Ink Gunner Emily
Full Squid
Much appreciated. With your 20 stars that'll put me at 155 stars, which will allow me to post 10 more uploaded levels.I'm playing through your courses at the moment. I'm going to star them as well.
Much appreciated. With your 20 stars that'll put me at 155 stars, which will allow me to post 10 more uploaded levels.I'm playing through your courses at the moment. I'm going to star them as well.
I just played, beaten, and commented on all of these. Great job. You weren't kidding about Ghastly Paths tricks though. I had a lot of fun on these.I have 5 more levels now for you~ 4 have been gathering dust and the newest one is fresh of the idea presses~
Ghastly Paths: This is by far one of my most difficult boo houses. There are tricks and one very devious trap. Find out what is what before the boos consume you~
ID: AD3C-0000-00AE-CC8D
Underwhere: This is fairly standard. Some basic platforming and fairly easy to avoid enemies, if you are careful. Nothing much to say here.
ID: 75CD-0000-00AE-CCE8
Wonderfalls: Now this is a challenge for inexperienced players, but it's a basic challenge for intermediate players. The underground section is the most unforgiving part of this level truthfully~
ID: 2DB6-0000-00AE-CD2E
Darkfire Castle: This level contains some tedious and maybe fairly hard parts to it. Just make it to Bowser in on piece. He is large and in charge after all. If he doesn't get you, his fireballs will~
ID: 0426-0000-00AE-CD9B
Hoppin Hieghts: This is where I started cranking out the difficulty more. I will garentee a few deaths at the least on this level. The underground section being pretty convoluted and full of enemies. Not to mention some firebars to boot. I hope you are ready to crank your skill level up, because you are not getting out alive if you are not skilled.
ID: 58FE-0000-00AE-FDE1
Sorry if I'm coming off differently. I'm just super excited to have over 150 stars. I can now post more levels for other to enjoy. I'm not joking with the difficulty of Ghastly Paths though.
I'm happy to hear it. I did warn that Ghastly Paths was hard and when I am being serious about something, it should be heeded~ But yeah. Both my friends, that live with me, played it and they both had fair amount of trouble with Ghastly Paths. The funny thing one of them was a experienced Mario player too, so yeah.I just played, beaten, and commented on all of these. Great job. You weren't kidding about Ghastly Paths tricks though. I had a lot of fun on these.
I died about 4-7 times on it. And it's tough, but fair. And warning received haha. Damage Inc. is one of your friends living with you I would assume? He seemed to enjoy your levels quite a bit. He's a pretty chill guy.I'm happy to hear it. I did warn that Ghastly Paths was hard and when I am being serious about something, it should be heeded~ But yeah. Both my friends, that live with me, played it and they both had fair amount of trouble with Ghastly Paths. The funny thing one of them was a experienced Mario player too, so yeah.
Yeah. The rough copy of Ghastly Paths was actually harder. It was mostly due to unfairly placed or large amount of boos and some platforming being rather hard to do. Some stuff just had to be cut out from the final version. The most notable change was the boo that use to be where that double mushroom platform is. I had a boo that blocked the lower mushoom platform which made it hard to get past. This was removed due to it being too tedious to get by, especially with a Red Koopa Troopa being there already.I died about 4-7 times on it. And it's tough, but fair. And warning received haha.
Damage Inc. is one of your friends living with you I would assume? He seemed to enjoy your levels quite a bit. He's a pretty chill guy.
That section is pretty tough to even get past now. But it's simple once you know how to short hop. And double checking when testing is a sign of a good creator.Yeah. The rough copy of Ghastly Paths was actually harder. It was mostly due to unfairly placed or large amount of boos and some platforming being rather hard to do. Some stuff just had to be cut out from the final version. The most notable change was the boo that use to be where that double mushroom platform is. I had a boo that blocked the lower mushoom platform which made it hard to get past. This was removed due to it being too tedious to get by, especially with a Red Koopa Troopa being there already.
Nothing wrong with that as long as you don't hurt anyone with that anger. And knowing what you're doing when playing Mario is great! If he uploaded anything else, I'll probably go play them. He could use some more stars.He does and he is actually the experienced Mario player I'm talking about. Also the same friend that I mention before about the game rage thing. He is pretty awesome most times, but when anger sets in... yeah. My other friend shares his account, so yeah.
That location is a nightmarish spot in general. I think the spacing of the jumps could of been more fair but that's me. However, the process for cleaning up Ghastly Paths was a long one. It's the one level I think I've made legit hard without doing an over excess of enemies. Right now, Bowser's Inferno is the level that has the least clears, I'm thinking Ghastly Paths will be in competition with that. I'm not certain if I'll make anything that hard again.That section is pretty tough to even get past now. But it's simple once you know how to short hop. And double checking when testing is a sign of a good creator.
Nothing wrong with that as long as you don't hurt anyone with that anger. And knowing what you're doing when playing Mario is great! If he uploaded anything else, I'll probably go play them. He could use some more stars.
Making levels really hard is really easy. Making hard but fair levels are a great deal harder to do. My three new levels will likely have next to no stars. I don't mind that at all. They're tough.That location is a nightmarish spot in general. I think the spacing of the jumps could of been more fair but that's me. However, the process for cleaning up Ghastly Paths was a long one. It's the one level I think I've made legit hard without doing an over excess of enemies. Right now, Bowser's Inferno is the level that has the least clears, I'm thinking Ghastly Paths will be in competition with that. I'm not certain if I'll make anything that hard again.
I'm really patient with hard levels. But I do have my limits. Thanks for the warning, I may play them to see how hard they are.Well that depends. He has put up new levels since you last played them. I don't know if you saw his later 10 levels. They are challenging. More challenging than mine for sure. He is more the 'special stage' kinda Mario maker if anything.
Don't be too hard on yourself for that~ Tough levels get love too, just not as much as easy ones granted. As long as you get a lot of stars from your other levels, you have nothing to worry about really. My first three levels are some of the most liked levels out of all I've created. Coursing, as I pointed out before, has been played more than any other level.Making levels really hard is really easy. Making hard but fair levels are a great deal harder to do. My three new levels will likely have next to no stars. I don't mind that at all. They're tough.
I'm really patient with hard levels. But I do have my limits. Thanks for the warning, I may play them to see how hard they are.
Oh, I'm not worried about stars at this point, I have only 27 levels uploaded and it take me awhile to make new ones. And I still got 13 I can upload. Bowser's Infernal Manor and Dark Villa are some of my more popular courses and they're getting a lot of stars for just existing at this point. Heart of Gold and Bowser Jr.'s Triple Threat Fort is getting more stars than some of the others at this point too.Don't be too hard on yourself for that~ Tough levels get love too, just not as much as easy ones granted. As long as you get a lot of stars from your other levels, you have nothing to worry about really. My first three levels are some of the most liked levels out of all I've created. Coursing, as I pointed out before, has been played more than any other level.
Ah, I see. I love playing Mario Maker levels so It's something to do later.No problem. Though I think one of the whole worlds is just a enemy kill fest. A lot are hard otherwise. Patience is something not many have and having it does help for hard games and levels~
NIce level, it seems like a tutorial, i liked it. :)Here's another course.
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Pretty cruel, but not unfair, well done! :)Here is my one level today. Just wasn't in the major imaginative mood to make more than one level today...
Cruel Cavern: this level is pretty much as the title says. Though I maybe overplaying the difficulty a bit. It is still a challenge at least. Watch out for those spinies! They are tricky little buggers~
ID: 187D-0000-00B2-8382
Hard level, but not too hard. I like it quite a bit. I also played your friend's 10 new levels. Half of them are pretty much done the moment they started. Oh well. I starred all of them and yours too.Here is my one level today. Just wasn't in the major imaginative mood to make more than one level today...
Cruel Cavern: this level is pretty much as the title says. Though I maybe overplaying the difficulty a bit. It is still a challenge at least. Watch out for those spinies! They are tricky little buggers~
ID: 187D-0000-00B2-8382
I agree with Howl, it's more of a tutorial and it's not very challenging but it's very fun. I starred it for you.Here's another course.
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It's fine. I really need to get back into Splatoon myself, especially now that I own it. It's just a matter of finding time to.I'm training in Splatoon with my Group so I don't have as much time to play Mario Maker recently.
I'm glad you had fun with Cruel Cavern. It's one of those that took some time to properly edit and make sure that everything was at least passable.Hard level, but not too hard. I like it quite a bit. I also played your friend's 10 new levels. Half of them are pretty much done the moment they started. Oh well. I starred all of them and yours too.