Whoa I've been tagged. Forgot this thread exists.
It's not a question of whether or not it can be competitive, any vs. can to some extent or another. The real concern is do you put Turf War in the same pot as Splat Zones, Tower Control, and potentially Rainmaker (especially if some mechanics were changed). I personally don't think so, and looking at my past arguments they were pretty bad. So let me try this again with a less inflammatory approach and better wording. Lets call Turf War, well TW, and clump the other modes found in ranked under one group just called ranked modes. There is a very clear and apparent difference in tempo between TW and the ranked modes. The ranked modes are very fast paced and have focuses on kills and singular objectives. In TW, the tempo is, by comparison, much slower and relaxed and the overall objective is 'everywhere' in a manor that makes it so you're always contributing as long as you're not dead.
I've already seen through the Ink or Sink tournament the difference in attitude playing in these different modes brings. I've watched many team's VODs of their games and its a very relaxed setting in TW with no real pressure being on the teams until the last 0:45 or so. Compared to the ranked modes (Rainmaker to be seen), where it's a constant pressured environment and at any point the entire momentum of the entire rest of the match can be changed. Going from TW to a ranked mode is almost like an entirely different game if you were to listen to player comms.
There's also the fact that the skills used in all the ranked modes are kinda similar to each other but extremely different from the skillset utilized in TW. I'd make a personal argument that the skillset used for TW is smaller overall than the skillset utilized for the ranked modes but I'll keep this as objective as possible.
Could there be Turf War tournaments and events? Sure, go for it, in fact I encourage it. But I think it has a seperate place from the other gamemodes due how numerous the differences between TW and the rest of the modes are. I know my team and many other S/S+ teams and players outright refuse TW and reluctantly go along with TW in tournaments due to a mixture of personal ideals and general disdain for the simplistic and rather slow nature of TW.
I hope I articulated my viewpoints well but if I said something that makes no sense let me know, I typed this up at 6 AM my time.
TW seems slow and relaxed? It feels very fast paced to me. SZ feels intense for me, TW feels like an exciting Rat Race to me, and Rain feels very satisfying with carrying the statue and protecting others, for me of course. Like I said, I love all modes,
Anyway, the reason I did that is because they all can be competitive, and even if the Ranked modes have similarities, all of the modes are different. If you think about it, all of their objectives are quite different. (Like I said in the OP, plz tell me you read the entire OP btw)
Turf War objective is the entire map, literally.
Splat Zones is keeping control of a specific area(s), and can have a counter.
Tower Control has the objective that moves on it's own depending on both teams decisions.
RainMaker decides a win on either Teams based on the RainMaker holder's decisions.
The only similarities on every single mode is that 1. You can Super Jump 2. All weapons work the same 3. Kills matter 4. All of them have the same amount of players 5. You can cover turf. 6. Team work is important.
Five of those aren't super game changing. (Remember. Team Work is crucial)
I'll admit that I had my expectations a bit too high when I made this thread....