Pareto
Semi-Pro Squid
- Joined
- Jun 24, 2015
- Messages
- 80
- NNID
- PlusTB
Congratulations and thanks! Will be tackling yours soon enough!Will do. In fact, I just beat Spinning Ghost House. Strangely, the last part of the level is the easiest once I figured it out. Anyway, a comment and a star is there for you! :)
Trick(s) for practice: Tossing up, item juggling, and timing.
Note: Unless stated, do not jump when tossing your spring upward. This may get your spring stuck on the clouds.
1.) At the beginning, there's a spring to grab. Wait until the Bob-omb gets close to the hole and toss your spring up to get it across.
2.) There's a wider gap next. You'll toss the spring up once the Bob-omb is coming over and bounce it once. As soon as the spring drops, catch it quickly. Make a slight right and toss your spring up to bounce the Bob-Bomb a second time in order to clear the rest of the gap.
3.) There's a hidden block denoted by the coins. Just hit it with your spring and get the Bob-omb over by doing what you did in #1.
4.) Same as #3 but you need to bounce it twice like you did in #2.
5.) There are two hidden coin blocks that you need to get. Once revealed, toss your spring between each gap as the Bob-omb travels forward. The third gap, depending on your timing, will either need a single or a double bounce. You can always toss your spring the second time just to be careful as it won't affect your progress even if the Bob-omb cleared the third gap with one bounce.
6.) Jump and toss your spring right before the burner flames. This will send the Bob-omb to the top layer and you'll lose this spring in the process.
7.) The cannon will spit out a spring. You'll see a gap right above where the Bob-omb will be walking towards. Jump up and toss the spring up so it can clear the gap.
8.) Catch your spring when it comes down and start tossing your spring upward underneath the four giant enemies to the right. They must be done in order from left to right and if you fail to do so, your Bob-omb will turn to the wrong direction or it'll be squished.
9.) After you clear the way for the Bob-omb, stand under the next gap. There's an additional spring laid out and you should have two springs at your disposal at this point.
10.) Once the Bob-omb reaches the edge, you will bounce the Bob-omb over the large gap like you did in #2 but because you have two springs now, you'll cycle between both of them to keep the Bob-omb in the air. Juggle the springs and clear the Bob-omb over the gap.
11.) As soon as the Bob-omb clears the gap, grab one of your springs and rush forward. There are Red Koopas to get in your way but find the gap where the Bob-omb is going to run over and toss your spring up to clear the gap.
12.) Grab your spring and continue on. Be careful about the Red Koopas.
13.) The Bob-omb will reach a fairly large gap. Do what you did in #10 with the help of the additional spring laid out.
14.) Once the Bob-omb clears that gap, grab hold of a spring. You now need to jump and toss a spring upward over the gap to push the Bob-omb to the upper layer of clouds. Whether you lose the spring or not is fine.
15.) Carry either spring right as your Bob-omb is walking on the top clouds.
16.) You'll reach another spring and the Bob-omb should be on its way to the visible clouds. You will do what you did in #10 and #13 to clear the abnormally large gap by spring juggling. A very minor distraction will occur in the middle of juggling.
17.) Your Bob-omb must clear the minimum height at the end or it will reverse in direction. A nifty trick might be to jump and toss your spring up on the last juggle. If done correctly, the Bob-omb will make it over the stone wall and will walk towards the end.
18.) The fire will detonate the Bob-omb and open up the exit for you. Stack two springs and hop over the wall. Just watch out for the fire!
Note: Unless stated, do not jump when tossing your spring upward. This may get your spring stuck on the clouds.
1.) At the beginning, there's a spring to grab. Wait until the Bob-omb gets close to the hole and toss your spring up to get it across.
2.) There's a wider gap next. You'll toss the spring up once the Bob-omb is coming over and bounce it once. As soon as the spring drops, catch it quickly. Make a slight right and toss your spring up to bounce the Bob-Bomb a second time in order to clear the rest of the gap.
3.) There's a hidden block denoted by the coins. Just hit it with your spring and get the Bob-omb over by doing what you did in #1.
4.) Same as #3 but you need to bounce it twice like you did in #2.
5.) There are two hidden coin blocks that you need to get. Once revealed, toss your spring between each gap as the Bob-omb travels forward. The third gap, depending on your timing, will either need a single or a double bounce. You can always toss your spring the second time just to be careful as it won't affect your progress even if the Bob-omb cleared the third gap with one bounce.
6.) Jump and toss your spring right before the burner flames. This will send the Bob-omb to the top layer and you'll lose this spring in the process.
7.) The cannon will spit out a spring. You'll see a gap right above where the Bob-omb will be walking towards. Jump up and toss the spring up so it can clear the gap.
8.) Catch your spring when it comes down and start tossing your spring upward underneath the four giant enemies to the right. They must be done in order from left to right and if you fail to do so, your Bob-omb will turn to the wrong direction or it'll be squished.
9.) After you clear the way for the Bob-omb, stand under the next gap. There's an additional spring laid out and you should have two springs at your disposal at this point.
10.) Once the Bob-omb reaches the edge, you will bounce the Bob-omb over the large gap like you did in #2 but because you have two springs now, you'll cycle between both of them to keep the Bob-omb in the air. Juggle the springs and clear the Bob-omb over the gap.
11.) As soon as the Bob-omb clears the gap, grab one of your springs and rush forward. There are Red Koopas to get in your way but find the gap where the Bob-omb is going to run over and toss your spring up to clear the gap.
12.) Grab your spring and continue on. Be careful about the Red Koopas.
13.) The Bob-omb will reach a fairly large gap. Do what you did in #10 with the help of the additional spring laid out.
14.) Once the Bob-omb clears that gap, grab hold of a spring. You now need to jump and toss a spring upward over the gap to push the Bob-omb to the upper layer of clouds. Whether you lose the spring or not is fine.
15.) Carry either spring right as your Bob-omb is walking on the top clouds.
16.) You'll reach another spring and the Bob-omb should be on its way to the visible clouds. You will do what you did in #10 and #13 to clear the abnormally large gap by spring juggling. A very minor distraction will occur in the middle of juggling.
17.) Your Bob-omb must clear the minimum height at the end or it will reverse in direction. A nifty trick might be to jump and toss your spring up on the last juggle. If done correctly, the Bob-omb will make it over the stone wall and will walk towards the end.
18.) The fire will detonate the Bob-omb and open up the exit for you. Stack two springs and hop over the wall. Just watch out for the fire!