Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Lonely_Dolphin

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Ah yes, the sloshing machine neo. A weapon that I've learned to love very recently. It's got one of the best AoE damage sources in the game, being able to completely murder someone trying to climb up a wall. And the point sensor can make your job of detecting opponents behind walls that much easier. Plus, the special helps the main weapon (that can't turf to save its life) paint the floor in a fast burst.

However, I don't think this weapon will see much use competitively. While it looks viable and seems to work in some team compositions, whenever I see this weapon, I ask myself: "Why not the vanilla rapid blaster", which covers turf faster with more range (and the mines help it combo up close + help defend the objective). And while point sensors help the sloshing machine harass people behind cover (what it does best), it doesn't help it when it's completely locked out of the fight, since it relies on the special to get back in. I was kind of hoping this weapon got something like a suction bomb or a splat bomb to get back into the fray, but this kit doesn't seem bad. I don't see myself using it over the vanilla sloshing machine or the vanilla rapid any time soon though.
Maybe it's playstyle, but I'm certain I paint more with SM than RB, as SM can freely move around the map whereas I can't just go anywhere with RB due to it's deadzone. Also even after the nerf SM's painting ability is still plenty decent enough. Not sure how SM can be completely locked out of the fight, but knowing where the enemy is certainly can help you and your team get back in. Inkmines however probably wont help much when trying to get out of spawn/break into mid since you need to be in those forward positions in the first place for mines to work. But even without all that, isn't SM already more popular in competitive than RB? If that's true it'd be really interesting for them to completely ignore yet another strong SM as it's surely used for more than just Stingray.
 

Lonely_Dolphin

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180 points for special!? Yet Flingza Roller is 190, and I think most would agree the Flingza isn't as strong of a main weapon. Welp, I ain't complaining!
 

ThatOneGuy

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Not sure how SM can be completely locked out of the fight, but knowing where the enemy is certainly can help you and your team get back in.
I say this whenever a heavy or a sniper is in the middle and can't be flanked because they have so much ink coverage everywhere. And since the Sloshing machine can't reach out that far or turf decently on it's own, it's going to be hard gaining control back without a splat bomb rush.

Looking back at my original post, I think I was a bit harsh on this weapon. It's going to get it's bomb rush before the vanilla rapid (180p to special vs 210p is a big difference especially on weapons that can't paint well) and the Sloshing machine can perform much better in close quarters. With it's strafing speed in between sloshes, and the fact that getting a direct + indirect combo is a bit easier on the Sloshing machine.

However, I still think the vanilla rapid is a better weapon overall. Just because of the extra range and it's ability to defend objectives very easily. Even if defending yourself up close is harder.

That doesn't make the Sloshing machine neo complete garbage though. I think this will be a respectable weapon. And it's a weapon that I could see in a lot of team comps. And i could see this Weapon being an extremely reliable pick on Humpback Zones, with the uneven terrain and the bomb rush to turn this weapon from a slayer into a painter.

Personally, I'll have to play with it more in ranked / league just to see how it plays with an objective. (curse you 24 hour turf war)
Overall, this weapon looks promising, definitely worth a try.
 

Cyan

Inkling Commander
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So whilst you Americans have been fighting for Splatfest honour and glory me and my 3 random teammates made 4 people very very salty :P


This overtime actually ran for well over 30 seconds. I had given up hope of winning because the scores were 17 vs 91 (not to mention how fast and easy overtime ends on Tower Control) and we engaged our final push as overtime kicked in with everyone dead bar me. This clip picks up with my Splashdown landing 2 kills with the third coming from the 96 Deco, scoring a second wipe. There was so much going on I couldn’t quite keep track of it all and I was simply shocked beyond belief that we pulled off such an insane push and emerged victorious. Definitely my favourite 30 second clip I’ve captured in Splatoon 2.
 

Lonely_Dolphin

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I say this whenever a heavy or a sniper is in the middle and can't be flanked because they have so much ink coverage everywhere. And since the Sloshing machine can't reach out that far or turf decently on it's own, it's going to be hard gaining control back without a splat bomb rush.

Looking back at my original post, I think I was a bit harsh on this weapon. It's going to get it's bomb rush before the vanilla rapid (180p to special vs 210p is a big difference especially on weapons that can't paint well) and the Sloshing machine can perform much better in close quarters. With it's strafing speed in between sloshes, and the fact that getting a direct + indirect combo is a bit easier on the Sloshing machine.

However, I still think the vanilla rapid is a better weapon overall. Just because of the extra range and it's ability to defend objectives very easily. Even if defending yourself up close is harder.

That doesn't make the Sloshing machine neo complete garbage though. I think this will be a respectable weapon. And it's a weapon that I could see in a lot of team comps. And i could see this Weapon being an extremely reliable pick on Humpback Zones, with the uneven terrain and the bomb rush to turn this weapon from a slayer into a painter.

Personally, I'll have to play with it more in ranked / league just to see how it plays with an objective. (curse you 24 hour turf war)
Overall, this weapon looks promising, definitely worth a try.
RB wouldn't be so much better in that situation though. I think you underestimate SM's painting, it's certainly good for giving you a path whenever the Charger/Splatling isn't looking at you, and it has above average range letting it turf more safely (plus point sensor to help you know where danger is).

I'm not saying you have to use this weapon or anything, but if we're talking about whether it'll be used or not in competitive then I have to think it will be used for the aforementioned reasons, but I guess we'll find out soon enough!
 

Sifu

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I wouldn't say the Sloshing Machine is bad at turfing. I consistently got close to 1,000 points every time I used it, which I'd consider quite good. Bomb Rush does help in that regard, though, so I can't credit it all to the main weapon.
 

MindWanderer

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I mained the Sloshing Machine Neo for most of the Splatfest and cleaned up with it. 1000 turf in many matches, 900+ in pretty much all. Lots of last-second bomb rushes, and of course the point sensor combos great with it. Excellent at clearing out the cannons in Shifty Station. Very happy overall, I'll definitely be working it into my usual rotation.
 

Goont

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Despite not being a slosher main, ever, I'm really starting to get attached to the Neo. It's got good range, and the point sensor really helps me land the killing blow on the enemy. All in all, a really solid weapon and a good make-up for the lack of sloshers S2 has had.
 

MINKUKEL

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Yep, the Neo is pretty damn good. The reason I played both variants of the Sloshing Machine in S1 was because one had Bomb Rush and the other had the Point Sensor, so this kit is really great for me.

Though I haven't played it a lot yet because I suddenly got really into the Dapple Dualies. No idea why I never liked them before (I'm pretty good with dualies and short-range shooters, so it seemed like a no-brainer), but they just now clicked with me. Surely will be my go-to weapon when I'm grinding for money.
 

Green Waffles

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I'm bored, and we're a little past halfway through the week, and I still haven't bothered with the neo machine. . .

WEAPON PREDICTION TIME!!

I'll drop a double guess this time.
either
-Dark Tetras
or
-Neo splash

I'm hoping for tetras, but it might be time for the neo splash, I know many have been waiting for it since the kit was leaked.
 

Ansible

Squid Savior From the Future
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Probably won't see Dark Tetras until March. But to satisfy the need for rolling, we'll get the Carbon Deco... which feels like it's been reduced to a "cry for help" weapon. Poor thing...

At least it'll mean the entire roller class has two sets.
 

Dewnose

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I’m too lazy to quote @Saber ’s post, but btw, that clip of you almost rolling over Dude’s sloshing machine was put in a video montage on YouTube.

 

MINKUKEL

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I hope it's the Splash-O-Matic this week. Long overdue. Either that or the Brella.
 

Saber

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I’m too lazy to quote @Saber ’s post, but btw, that clip of you almost rolling over Dude’s sloshing machine was put in a video montage on YouTube.

LOL yeah I noticed that, can't believe that made it into his montage

How come I never get to be in anybody’s videos?
Most times it's just random, overall though I just find it best to do your thing, and occasionally go for a silly play though again it all just a matter of chance

Also speaking of random chances discovered a cool trick for inkjets, albeit by accident here
 

Sifu

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I'm going to keep on hoping for chicken rush and neo splash until we get them... I know, Sloshing Machine Neo just came out, but maybe it'll be like that time when we got 3 rollers all in a row
 

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