Though no longer showstoppers as in the first one, I'm liking the new specials! And I'm thinking they have many uses than merely trying to splat the foe like everyone wants them too, such as gaining initiative, claiming territory, and manipulating opponents.
For instance, I wonder, if a teammate gave you Ink Armor, would activating your special cancel it? Would a superjump cancel it? And how long does it last if no one hits you? I can see a number of team combos you can create with Ink Armor in the chain. Like say~ in Splatzones you give the Luna Blaster Ink armor, followed by splat bomb and blaster shot, go into Baller, explode in splat zone, ending into splat bomb and blaster shot. If you didn't splat anyone after all that you've at least manged to stop the clock or claim the zone for a brief moment as you chased them away.
But I'm just doing guesswork, it needs to actually be performed to see if it works.