cwjakesteel
Semi-Pro Squid
About the Tri-Slosher Nouveau...it's the slosher except with a seeker and an echolocater instead of disrupter and bubbler.
What do you guys think about that combination with the slosher? I for one, think it's bad. The seeker seems like an obvious choice since it can perfectly make up for the your poor range. I've often had times where I just can't do anything about that jet squelcher or duel squelcher in front of me. No matter how much I disrupt him, or use the bubbler, he just pushes me back, and I can't get in. The seeker would make up for that, and also force your enemy to move while giving you a direct route to your enemy. It solves probably the tri-slosher's biggest problem.
BUT...I don't like it. I'd much prefer a suction bomb, or a splash wall. The splash wall is obvious, and allows you to get in close quickly. The suction bomb, essentially forces your enemy out of the advantageous position he has against you.
However, with the seekers, bomb range doesn't matter anymore, which is a very good ability for the normal tri-slosher, so that should free up some room for ink recoveries or defence up or whatever you fancy.
What do you guys think about that combination with the slosher? I for one, think it's bad. The seeker seems like an obvious choice since it can perfectly make up for the your poor range. I've often had times where I just can't do anything about that jet squelcher or duel squelcher in front of me. No matter how much I disrupt him, or use the bubbler, he just pushes me back, and I can't get in. The seeker would make up for that, and also force your enemy to move while giving you a direct route to your enemy. It solves probably the tri-slosher's biggest problem.
BUT...I don't like it. I'd much prefer a suction bomb, or a splash wall. The splash wall is obvious, and allows you to get in close quickly. The suction bomb, essentially forces your enemy out of the advantageous position he has against you.
However, with the seekers, bomb range doesn't matter anymore, which is a very good ability for the normal tri-slosher, so that should free up some room for ink recoveries or defence up or whatever you fancy.