Is anyone hearing anything about exploits or hacks or anything of the sort being used in any way other than the sloshing machine/blaster glitches in general use?
The matchmaking......it's of course unimaginably broken, but I'm almost starting to wonder if there's something else going on in the ranked rooms beyond the abhorrently broken match making. If it's just the match making, it needs to be taken back to the drawing board ASAP because it couldn't be more broken if it tried, but....everything is feeling off.
I started a ranked run a few days ago, from A- to A, with nary a problem. In fact it was a straight run of pretty easy wins up to the rank-up match. The rank-up match was comically easy, with a solid team we ALMOST won 5/5, except 1 match we were overmatched by far and overrun/spawncamped/KO'd in under a minute. But that was the best, easiest run ever. Up to A 550 or whatever it starts you at. Then it started...
Tower Control came up after Zones. 5 losses in a row, almost two full series, not a single win. I nearly vowed to never play ranked again. I did one "open" Anarchy (not series) CB by accident with the wrong wep (flingza). That was a win, only because I scored the only point in the match myself in the last 20s (football in the goal.) But a win. I went in the next day. CB was up for series. Took my trusty hydra which I've learned is good for CB with teams that never defend. Instead I get teams that ONLY defend and no one pushes. 3 losses. Ok, I switch weapons, win, then loss. Switch weapons, win then loss. Switch weapons, loss. Switch weapons, loss. If i take a defensive weapon I get teams that don't push, if I take offensive weapons I get teams that only push. Finally I get fed up playing ultra-super-tryhard #1 splatter, #1 target, #1 score pusher and losing every round and take meme weapons into ranked. Inkbrush. I love it to death. I decide not to even bother playing the objective, it doesn't even matter anyway, screw my rank, let me crash down to the C's again. Nobody even sees the ranks anymore, and you don't play your own rank anymore, what does it matter if I'm C- and playing S+ matches?
So I just troll and harass/distract enemies and basically play TW by myself in a ranked lobby. Which IS a valid strategy with a comp team, but not really with randos. I ignore the ball carriers, I ignore scoring clams, I just mess around screwing with people and throwing bombs everywhere. We win. I basically didn't play and left the others to the game and that's when we win. So then I go tryhard with the brush. I start getting 20+ splats and under 7 deaths, #1 clam stopper, pushing the goal. We lose 3.
RM comes up and I go back to tryhard. Win 2, lose 7. One of the wins involved opponents that were not very good, I was able to wipe out the whole team myself, break the shield myself, pick up the RM myself, and run it to the checkpoint myself. At least the opponents weren't OP!
All tolled across the two days my ranked experience in "A" left me with 21 losses and 7 wins. That's about a 66% loss rate. More disturbing, my ending points after that is 520. I thought for sure I was crashing back to the B's, but at a 66% loss rate, I'm more or less treading water, only down a little from where I started?! That alone is flat out broken. Losing 2/3 of your matches should not mean staying in place. But what makes it worse is, if it's the matchmaking, the fact that I seem set up to lose on purpose. It's always obvious that when we win we curbstomped noobs that barely know how to shoot. No challenge. When we lose, which is most of the time, though it's split two ways. The first is an overwhelming team my team can't face off against at all. It's a doomed match from the start with no hope of winning. Fast KO's spawncamps, non-stop wipeouts, and we simply have no ground from the start.
The second is what makes me wonder about hacks. There have been a number of matches among the losses where it felt like things were nicely balanced. We had the lead, by a solid margin. Play felt tight and competitive. A well balanced match. And then in EVERY single one of those cases, in the last minute it suddenly turns into the above. The other team suddenly becomes nigh-unstoppable like they're using aimbots. Wipeouts every spawn cycle, and no matter what you do, or where you are, even if you're moving with your team everyone is just splatted instantly and swarmed by opponents with really no hope to break out. Normally that's "the other team is vastly superior in an unbalanced match". But this suddenly starts near the end after we're ahead, after the opponents played in what seemed like a very good, balanced game, suddenly they become unstoppable X-ranked beasts and crush us with 30 seconds on the clock. Not once, not twice, but numerous times.
Something seems not right. Yeah the matchmaker is beyond broken, but...the sudden transformation that I keep seeing where normal games become a 1-sided massacre like a switch was flipped, average skill opponents suddenly kill instantly the moment anyone is in range, with perfect accuracy, like a bunch of B+'s just became X's in the final minute of an A match, I'm starting to wonder if matchmaking is not the only problem in play? I would say "it's my teams panicking when they start losing at the end and getting splatted" but I can see the difference in individual dogfights, suddenly I just can't hit anything, and I get killed entering the range of any squid almost instantly.
Maybe I really am getting matched in super-high-level games, obviously I sometimes definitely am, but other times.....why weren't the squids that good the first 4 minutes? How did they suddenly become that much better, and how does this same pattern keep repeating in different rooms?
Friends ghosts in my lobby where I can see the ranks, squids I know were in the S+# ranks in the previous game, and S+ in the first, I'm seeing are actually B+ or A- still, so I'm actually ahead of them in letter rank which is weird, they've always been ahead of me. I haven't talked to them. Maybe they're just as miserable in ranked and not playing much either, or maybe they're seeing the same pattern keeping them from advancing. Though i see them playing it a lot. ONE friend is already S+6, I have no idea how, but he's a pro squid, you guys probably play him, and you guys are a whole other tier, because you're *SO* good you really can solo carry most teams in lobbies below god-tier. Matchmaker wise, the fact that I'm often paired with pretty weak teams against solid enemies, I assume the matchamker somehow THINKS I'm as good as you guys, even though I'm definitely not, and matches me similarly. The "overwhelmed from the start" matches are that. But the last-minute turnaround thing is something else I think.....There's got to be some kind of hack/exploit in play.
What I do know is, hacks or not, it's simply not fun to play. Not slightly. Not at all. I'm honestly not sure if I'll bother playing any more ranked games, or just play TW until I hear they've made massive changes to the game. Losing 21/28 games while not being the team's weak link (and usually being the strong link) isn't an enjoyable use of time or energy. Something's definitely not right. Maybe there's something in the rumor mill about this already?
Also, the patch definitely didn't do anything to fix the communication problem errors, I'm still seeing that constantly, both ranked and TW.
Maybe after a while your brain just gets so used to seeing the laser that it kind of blocks it out in a way? I tend to not even notice the crosshair in the middle of my screen because my brain has blocked it out in favor of taking in everything else around it, and my aiming has become closer to muscle memory.
Playing certain weapons in solo is definitely hard. I would know. Trying to play Jet Squelcher in Anarchy Series is tough because I don't have any communication with your team, so my long range location support is not even close to as useful as it would be on a team. That's the unfortunate reality of solo queue, you're going to have a much harder time winning with a weapon if it can't easily push. This is why Splattershot tends to be better in solo than something like L-3 Nozzlenose, for example.
I'm comparing my gameplay to those screens and I'm wondering if the replays paint the full lines in while the live play doesn't. In live play the lasers don't fully extend across the map, when you see 3 charges charged, there's not 3 lines streaking across the map covering the range of the charger, and it only seems to show it when you're looking at the charger from the player perspective. yet in the replay/screens, there they are. In the first game you'd see all the lines streaking across, but they were kinda broken and bouncing around in real time, and with Japan lag it was a funny mess. I need to compare it directly sometime.
So I will admit that most charger feel amazing right now, goo tuber feel good, basic charger feel amazing to have an aggressive control option for objectives
But squiffer doesn't feel the same to me maybe it is just I always have favored it new squiffer kit
But with such a huge meta focus on range blaster, sloshers or aggressive shooter using the inkdodge even with my love for them squiffer feel lacking in their kit right now
Also I will admit my biggest gripe right now with Splatoon 3 is honestly 1 key aspect of map design spawn
Simply put there some maps back in the day that had an issue with spawn camping but most times it took alot of effort to do so sucssfully with various paths to take.
But for some reason it feels like they leaned in to this concept it feels too easy, spawn is just so easy to inflitrate and for some reason most have a choke point that extremely difficult to defend
Eeltail alley, Hagglefish market and undertow spillway feel so momentum heavy, once one side gets a wipeout you are just walled in a a good portion of the match
Scorch grodge is similar unless you have someone defending your flank the whole match....thankfully it is a decent sniper spot so (shurgs)
Though of all somehow they took hammerhead bridge and made it impossible to not get spawn camped.
It is so weird cuz after how bad this was with urchin underpass (shuddders) and the new spawn feature for S3 this feels like a return to that same map design.
Also
@Award yeah I still run into him ryanator and a few other OG S1 vets....also has it really been that long, welp it looks like it is high time for a rematch lol
Goo tuber is inkredible with the kit now. It's still my favorite wep, but I still cant trust it for solo queue ranked. I did yesterday and did as ok as with anything in it, but it can't play with the wild abandon needed (even if you lose anyway :) ), I never loved squiffer. I've seem some great squiffer uses, but somehow, it just never worked out well for me. Tuber is the squiffer I always thought squiffer should be.
You may be right about maps. I've been thinking the specials charge up too fast, but maybe the map design is really the key issue. I loved Urchin Underpass but hated the spawn camps. When I think of camps though I usually think of the docks. Hammerhead is definitely a problem. Too much focus on the maps is narrow paths to a small center to contest. Great charger play now, unlike 2, but the whole map is just one big choke point now. With the new spawn you'd think that was a priority to avoid!
Haha yeah, that would be a blast to play again. I won't kid myself to think I could keep up, or that I would even have a chance taking a charger against you, but that would be fun! :)