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The new specials are not overpowered.

Discussion in 'Regular Discussion' started by Dessgeega, Jul 7, 2017.

  1. Saber

    Saber Inkling Fleet Admiral

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    @Momo If you go to the customization part of the splat fest menu and press - to look at the specials they explain the Bubble blower better but here is a brief summary

    1 from what it reads it needs to be activated by another person, teammates will make it explode while enemy fire will shrink and decrease it power or dissipate the bubbles
    and from what it look like yes it can be aimed in multiple direction but you only get 3 so choose wisely before you aim
     
  2. Momo

    Momo Inkling

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    Oooh alright then. So as long as your team gets to it before the other team it'll be pretty useful. Thanks by the way!
     
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  3. Dessgeega

    Dessgeega Squid Savior From the Future

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    Thanks for the clarification, Saber! I didn't cover the bubble blower because we don't have more than a few seconds of footage to go off so far.
     
  4. Saber

    Saber Inkling Fleet Admiral

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    No problem and honestly that is one of the things I am liking about this sequel most special require you to act as team to coordinate pushes, unlike the previous where one special can easily wipe most of the enemy team in no time flat


    (at 6:00 for example) btw I found this and realized I was in the video :)

    I mean seriously;
    Baller/ Ink Jet are obvious so it require either a distraction or poison mist or ink storm, Ink armor is good to avoid a team wipe
    Ink storm can help coordinate pushes with just about anything, tenta-missles allow push enemies out of position and allow for a team push, sting ray can force enemies to move or protect allies, and Bubble blower works best with a teammate poping bubbles.
     
    #44 Saber, Jul 11, 2017
    Last edited: Jul 11, 2017
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  5. Dessgeega

    Dessgeega Squid Savior From the Future

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    I thought that name was familiar, wasn't sure if it was you :D
     
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  6. dylan_not_bob

    dylan_not_bob Stardust Crusquider

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    I really like the way they are making the specials more versatile while also making them riskier to use. Doesn't seem like anything is OP to me, personally. Everything will take time to learn, obviously, but I think the net gain will be very positive.
     
  7. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    I bet the Inkjet will be considered OP by some. May not be as good as Inkzooka but it still has high potential for multisplats. Plus I believe you can still swim along the ground with it to make it less vulnerable. I think Nintendo knows how good it is which is why the Tentatek is so far the only weapon that requires more than 180 points for it's special.
     
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  8. Dessgeega

    Dessgeega Squid Savior From the Future

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    It's also kinda slow and is essentially a blaster with infinite range, which requires a hell of a lot more precision than the inkzooka's flying tube of death. It might be a terror once people learn to aim with it.
     
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  9. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    I'd say it requires less precision actually. The Inkzooka has a smaller hitbox and doesn't turf well, whereas the Inkjet has a bigger hitbox, though only a direct is a ohko, but it can kill with multiple indirects, and it's actually good turf spread gives it much more trapping potential.
     
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  10. Dessgeega

    Dessgeega Squid Savior From the Future

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    It's also kinda slow firing. Eh! We'll see soon enough :p
     
  11. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    But we've already seen it! Tis how we also know the interval between shots is about the same as the Inkzooka. Again not saying it's as good as Inkzooka, but it doesn't have to be to still be considered OP. At the very least I think most will agree it's one of if not the strongest specials currently, certainly one of the most fun!
     
  12. Dessgeega

    Dessgeega Squid Savior From the Future

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    Point! Still, I'm interested to see how it handles once more long-range weapons enter the fray. I know my Jet will be able to go toe-to-toe with an inkjet no problem.
     
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  13. MindWanderer

    MindWanderer Inkling Commander

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    Once people have more experience playing against the Inkjet, I think it'll get a lot more unpopular. It makes you a giant target while it's running, and the fact that you get sent back to where you started when it runs out means that anyone paying attention will be able to take you out the moment you land. (Will Drop Roller apply, perhaps?) Even in the testfire, I found myself getting killed while using it nearly half the time, and that's without competent chargers around every corner.
     
  14. Saber

    Saber Inkling Fleet Admiral

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    @MindWanderer
    Try but the great part about inkjet is you don't have to be in the air if it is danger you can stay low and attack, and then gain height and turf beneath you with the ink stream to prevent danger from shooters or rollers on the ground
    But long range blasters and dynamo with vert. Flick... nice knowing ya
     
  15. Dessgeega

    Dessgeega Squid Savior From the Future

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    Also chargers and squelchers and splatlings, the Pro and the 96... the incautious are going to find the skies to be very unfriendly.
     
    #55 Dessgeega, Jul 12, 2017
    Last edited: Jul 12, 2017
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  16. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    Except the Inkjet easily outranges all non-chargers. :L
     
  17. Dessgeega

    Dessgeega Squid Savior From the Future

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    And opponents can swim faster than it can fly last I checked :L
     
  18. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    If you're running away then you're not killing it, unless you mean swiming towards the Inkjet user, but that'd be suicide.
     
  19. Dessgeega

    Dessgeega Squid Savior From the Future

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    We are talking about the same thing, right? It's not that intimidating. It has a pause between shots and needs a direct hit for an instant splat, for a long-range weapon it's entirely feasible to swing into firing range at an angle that isn't head-on and peg them. It's technically a gamble but it isn't suicide.
     
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  20. Lonely_Dolphin

    Lonely_Dolphin Lord of the Squids

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    Oh I find it very intimidating! We'll not convince each through words though, so I'll just let the game itself dictate if we change our minds or not.
     
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