I hate the placement of the Splat Zones on Port Mackerel, because it feels like I have to completely overwhelm the other team and somehow restrict them to their spawn point to stand a chance of winning. Also, that kept happening to me earlier, so I'm a bit salty; might be coloring my perception a bit. But I still don't like it regardless, since I don't like how easy it can be to completely overrun a team if you get near their spawn in Turf War or Splat Zones.
Also, I'm not really disliking it, but Kelp Dome is just kinda weird on Splat Zones. Is it just me, or is the Splat Zone way too easy to defend? Because it kinda feels like it is sometimes, but other times I just walk in with another teammate and we take it back in like 20ish seconds (without an Inkstrike). Also, do Inkstrikes cover enough of the Splat Zone to make a team lose control by itself? Because it feels like it does sometimes. But I don't hate this stage, I find it more fun than any other stage when I'm defending the Splat Zone, I just have a few things that bug me a bit about it.
Also it's so much fun in Turf War.
I no longer loathe Walleye Warehouse like I used to. I think I was just using a bad weapon for that map (or got stuck fighting players much better than me when I wrote that last post), it's become so much better since I started using the Tentatek Splattershot (or I got put on really good teams lately, either/or really).