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Splatoon 2: Find Out What's Fresh! (General Discussion)

What are you most excited about for Splatoon 2?

  • New Weapons

    Votes: 8 7.9%
  • New Stages

    Votes: 5 5.0%
  • New Specials

    Votes: 3 3.0%
  • New Character Customization Options

    Votes: 16 15.8%
  • New Modes

    Votes: 9 8.9%
  • The Return of Old Stuff (Stages, Weapons, etc.)

    Votes: 5 5.0%
  • EVERYTHING!!!

    Votes: 55 54.5%

  • Total voters
    101
  • Poll closed .

Metasepia

Inkling Cadet
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Well is anyone going to spill the beans on the Nautilus 47, does anyone thinkt its a viable choice as a splaying or is it yet another gimmick? Currently I'm on vacation so I require the acquisition of data from outside resources.
 

ϛ(°³°)/`

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Well is anyone going to spill the beans on the Nautilus 47, does anyone thinkt its a viable choice as a splaying or is it yet another gimmick? Currently I'm on vacation so I require the acquisition of data from outside resources.
So it has a few things going for it. The range is roughly Splattershot Pro/.96, paints about as well as a Heavy, and comes with the ability to charge mid-fire like the Ballpoint. In addition, it has no additional RNG associated with jumping. The real gimmick is that it can store partially charged shots like a Goo Tuber. It seems like this weapon mitigates some of the shortcomings of standard Splatlings, in that it can be much more mobile, and if you get pressured into squidforming, that doesn't necessarily mean you forfeit your charge like it would for a Hydra. It's hard to say how this'll fit into the meta, but it seems like it can be pretty competent if you're careful with your trigger-play. (In other words, if you're forced to reposition, you can hold the trigger while swimming to maintain your charge, or you can release it to swim around without the glow).

I'm still setting up an Excel sheet to compare parameter data, but when I'm done I'll make a post discussing it and other Splatlings.
EDIT: The post is up.
 
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xXShadeXx

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Oh thank god, I'm not the only one who sees that the bloblobber needs to be nerfed. Rainmaker wasn't really the best because there were usually always two on the opposing team. So many bubbles it was hard to keep track of anything. Not to mention, I got killed by it more from it bouncing off of things and hitting me in the back. Too much range, its fire speed is too quick. Potential one shot...yeah no I'll pass.

This really needs some sort of rework nerf something on this thing. It should not have the range + firing speed it has. Like what were the devs thinking? This is a nightmare.
 

Gameboy224

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There are very few weapons I've ever said outright need a significant nerf (except maybe pre-nerf Splatoon 1 Blasters when they could 1HKO with indirects). A tone down, but nothing I'd say just demands a complete rethinking of the weapon's overall existence.

But my god, the Bloblobber is something I think just need revaluation on a design level. It's the longest ranged slosher, has the same firing speed as the normal Slosher, has the potential to kill in a single swing (unlike every other Slosher), and its projectiles have a very dominant presence on the field, and that isn't even considering the weapon's main gimmick of the projectiles being able to bounce and bank off stuff.

This weapons has a level of map control that is honest to god just plain absurd . Especially given its actually decent firing rate. Have two Bloblobbers and the entire area is essentially a giant hitbox.

No weapon with that kind of range should have constant map control like this weapon does. This needs its range completely wrecked, its firing rate, or its ability to do kill in a single swing. Heck, they made the Explosher not even be able to 1HKO.
To add on, on top of what I had said.
It also comes with better strafing speed than the original Slosher, being a bit under the Tri-Slosher. Not only that, but the thing has the same ink efficiency as the original Slosher and Sloshing Machine, all having an ink consumption of 7% per shot.

Things need to change, the projectiles might be easier to read and avoid in comparison to other weapons, but I firmly believe that single con does not justify that shire amount of pros this things has. Especially since the thing is capable of basically Blaster-ing you at point blank.

I mean for heaven's sake, the thing should at the very least be less ink efficient, if nothing else. Even the Explosher got the memo, and has a 9% ink consumption which decreases its shot count by 4, on top of being slower.
 

Lonely_Dolphin

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To add on, on top of what I had said.
It also comes with better strafing speed than the original Slosher, being a bit under the Tri-Slosher. Not only that, but the thing has the same ink efficiency as the original Slosher and Sloshing Machine, all having an ink consumption of 7% per shot.

Things need to change, the projectiles might be easier to read and avoid in comparison to other weapons, but I firmly believe that single con does not justify that shire amount of pros this things has. Especially since the thing is capable of basically Blaster-ing you at point blank.

I mean for heaven's sake, the thing should at the very least be less ink efficient, if nothing else. Even the Explosher got the memo, and has a 9% ink consumption which decreases its shot count by 4, on top of being slower.
Beyond moving targets being hard to hit, as mentioned enemys above you are difficult to reach, heck it's Inkjet match-up is probably even worse than the Explosher's. Trying to point blank people is not something you should actively go for rather than a last ditch effort. The weapon is still a backliner, though like the Jet Squelcher it can quickly push up as needed.

It's really good and powerful but eh I wouldn't say it's OP anymore than other strong weapons. Obviously I'm biased of course, but so far in the games I've played it's done about as well as other weapons.
 

Gameboy224

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Beyond moving targets being hard to hit, as mentioned enemys above you are difficult to reach, heck it's Inkjet match-up is probably even worse than the Explosher's. Trying to point blank people is not something you should actively go for rather than a last ditch effort. The weapon is still a backliner, though like the Jet Squelcher it can quickly push up as needed.

It's really good and powerful but eh I wouldn't say it's OP anymore than other strong weapons. Obviously I'm biased of course, but so far in the games I've played it's done about as well as other weapons.
I'm not sure whether this will OP, in the competitive sense. Especially considering things such as the Inkjet being very common, but I still firmly stand on the simple fact that this weapon simply has way too much going for it in regards to matching it against the vast majority of weapons. At the very least in its core design principles. And especially when comparing the weapon against other Sloshers. If there were ever a Slosher with essential 1HKO potential, the Explosher made far more sense to have it than this weapon.

Something like the Clash Blaster is annoying but has very glaring weaknesses. This it similarly annoying, but its weaknesses are a bit less glaring and many others aspects of this weapon more than make up for it. That's the issue.
 

Hiro Protagonest

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heck it's Inkjet match-up is probably even worse than the Explosher's.
I may not be an expert at using the Inkjet but I've been playing the Octo Shot all day and uh... this has never crossed my mind. Yeah you have to get close compared to its max range, but it's basically shooter range. It has the potential to one-shot and with a much faster firerate than Explosher. I'm sure most shooters are still better at that but this is way better than the Explosher for it.
 

Lonely_Dolphin

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So yeah, totally in love with the Bloblobber! Uber fun and satisfying to use, and uber good! Atleast I've done well with it anyway. My worry about it being hard to hit with is somewhat true, definitely have to lead your shots more than any other weapon, but I still got consistent splats. Thermal Ink has been, eh, okay I guess, needa test it more.

Baller actually works pretty decently on the Nautilus, it always fires at max range regardless of charge and a foe weakened by Baller is finished in 2 hits. The main weapon itself is good as expected, though like Ballpoint definitely takes getting used to. Jumping out of ink and splatting unsuspecting opponents is satisfying as advertised!

Custom Hydra is as you'd expect, good but I'm just not a fan of the weapon and it's uber slowness. Ink Armor definitely makes more sense for it than Splashdown I think. Still sticking with Ballpoint though.

Light Tetra Dualies might be the next meme weapon lel. I was actually laughing out loud over how sad it's kit is! Has Sprinkler to farm special, which it doesn't even do well at all anymore, then has Autobomb rush special, which doesn't do much of anything. Laughed more when I realized it has a 200pt special requirement. Don't see at all what Nintendo was going for here.

I'm not sure whether this will OP, in the competitive sense. Especially considering things such as the Inkjet being very common, but I still firmly stand on the simple fact that this weapon simply has way too much going for it in regards to matching it against the vast majority of weapons. At the very least in its core design principles. And especially when comparing the weapon against other Sloshers. If there were ever a Slosher with essential 1HKO potential, the Explosher made far more sense to have it than this weapon.

Something like the Clash Blaster is annoying but has very glaring weaknesses. This it similarly annoying, but its weaknesses are a bit less glaring and many others aspects of this weapon more than make up for it. That's the issue.
I do agree it should have been the Explosher that 1-slosh splats if any of them were going to, though that would definitely make it OP. However it has to be mentioned that while it can potentially 1-slosh, it could also require 4 sloshes to splat. The other Sloshers still very much have their place, namely the veteran 3 being frontline weapons, and all of them able to hit around obstacles very effectively, well less so for the Tri-Slosher.

Do people consider Clash Blaster a really strong weapon? When it comes to top weapon picks I think of Splattershot, Blaster, Dualies, Splatlings, Brella, etc. which don't have glaring weakness and have powerful advantages that make up for their few shortcomings if any.

I may not be an expert at using the Inkjet but I've been playing the Octo Shot all day and uh... this has never crossed my mind. Yeah you have to get close compared to its max range, but it's basically shooter range. It has the potential to one-shot and with a much faster firerate than Explosher. I'm sure most shooters are still better at that but this is way better than the Explosher for it.
You're most likely gonna be dead before you can get in range though, and even when you do get close enough the Inkjet isn't going to be sitting still so the 1-slosh splat is unlikely. I say probably worse than Explosher simply cause they have similar range yet the Explosher is the one that can atleast try to hit back much of the time, though not ideal over running away of course. Bad comparison but eh!
 

Leronne

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I mean, that's the reason they gave, but I don't get the feeling the actual weapons chosen were based on that criteria. It was basically just some extra content to prolong the game's life. They gave some of the most often seen weapons (Zapper, S.Shot, Aero) a Sheldon's picks release, after all. You could argue they picked based on the competitive scene solely but I find it hard to believe they would base it based on that specific group only.
Which is why i said it was based on underused weapon And to diversify the competitive scene.

and hopefully diversify the weapons used in competitive.
 

MINKUKEL

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Holy crap...the Bloblobber is insane. It's so insanely easy to use and fun as hell. How come they make every Slosher so damn fun to play?
I agree that it's a bit too good. I mean, it's early to say something like that, but this weapon has nearly no weaknesses. It even works pretty well against people on grates or using the Inkjet. And it can spam Ink Storm pretty easily as well. Not sure what they were thinking with this one. Splatoon devs, all creative sense no common sense, amirite

Ancho-V games doesn't do a whole lot for me, but it's also not bad, so it's nice to have another stage in rotation for variety's sake. Of all the Splatoon 1 stages they hadn't added yet, this was definitely the most boring one they could've picked (though SS Rig would've been a worse pick, of course). I like the little stack of boxes they added to jump to the opponent's ledge.

Nautilus is boring to me, like most Splatlings.

So the only thing I have to check out now is the Salmon Run gear of August. Well, and the Hydra and Tetra but I don't care about those.
Well you didn't really explain why Sensor would be better for the Splattershot Pro than the aforementioned sub weapons, or in general why tracking would be superior to turfing/aiding combat/pushing n defending the objective.
I'm not sure how to explain it. And I'm not saying it's *better*. It's just different. And it's true that Point Sensor would work on less weapons than Splat Bomb, and hell, Splat Bomb IS my favorite sub in the game. But Point Sensor has enough uses to be a worthwile sub.

And it's all a matter of opinion and preference anyway. I'm sure everyone loves at least one weapon that a lot of people don't like and dislike at least one weapon everybody likes. Someone could be the only person on earth to like a certain kit and still be great with it.

Which is why i said it was based on underused weapon And to diversify the competitive scene.
Yeah, I know, and commented on that.
 
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Nutmeat

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The Bloblobber is the kind of pure fun that only Nintendo can create. I really hope it doesn’t end up being OP, its just too much fun to nerf. The kit is absolutely perfect for it, and interestingly I think splash wall is a great defense against other Blobs. I think its going to be strong in SZ but I don’t really see it being OP in the other ranked game modes.
 

Lonely_Dolphin

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And I'm not saying it's *better*.
It's definitely greater than some of those, depending on the weapon.
You make a claim but can't even explain why you yourself believe it? Well I hope you don't expect people to believe in stuff without any reasoning, especially when there's reason to believe otherwise. As was said from the get go, I personally like Point Sensor, but I still acknowledge it's objectively worse than most subs (which doesn't mean it doesn't have it's uses). Likewise the people who don't like Blasters etc. probably still recognize how strong they are.

The Bloblobber is the kind of pure fun that only Nintendo can create. I really hope it doesn’t end up being OP, its just too much fun to nerf. The kit is absolutely perfect for it, and interestingly I think splash wall is a great defense against other Blobs. I think its going to be strong in SZ but I don’t really see it being OP in the other ranked game modes.
Yeah I imagine Tower Control wont be particularly ideal for it unlike the other Sloshers.
 

MINKUKEL

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Well I hope you don't expect people to believe in stuff without any reasoning, especially when there's reason to believe otherwise.
I'm just not sure how to put it into words. It's not a matter of 'believing' either. Like I said, what is considered good or bad depends on each player and how they play the game.
And it's pointless anyway. I know that I can make very good use of the Point Sensor some times, just as I can make very good use of the Splat Bombs some times. I don't see why you have to doubt me when I say something like that. There's not a lot of people who like the Glooga. But if someone says it's their best weapon, so be it.

And besides, tracking and explosions are so different that you can't say that one is better than the other anyway. You can't say that for every player or situation, sub X would be better than sub Y. As long as that's the case, neither is better.

Unless one thing is literally another thing but with one or more parameters improved (like the Splattershot compared to the upgraded Splattershot from the single player), you can't say that one thing is better than the other. But nothing in the multiplayer is, so it all depends on the player.
 

Lonely_Dolphin

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I'm just not sure how to put it into words. It's not a matter of 'believing' either. Like I said, what is considered good or bad depends on each player and how they play the game.
And it's pointless anyway. I know that I can make very good use of the Point Sensor some times, just as I can make very good use of the Splat Bombs some times. I don't see why you have to doubt me when I say something like that. There's not a lot of people who like the Glooga. But if someone says it's their best weapon, so be it.

And besides, tracking and explosions are so different that you can't say that one is better than the other anyway. You can't say that for every player or situation, sub X would be better than sub Y. As long as that's the case, neither is better.

Unless one thing is literally another thing but with one or more parameters improved (like the Splattershot compared to the upgraded Splattershot from the single player), you can't say that one thing is better than the other. But nothing in the multiplayer is, so it all depends on the player.
Sure I can. If one option's advantages outweighs the other overall, that makes it better. How one plays doesn't change weapon attributes, and it's not pointless knowing what weapons give you the best odds/what the opponent's will most likely be using and why they're highly regarded.

Also, I very much like the Glooga. :L
 

MINKUKEL

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You can do that when you're playing, say, a turn-based RPG, or if you're at the casino.

You can't do that for a skill-based game like Splatoon.

I guess we just have a different view on this.

But whatever, games are about having fun, so you should just play what you think is fun. Whether that's spamming Point Sensors or using the Glooga.
 

Cephalobro

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New Salmon Run gear: Octoleet Goggles (Splatoon 1 Octoling Goggles). I'm honestly glad they decided to put the Splatoon 1 Octoling gear pieces for Salmon Run, saves the potential slots for the Octoling Amiibos for other single player related gear (where's the Agent 4 Armor Replicas?).
 

Lonely_Dolphin

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You can do that when you're playing, say, a turn-based RPG, or if you're at the casino.

You can't do that for a skill-based game like Splatoon.

I guess we just have a different view on this.

But whatever, games are about having fun, so you should just play what you think is fun. Whether that's spamming Point Sensors or using the Glooga.
Are you saying RPGs take no skill? Don't understand this comparison, both RPGs and Splatoon give you options of varying effectiveness that can be weighed against other, as is the case with pretty much everything in life really.

I'm definitely not saying you should only use the best weapons instead of what you want to use. How good or not stuff is an entertaining discussion topic, and better understanding the game should only help increase enjoyment.
 

Ansible

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Still not sure how I feel about the color scheme for Ancho-V games. Guess it's nice because it's brighter now? In Rainmaker though the distance corner jump towards the bumper still exists, that's good. Meanwhile the opponent's back alley path is made easier now and can even be used for flanking, but sucks if you can't successfully deter someone using it.

Didn't get much time with the new Hydra or Tetras sadly.

Nautilus will take some getting used to but could become a sleeper hit. It's kit, charge hold, accuracy, maintained range at any charge, charge speed gives you options to move back and forth between foward and mid. Like a hybrid Heavy and Mini. I want to use it more!

But for now I think I'm going to lean on the Bloblobber to enjoy its original state before it's nerfed due to salt. :( A good new weapon (how dare!) and its deemed OP within the first four hours of release. :rolleyes: It's gonna hit me in the feels when the nerf bats kneecaps this and the Exsplosher.

But in the meantime, can someone please ink the blasted walls for me?! I feel like a Splat 1 roller with this thing! My salty bubbles, they do nothing!
 

the

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Still not sure how I feel about the color scheme for Ancho-V games. Guess it's nice because it's brighter now? In Rainmaker though the distance corner jump towards the bumper still exists, that's good. Meanwhile the opponent's back alley path is made easier now and can even be used for flanking, but sucks if you can't successfully deter someone using it.

Didn't get much time with the new Hydra or Tetras sadly.

Nautilus will take some getting used to but could become a sleeper hit. It's kit, charge hold, accuracy, maintained range at any charge, charge speed gives you options to move back and forth between foward and mid. Like a hybrid Heavy and Mini. I want to use it more!

But for now I think I'm going to lean on the Bloblobber to enjoy its original state before it's nerfed due to salt. :( A good new weapon (how dare!) and its deemed OP within the first four hours of release. :rolleyes: It's gonna hit me in the feels when the nerf bats kneecaps this and the Exsplosher.

But in the meantime, can someone please ink the blasted walls for me?! I feel like a Splat 1 roller with this thing! My salty bubbles, they do nothing!
Do you think theyre gonna nerf the explosher? How come, I never saw much talk of it being OP or anything
 

Ansible

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Mainly its ink output and range, especially in Splat Zones where it can take a perch or safely hide then cap a zone within four volleys. And that it tsunamis across turf with its output and sprinkler, which also makes it a Bubble Blower factory.

They're just few brief (imo minor) complaints but nothing near the amount of complaints the Bloblobber is already receiving in less than a day. lol
 
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