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Soo... after a break from Splatoon I updated everything in spreadsheet form today, as it would become too cluttered if I tried to fit everything in my first few posts here.
https://docs.google.com/spreadsheets/d/16uM4c_vQElKpAW6v7k5sQAZNbFmvns1ELOPPqQCXyRs/pub
It might not look as fancy as...
A few things in a nutshell:
The only shirts which are worth using are the ones with Cold-Blooded, except if you're using a Quick Respawn build.
If you want to use a Quick Respawn build, stack as much of it as possible.
Ink Recovery and Swim Speed are good on everything.
Main and Sub Savers...
Nice one, Citrus.
I will definitely join this one and see if we can get some activity going. The only thing I'm a little concerned is the timezone issue, as I'm from Europe and EU's players always get f**** over in most schedules :D
Very interesting information, I was actually looking for data like this since the rotation bias started - I think it was one or two weeks before the 2.2.0 update hit, but don't quote me on that... Unfortunately I don't have the possibility to be online often enough every day to gather the data...
Order possibilities are
30% for 0 slots
60% for 1 slots
9.5% for 2 slots
0.5% for 3 slots
As someone mentioned already, they are from the wiki, respectively the japanese guide.
Nice find. I was wondering whether something like that might be possible, as the rainmaker always has server-side hit detection. Abusing this pretty much breaks RM mode in squad battles.
Dear God, even longer?!?
My main problem with Splatfest atm is that it shuts down all ranked modes for 24 hours starting from Saturday evening (7 PM in my timezone). That's exactly the time and the only time of the week when I'd like to play a longer session of squads. Also early Sunday...
Sooo.
First of all, I think the patch addresses a lot of valid points, but there are also some things of which I'm very sceptical at the moment.
* Splash Wall: FINALLY! Whenever I played a weapon without splash wall, I noticed how overpowered they were. They will still have their rightful place...
Nope, every Wii U's data is encrypted by a specific key which is created randomly when initializing. You can't copy backups to any console but your own. If that was possible, we'd have an easy solution.
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