True Playstyle.

I've probably played 8 hours of TW for every hour of any other mode across both Splatoons. I still will never see how anyone could arrive at the conclusion it's no equally, if not more, competitive. It's less SPECTATOR FRIENDLY which I think is the real problem than it is an issue of being competitive. Interesting time to discuss it, as the way the rules are defined TW actually shares a lot in common with scoring with the sport of curling....which makes me wonder if it's not a coincidence that Splatoon 2 pulled curling references in via curling bombs. Both games are slow paced, favoring the long game where only the final play ACTUALLY matters and all other moves simply set up for that final move. Just as in curling only the stones remaining at the END count for a score, and a score is only determined at the END of the round, so it goes for TW. And neither tend to be very spectator friendly and get sent to the back of the line, yet both are a combination of the mental game and thinking a few turns ahead.

In that aspect competitive TW looks more like a real-time strategy.....it's Fire Emblem or Rabbids in motion than it is a football reference like other modes.

I think Splatfests and the repetition of them tend do affect perception of TW as a mode. I find it plays exceedingly different during fest than it normally does. AT first I thought it was more competitive, but in reality I think it's more about playing safe. People are just trying to grind their snails and clothing, and thus playing the safest kits and weapons and strats rather than trying to really push limits like real competitive play may see.

All in all though a really interesting awakening that my overall play is well rooted in the Japanese scene, both in terms of favored modes and focus on turf (I focus heavily on killing but only in pursuit of turf, and I'll ignore combat when I have ink to lay down as everyone races to mid.) here I thought I was odd, and in reality I'm with the majority of the player base....oh well :P
 

Spaceswitchmars

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I'm not going to write anything new here, but I am going to write a lot. So that's something:

Asking if something is competitive or not isn't the real issue in my mind. Anything is competitive as long as it's not 100% chance. Is TW competitive? Yeah. But does it showcase who is the better team when two teams are at least somewhat close to even? Probably not.

Any game where the winning condition doesn't build on itself throughout the match is a game where it doesn't truly show who the better team is. The fact that you can be destroying a team the entire game and then lose it in the last ten seconds if your team wipes at the wrong time is a fact that cannot be ignored no matter how much anyone tries to brush it aside.

Call it whatever you like, but that's not good design if your goal is to tell who is better between two closely matched teams.

In every other mode, your progress builds on itself. If you outplay a team for most of the match and get a 10 to 90 advantage, getting wiped in the last ten seconds probably won't cost you. The other team would have to continue to outplay you for an extended period of time (through overtime where something like taking back the zone or stepping on the tower ends the other team's game) to beat you. It doesn't take just ten seconds of good play to outdo your two minutes and fifty seconds of good play.

This is compounded by the lack of a KO win in TW. In every other mode, if you vastly outplay a team, you just win. You win before the game clock ends. It's insane to me that TW, the game most susceptible to quick and cheesy changes in victory conditions, is the only mode that you cannot KO anyone.

All of this combines for a high wire act where you have to play perfectly in the last minute or so of the game or all your progress is gone. Imagine writing a paper in college and only being graded on the concluding paragraph. Imagine writing a 100K word novel and everyone skips to the last chapter and judges your book only on that. This isn't a revelation on my part or anything that hasn't been said before, but if you enjoy competition because it shows who is the better team on a given day in a given mode, TW is not a mode that is currently designed to do that.

That doesn't mean the game isn't competitive. And it doesn't mean there isn't something there that are the bones of a mode that can show who is the better team. Add in a knockout condition of some kind, and this mode gets way more viable. Figure out a way to reward teams that play better over the entire course of a game, and this mode is totally viable. There are ways to do this, but as of now, TW is broken in that respect.

It's yet another very Nintendo thing... To get 90% of the way to a perfect idea but botch 10% of it in a really weird way. In a way, TW is a metaphor for Nintendo -- you can play a 90% perfect game and still lose because of that last 10%. Bravo, Nintendo, on making a mode that's a metaphor for your entire crazy company.

And on a personal level, nobody has to care if TW shows who the better team really is. But this is absolutely the very thing tournament organizers should, and do, care about. That doesn't mean the mode is bad overall or not competitive or not fun. It's just bad for this very specific thing. (For the record, I wish TW could be thrown into the ranked/league rotation and the other modes in the regular rotation, too. I'm not even arguing against that.)
 

Reila

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More amiibos, more content locked behind cheap plastic toys. Gosh, I miss 90s Nintendo. I wish they at least had the decency to release the content as DLC, too, but that is asking too much of them.

Yes, yes. Old woman yells at clouds.
 

MINKUKEL

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It's yet another very Nintendo thing... To get 90% of the way to a perfect idea but botch 10% of it in a really weird way. In a way, TW is a metaphor for Nintendo -- you can play a 90% perfect game and still lose because of that last 10%. Bravo, Nintendo, on making a mode that's a metaphor for your entire crazy company.
I don't think this 'botches' the mode at all. Sure, it can be annoying if you lose in the last minute even though your team did great the first two. But so is wasting more than 5 minutes on a ranked battle you already knew you were gonna lose (damn overtime), or losing due to a bad team. It's simply part of Splatoon, and anything you could think of to change it (including some way to KO a team) would only remove the essence of the game.

It's true that sometimes Nintendo makes some very weird decisions, but their games are usually top-class, so again I don't quite see how 'botched' or 'lose' is an appropriate word here. Any company's games have their good and their bad points, but Nintendo's are usually some of the greatest.
 

Spaceswitchmars

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I don't think this 'botches' the mode at all. Sure, it can be annoying if you lose in the last minute even though your team did great the first two. But so is wasting more than 5 minutes on a ranked battle you already knew you were gonna lose (damn overtime), or losing due to a bad team. It's simply part of Splatoon, and anything you could think of to change it (including some way to KO a team) would only remove the essence of the game.

It's true that sometimes Nintendo makes some very weird decisions, but their games are usually top-class, so again I don't quite see how 'botched' or 'lose' is an appropriate word here. Any company's games have their good and their bad points, but Nintendo's are usually some of the greatest.
That's part of the mode, and I don't disagree. Nor did I disagree with that premise in my entire long write up. What I said is that, if you want a mode that shows which team is the better team, TW is not it. This is also why most tournaments have best of whatever sets instead of single game eliminations. Competitive tournaments want to minimize outlier results to reward who is the best team that day. TW doesn't fit into that.

But I also said that I wish TW were in ranked and league. So I don't see the issue here -- nor do I see an actual rebuttal to what I was actually saying.... since I don't disagree with what you say here and never said anything contrary to what you say here.
 

Sifu

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It's yet another very Nintendo thing... To get 90% of the way to a perfect idea but botch 10% of it in a really weird way. In a way, TW is a metaphor for Nintendo -- you can play a 90% perfect game and still lose because of that last 10%. Bravo, Nintendo, on making a mode that's a metaphor for your entire crazy company.
Remember, Turf wasn't designed for the competitive scene. It was designed as a mode where people can have casual fun. And Nintendo accomplished exactly what they were aiming for in that regard. It's not 90% of the way to the goal, it's all the way there. Changing it the way you describe would indeed make it better for competitive, but would work against the function Nintendo wanted the mode to serve.
 

MINKUKEL

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That's part of the mode, and I don't disagree. Nor did I disagree with that premise in my entire long write up. What I said is that, if you want a mode that shows which team is the better team, TW is not it. This is also why most tournaments have best of whatever sets instead of single game eliminations. Competitive tournaments want to minimize outlier results to reward who is the best team that day. TW doesn't fit into that.

But I also said that I wish TW were in ranked and league. So I don't see the issue here -- nor do I see an actual rebuttal to what I was actually saying.... since I don't disagree with what you say here and never said anything contrary to what you say here.
Yes, I read the rest of your post. I just don't quite understand why you used the word botched or the comparison with Nintendo as a company in that case. That seems to suggest that Turf War is ruined in some way and Nintendo has a pattern of screwing things up similarily. It gives off that impression to me, at least the way it is worded in your post.

Maybe TW in competitive would be a bit more of a crapshoot than the other modes, but I don't see why that should matter too much. eSports aren't balanced enough to be entirely fair anyway, so you're always gonna have some issues. Hell, most real sports aren't even like that in some ways. I'm not saying that they should start playing Smash Bros. with items turned on all of a sudden, but they could embrace the fact that it is a video game a bit more. And it's not like it's entirely luck-based.

But then again, I give absolutely not a single carp about any competitive games, and wouldn't even be able to name a single Splatoon tournament or competitive player, so they can do whatever they want. But like I said before, I wish competitive players would not take everything so seriously all the time and just try to have fun with their games. Turf War is fun, and I'm sure a lot of players would be able to set tolerate any 'crapshoot-y' elements. But they try to see it as the virtual equivalent of a real sport, whereas it is simply not.
 

Spaceswitchmars

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Yes, I read the rest of your post. I just don't quite understand why you used the word botched or the comparison with Nintendo as a company in that case. That seems to suggest that Turf War is ruined in some way and Nintendo has a pattern of screwing things up similarily. It gives off that impression to me, at least the way it is worded in your post.

Maybe TW in competitive would be a bit more of a crapshoot than the other modes, but I don't see why that should matter too much. eSports aren't balanced enough to be entirely fair anyway, so you're always gonna have some issues. Hell, most real sports aren't even like that in some ways. I'm not saying that they should start playing Smash Bros. with items turned on all of a sudden, but they could embrace the fact that it is a video game a bit more. And it's not like it's entirely luck-based.

But then again, I give absolutely not a single carp about any competitive games, and wouldn't even be able to name a single Splatoon tournament or competitive player, so they can do whatever they want. But like I said before, I wish competitive players would not take everything so seriously all the time and just try to have fun with their games. Turf War is fun, and I'm sure a lot of players would be able to set tolerate any 'crapshoot-y' elements. But they try to see it as the virtual equivalent of a real sport, whereas it is simply not.
People should certainly have a sense of humor about anything in life, but I like that people take things seriously when they truly care about them. I'm a fiction writer. There is no tangible purpose for fiction writing in terms of the survival of the human race. I still take my work very, very seriously. My writing is often humorous, satirical; absurd, but I take the process of that work seriously.

Being serious about something like arts or sports (including eSports) is part of what furthers that form of entertainment. It's a good thing, but with some caveats.

I think, often, people can be self-serious about their work. It's absurd to be a grown man being paid millions of dollars a year to play NBA basketball, and NBA players maybe shouldn't take themselves too seriously when they're getting mad rich playing a child's game for a living. If you're a writer or an actor, you're writing fantasies or playing make believe for entertainment. That's ridiculous, and that's funny. So I'm all for being being serious about pushing their medium, but come on. Have a sense of humor at the absurdity of it.

If that's what you're getting at, I completely agree. People in general take themselves too seriously.

One thing I probably disagree about is how much of an unbalanced crap shoot you say eSports are and that players should embrace that more. I don't know. People love this game (or other, more popular eSports games) and want to make a living playing the thing they love and are elite-level good at. Making the game more competitive and fair only helps legitimize eSports as sports and help toward the end goal of making it something people can do for a living.

(Oh, and editing this in... eSports are equivalent to other sports in every way. Race car driving and chess are considered sports, so I'm gonna go ahead and say eSports are just as sporty as those.)

I would never argue against people trying to further the thing they love to do. I'm sure you don't mean it in that way either. I only mention it to provide context.

I just remembered that this article (it's a long read) makes some of my points for me better than I ever could: https://compete.kotaku.com/worlds-best-smash-4-player-is-worn-down-by-haters-and-h-1819677035

The line, “Say you die if you lose rock, paper, scissors. Is it a game anymore?” is especially poignant. But it doesn't need to be that exact situation to validate anyone wanting to follow their dream of being a professional eSports player.
 
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MINKUKEL

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I think that if people want to persue eSports as a 'job' of sorts, just as any other sport, that's fine, I have nothing against that.

But not every aspect of competitive gaming needs to be tailored only to this kind of mentality, methinks. Hell, TW is played in Japan, so it would work out fine, even if it isn't as 'fair' or whatever as other modes.

But again, I don't care about comptetitive S2, or any game for that matter, and I will never understand the appeal I guess.
 

Award

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I'm not going to write anything new here, but I am going to write a lot. So that's something:

Asking if something is competitive or not isn't the real issue in my mind. Anything is competitive as long as it's not 100% chance. Is TW competitive? Yeah. But does it showcase who is the better team when two teams are at least somewhat close to even? Probably not.

Any game where the winning condition doesn't build on itself throughout the match is a game where it doesn't truly show who the better team is. The fact that you can be destroying a team the entire game and then lose it in the last ten seconds if your team wipes at the wrong time is a fact that cannot be ignored no matter how much anyone tries to brush it aside.

Call it whatever you like, but that's not good design if your goal is to tell who is better between two closely matched teams.

In every other mode, your progress builds on itself. If you outplay a team for most of the match and get a 10 to 90 advantage, getting wiped in the last ten seconds probably won't cost you. The other team would have to continue to outplay you for an extended period of time (through overtime where something like taking back the zone or stepping on the tower ends the other team's game) to beat you. It doesn't take just ten seconds of good play to outdo your two minutes and fifty seconds of good play.

This is compounded by the lack of a KO win in TW. In every other mode, if you vastly outplay a team, you just win. You win before the game clock ends. It's insane to me that TW, the game most susceptible to quick and cheesy changes in victory conditions, is the only mode that you cannot KO anyone.

All of this combines for a high wire act where you have to play perfectly in the last minute or so of the game or all your progress is gone. Imagine writing a paper in college and only being graded on the concluding paragraph. Imagine writing a 100K word novel and everyone skips to the last chapter and judges your book only on that. This isn't a revelation on my part or anything that hasn't been said before, but if you enjoy competition because it shows who is the better team on a given day in a given mode, TW is not a mode that is currently designed to do that.

That doesn't mean the game isn't competitive. And it doesn't mean there isn't something there that are the bones of a mode that can show who is the better team. Add in a knockout condition of some kind, and this mode gets way more viable. Figure out a way to reward teams that play better over the entire course of a game, and this mode is totally viable. There are ways to do this, but as of now, TW is broken in that respect.

It's yet another very Nintendo thing... To get 90% of the way to a perfect idea but botch 10% of it in a really weird way. In a way, TW is a metaphor for Nintendo -- you can play a 90% perfect game and still lose because of that last 10%. Bravo, Nintendo, on making a mode that's a metaphor for your entire crazy company.

And on a personal level, nobody has to care if TW shows who the better team really is. But this is absolutely the very thing tournament organizers should, and do, care about. That doesn't mean the mode is bad overall or not competitive or not fun. It's just bad for this very specific thing. (For the record, I wish TW could be thrown into the ranked/league rotation and the other modes in the regular rotation, too. I'm not even arguing against that.)
All you say about TW is true, and has from time to time infurated me about the mode, especially in Splatfests. They are frustrations with the design, sure. However, I'm not sure they are any more negative than the peculiarities of any mode in terms of competitive use. The conditions for victory are of a different nature. Yes, not having a KO condition and having the tides turn if you get a team wipe after dominating a whole match is really awful, but that's sort of what the mode is testing. It's an endurance contest. Whether you play modestly and go full force at the end, or capture and hold the whole match, you just need to have that turf when the clock runs out. Trying to push late with a wipe can work, but it takes a good bit of skill and luck and coordination to really pull it off. It's hard to fight back against heavily controlled territory even with aerosprays. The smaller maps on S2 do make it a little more problematic, but it also means respawns after wipe don't take you out as long. Usually a team wipe that compromises too much turf at the end results from either a race that was very closely contested as it was, or a reckless team that overreached. Frustrating when it happens and you were the last squid playing it safe and your team were all dead. But it does mean the other team played better or smarter.

You're applying the time honored eSports lens to it, and eSports tends to borrow the same thinking and thought process as professional sports, which itself is myopic. Splatoon isn't a sport. It's a game. There are differences and crossovers. Professional pool (billiards for those across the pond), chess, etc. are not sports, they are games. They are not displays of atheleticism and physical training but games of mental acuity with a precision based physical aspect. Curling (since I used that reference yesterday, and because Splatoon itself directly references it) is considered a sport, for some odd reason, but while it involves balancing standing on ice, I'm not quite sure why it's a sport rather than a game....it's much more chess-like than any physical sport with minimal physical component beyond balancing and brushing hard. But when you look at (non-video) games that are played professionally the tournament structure is very different to that of Sports. In this context, TW is not an outlier. It remains an outlier only if one insists on comparing it to athletic sports instead of games.

It' is a different test, rather than the team that can simply make the best push at any time, it is a test of the team that can plan to make the push when it counts, or deny the push when it counts, and, like that Curling example, is a test of setting up your footing while enduring in that positioning during the match. There's no reason to say it has to be one and done. It's not a 2 hour match like a football game to determine who racks up more points over the duration. Back to the Curling example, there's a reason the game has 8 Ends rather than a single match. In a best-of-8 with a point accumulation metagame between Ends, the better team is easily accounted for. The format of TW, may lend itself to outlying rogue wins due to luck, but it one team is consistently getting that "lucky" wipe in the "last 30 seconds that matter" and taking advantage of that gain to paint and hold over multiple rounds, it's probably not "luck" at all but a well used strategy. The better team may be less likely to win every round compared to other modes, but the better team will almost certainly win the plurality of rounds, while the mode itself embodies the core mechanics of Splatoon without the fairly arbitrary football inspired objectives inserted in the middle.

With all of this, we're not talking about the theoretical as we were 2 years ago. The point of the conversation was the revelation that this is something that is already done in Japan. Heel digging and sticking with the Western "it's not a competitive enough mode" is missing the point Japan, by far the, primary player base of the game, both casual and competitive already does it. If it's already the #2 competitive mode among the game's primary competitive scene, I'm not sure how any argument it's not competitive enough can fly anymore. Clearly it's successfully competitive for the majority of competition. To go back to pro sports analogies, It's like forming an Asian Gridiron League, refusing to allow punting, and declaring it breaks the competitiveness of the game and the Americans are doing it wrong. :P


More amiibos, more content locked behind cheap plastic toys. Gosh, I miss 90s Nintendo. I wish they at least had the decency to release the content as DLC, too, but that is asking too much of them.

Yes, yes. Old woman yells at clouds.
I'm neither really a fan of a DLC solution (every game on the PSN store has one tile for the tame, 3 tiles for the deluxe, gold, and goty additions, 10 tiles for every DLC sold individually, 2 for season pass kits, and a few dozen for currency bundles), but I'm also not a fan of plastic toys locking content. Though at least the plastic toys content offers some admittedly quality swag for the money instead of just digital vapor...... But I agree, 80's & 90's where teh game was in the box and that was that..... oh how I wish the genie could go back in the bottle :(

help toward the end goal of making it something people can do for a living.
I don't think we're going to get to that point. Video games have too much of an overall stigma, and half that stigma is brought on by the player base and the personalities it appeals to. It's close to impossible enough for people to make a living from regular sports or arts for that matter unless you're the top .001% of players/artists, or happen to know the right people. But Video games takes that to an all new level of impossibility. If it ever happens, it will be well past our own lifetimes. There's a long way to go for that kind of social acceptance, and when I watch the amount of cringe events like E3 and tournaments offer, I realize it's going to take a LOOOONG time to meet mainstream.

Part of it is the spectating problem as well. Feats of superhuman athleticism are easily apparent to all to watch. Feats of button pushing produce a result that looks worse than any pre-made movie. You can only understand what happened if you yourself play. There's only a monetary backend on competition if the play benefits someone. TV networks, advertisers, etc. Without spectator demand, there's no monetary incentive to pay someone to play video games, elite or not. (Which goes back to eSports and TW, and central failings of competitive sports and games to begin with. )
 

Spaceswitchmars

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We really need to start guessing what the weapon of the week is going to be. I'm going to keep guessing the Tri-Slosher Nueva until it drops.
 

Green Waffles

Inkling Fleet Admiral
Joined
Apr 18, 2016
Messages
813
oioioi! thats a fair amount of reading regarding turf wars in competitive xP

We should include turf wars in the "lower end" of competitive, for more casual players to enjoy in the lower stakes tournaments and as a possible bridge to playing more of the ranked modes (which is exactly how it's setup in game for solo queue ¯\_(ツ)_/¯ )


But more importantly

I want the dark Tetras tomorrow! (fat chance that'll happen, but still)
I say we'll get . . .
new squiffer =x
 

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