- Jun 23, 2016
- Switch Friend Code
Intensify Action does 3 things:Hmm, that IS pretty OP. I may have to try it to see how it behaves, though IDK, because I'm kind of reflex-dependent on my additional ink supply through the whole match and it may mess me up totally if I don't have it at all times, refill timing and everything will be off. OTOH I'm losing most of the time, so, net gain? That's pretty broken.
Intensify is the weirdest power up. It basically only boosts certain weapons and makes squid rolls "easier" which makes no sense because they're not very difficult to begin with (and accidentally doing it can be deadly. Especially on Mahi. Ask me how I know ) Does intensify help explosher during jumps? I experimented with the dummies and decided it doesn't, but I wasn't positive.
Maybe next time I'm in TW, I'll have to give tentabrella another try. I tried it a few weeks ago, along with splat brella and absolutely could do nothing with it other than get myself splatted. I have gained affinity for the undercover brella but not the tent at all. Maybe I'll give it another swing. Sorry in advance, @Ansible! If I ever get in with connection errors, anyway
1. Makes performing squid rolls easier. All it does is make the timing less strict on when you can and can't squid roll. I believe it also decreases how much momentum is lost after each concurrent roll.
2. Makes squid surge charge faster.
3. Increases jump accuracy. This doesn't have any effect on weapons that already have perfect jump accuracy, such as sloshers, rollers, chargers, stringers, Brellas, H3 nozzlenose, and Squeezer. Shooters and (especially) blasters benefit a lot from the jump accuracy buff that Intensify Action provides.