isaac4
Inkling Commander
- Joined
- Jan 31, 2024
- Messages
- 407
I've been thinking about this topic for the past few months now and despite not having a lot of good options for certain specials like Inkjet or Kraken, we know that the devs could remove any special they want for the next game.
We have no idea what the direction of Splatoon 4 will be but I still think it's interesting to talk about which specials we would personally want gone.
I also don't think Splatoon needs a lot of specials, we don't even get 3rd kits for every weapon to give us the chance to see more kit combinations (we don't even know if we'll get 3rd kits in Splatoon 3 at all).
Personally, my choices would be Reefslider, Tenta Missiles, Ultra Stamp, and Triple Inkstrike.
We have no idea what the direction of Splatoon 4 will be but I still think it's interesting to talk about which specials we would personally want gone.
I also don't think Splatoon needs a lot of specials, we don't even get 3rd kits for every weapon to give us the chance to see more kit combinations (we don't even know if we'll get 3rd kits in Splatoon 3 at all).
Personally, my choices would be Reefslider, Tenta Missiles, Ultra Stamp, and Triple Inkstrike.
- Reefslider is doomed to be a panic button that just gets you killed most of the time and it's also completely outclassed by TSD being in the game. While they're not exactly the same since Slider moves forward it doesn't change the fact that TSD is actually able to do what the devs seem to have wanted for Slider, an aggro special that you use to get kills with. They've also continued to buff Reefslider in some of the worst ways by giving it a bigger explosion radius and increasing the invincibility frames for when the special starts and ends but never addressing the real issues that it has. I don't trust it'd be any different if given the chance to return.
- I don't think I have to explain Tenta Missiles. Their use as a global range special is already enough of a reason to not bring it back.
- Ultra Stamp is there for a similar reason as Slider but I actually like the concept of the special. Too bad it's been in the same position in two games as an okay special you can't reliably use for what it's supposed to do. Especially when you're dealing with shooters which are going to be extremely common. I just don't have any hope in the special actually being buffed in a way that matters. They even nerfed it early on in Splatoon 3 which is very confusing but makes me think that they're not giving the special any significant buffs because Stamp is stronger against more casual players. Either way, I hope I'm wrong and they do end up making it good before patches end or at least in Splatoon 4 if they do bring it back.
- Lastly, I just don't like Tri-Strike. I find the special VERY boring to use. The only other special I dislike using more than Strikes is Slider so that probably says a lot for how I feel about it. There could be so many other ways to achieve a similar concept with a whole new special that doesn't feel as basic and simple to use. Not much more I have to say about it besides the fact that I don't like how easily it can help get control of zone when used properly.
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